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Horst M.

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Everything posted by Horst M.

  1. There are some Tutorials on Youtube Some Tips are here http://techboard.nemetschek.net/ubbthreads.php?ubb=showflat&Number=59732 and there http://kbase.vectorworks.net/questions/826/Creating+Viewports I remember that I was ver happy when Viewports were implemented. Just Don't remember when it was to have a look at the old Tutorila DVD's have fun using Viewports Horst M.
  2. I like that a lot. Late enough.... Specially the need of airconditionig is major indication for disfunctioning Architecture that wastes a lot of Energy. just my humble opinion. Horst M.
  3. If you want more a a Sofalike Cushion, you could try the Loft Tool - Extract the Curves of the Corner - Create a Nurbscurve for the Cushion Section - Use the Birail Loft, with Create Solid checked - Mirror the result to get the lower Portion of the cushion. regards Horst M.
  4. http://www.maxon.net/en/downloads/documentation.html You should go for the 11.5 Documentation. Then check out: Tile Shader Noise Shader ... and so on it seems almost endless. Lumas is a Magic word for Kaare and this Edelstahlstuff. which is one of the hardest textures to do. I find yours already cool. I found a Example texture for C4d that has something like 20 Layers.... http://stuffjm.deviantart.com/art/Cinema4D-brushed-metal-steel-161620756 @Peter: the Mirrorball is faking the reflektion with little holes in the Mirror Tiles and a Lightsource inside the Ball. Its all done by shaders in the different channels of the texture. A Tile Shader with Squares in the Bump Channel, And a Tile Shader with a little Circle in the transparency channel, to get the holes for the light to come through.... The real relfections could only calculated by using Caustics. C4d Render engine can calculate them, but for that u need Light sources that emit photons. VW2011 doesn't (yet...) have such sources. http://techboard.nemetschek.net/ubbthreads.php?ubb=showflat&Number=150933&Searchpage=1&Main=30734&Words=caustics&Search=true#Post150933 And! the calculation of this Caustics costs lots of render time. So. For a simple Mirrorball in a whole Setup of Lights and Scenery the Fake was the propper solution.
  5. ...at the Moment, ja, that's true, because its the most obvious way to produce textures. and because Users don't have Informations about the shaders. So, as long as Nemetschek ist too busy to write a profound manual it could make sense to share informations for example by using this Forum. Without subscription fee ;-)
  6. Specially all those noise Shaders with the Wired names are descirbed with sample images in the C4D Manual. Unfortuantely the manual is in whole 335MB Helpfile Structure.... avvailable for download on the maxon website. I've been looking for something more comfortable in the Web to at least post the images with the names. I've asked the maxon support, if I may post the shader part of the manual here. I hope to be back soon. Horst M.
  7. I haven't tried it, but there is a collection of usefull plugins on Vectorbits, and this one could do what you need: http://vectorbits.com/VectorBits_2011/vectorbits/Entradas/2008/1/8_Optimize_Drawing.html
  8. Hallo together, I completely understand that those Zen Masters who succeeded in getting good results out of RW<2010 are lost and thrown out of paradise without a Map. What's dicussed here, is for my opinion a good example how loud marketing, late made decissions, and half hearted changes can make a good and important step look like a failure. The RW-Textures in the libraries and the Texture Editor are from stonage, so even a good render engine can't do wonders with them. The shaders in VW2011 have most the capabilities of the strong C4d Shader engine, but covered with the interface of VW and without a Manual they just cause headache. I'm kind of lucky, that I know The C4d Material Manager (a bit) otherwise I would not have been possibilbe for me to create, for example this Mirrorball shader, which is in VW 2010 impossible. http://techboard.nemetschek.net/ubbthreads.php?ubb=showflat&Number=151484&Searchpage=1&Main=30838&Words=mirrorball&Search=true#Post151484 In the Moment working with VW somtimes feels like driving an Oldtimer with a new hightec Ferrari Motor and the "handling technolgy" of a Bobbycar. Yesterday for example I worked on lightplot in VW2011 and used the Number and Labeltools of Spotlight, and VW became soooo slow in paning and zooming even in 2d..... AUA. But!!! to do everything by hand would be even more time consuming. After the implemenation of Parasolids it took .?.Years to get robust 3d snapping. And the transfer is not yet finished, because the fact, that VW carries on with the wired concept of "Screen Plane drawing" throws ease of handlng and intuitivity completely over board. A usefull Texture editor, light sources with Caustics , GI Portals .... are already under the hood of RW. I'm shure we get the Key for tresure island soon Since VW10 (my first Version) VW constantly improved, even if way presnetation and implemetation of new features is hard to digest, I'm very happy with the new (and sooooo long misssed) Layer Plane drawing method and also with RW 2011. Just some thought's ...
  9. Hallo Bruce, I've seen this "Jumping Verticies" behaviour while Editing extrudes in Front or Sideview, and could avoid it by switching from "Layer Plane" to "Sceen Plane" before editing the Object.
  10. Hallo again. There is a Formula Spline Generator in C4d. It works quite easy wiht the dxf import of the Polyline to VW. Inspiring possibilties.
  11. Here is one from C4d via dxf imported to VW 2011
  12. Horst M.

    OpenGL

    Hallo Peter, could you explain a bit what that bug is about, and what we have to do to avoid it?
  13. Horst M.

    OpenGL

    The OpenGL Render of Mikes "MM..." file doesn't show the triangutaltions on both of my Computers. Could that really be a driver problem caused by the OS? I was really thinking about upgrading, because for some Programms I need OS X 10.6. But I don't want Open GL Renderings to be destroied. It would be nice If someone else with OSX 10.5.8 and VW 2011 could try the Files.
  14. Horst M.

    OpenGL

    Hallo, I have my office Computer not yet updated, so I could make a Test with Open GL Rendering and Draw Edges in VW 2011-SP2 and VW2011-Sp3 and can't see the triangulated Surfaces. Horst M.
  15. Hallo, I made the same experiences with Multiple extrudes. I stopped using Multiple Extrudes a long time ago, because the Command oftenly produces "Zombi Objects" that can't be processed with other tools. Unfortualtely some PIO's (Kitchen Cabinet and so on) use multiple extrudes to generate the PIO-Objects, so they can't be used as a Basis for further Construction after ungrouping. Horst M.
  16. Hallo, File Sizes can be reduced. I managed to reduce the Filesize of the 3dpdf exported via 3ds from 50MB to 7.5MB. which is a Size that can be mailed.
  17. Thats a good one. Get the update to get the update. But without the update you won't get ..... May be you can get the "check for updates" button with Tools--Edit Workspace. In all unmodified Workspace it's there
  18. Hallo Garth, I think the easiest way to get the 3d Dim's is the "duplicate Viewports method" as it is described in several Threads and also here. http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=30412&Number=149252#Post149252 Then you have the dim's and the Text in a WIreframe Viewport and it is not rendered and pixeled. Below that you have yourViewport wiht your rendered Model. regards Horst M.
  19. As I write, i didn't clean and reorganisie the file which is possible. The dwg comes with The layernames that makes the List look simpler but it has also less posibilities. The 3ds File lists a huge amount of Groups. But! If you want to make The roofface invisible, you can click on it the Image, and the Element gets highlighted in The List, you can easyly uncheck it an its gone. Simple enough.
  20. Hallo May be that helps: http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=154668#Post154668 Horst M.
  21. Hallo, If you like, you can see my very first (very rough made) 3D-pdf from a VW 2011 File. https://files.me.com/hmuehlberger/uujwcp (made from a dwg export) https://files.me.com/hmuehlberger/urnm5h (made from a 3ds export) I took a hint from the forum, and now bought Simlab Composer http://www.simlab-soft.com/3d-products/simlab-composer-main.aspx It's available for Windows and OS X. I chose the rendering Edition, because it allows dwg import. For my first test I took a bigger projekt, and everythink went fluent. I produced both Files attached in less than 1hour after receiving the License Key. Simblab offers the possibilty to set Cameras (a bit Combersome), reorganise the Filestructure and rename the Components. Which I didn't do with the Files. :-) Unfortuantely the Files I got are too big to be mailed, but Clients can open them in Adobe Reader. I' have the Software since a few hours, so I'm not yet shure if there is a possibilty to make smaler Files with same Content. So. The response of some people who already checked the Files is very good. I think we can stop riding the dead horse called "Quicktime VR" Let me know what you think. Horst M.
  22. Thanks michelk for the Link! I tried Simlab. There are 3 Versions. The pdf edition doesn't work with dwg, but I found 3ds exports from VW2011 work with the trial. SimLab is not spetacular, but it seems to do the Job. The trial doesn't allow the creation of the pdf File, so I couldn't inspect the pdf File that would be created from Simlab. I couldn't get the RW Materials to appper directly in simlab pdf edition I had to retexture the Model in Simlab. It's a bit hard to find through the hundreds Groups that come with the 3ds export from VW. Therefore I think it makes sense to go for the Simlab Rendering Edition, because it allows dwg import which should keep the Classes structure of the VW Model for the 3Dpdf. Anyone else tried SImLab? Horst M.
  23. Bruce, 10000 Lumens isn't that much. It's 3 Flourecents with 1.2m. From a 100W Bulb you get approx. 900 Lumens So it depends pretty much on the Size of the Space that you are illuminating with your Bulb, how much brightness it causes. With the Area Light in the sample File inside the Room the Effect of the DIST Fall set to none is drastical. To get the Glow shader working you must create a Custom RW Setting with Indirect Lighting enabled. In the Glow Texture must be checked, that it emits light. Find the Sample File attached. It has a CIrcle with a Glow Shader and an Area Light with 8000 Lumens inside. To try arround I moved the Arealight out of the Room.
  24. Bruce, you can set the Distance Falloff ("Dist Fall:") in the OIP to none, to get more effect from the Lumens.
  25. In the Modify-->Convert submenu you can find the "Convert to Line Light ...." and "Convert to Area Light ...." Commands
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