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Horst M.

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Posts posted by Horst M.

  1. Hallo it has been a while, that I posted something here,

    because I had to localize Vectorworks.

     

    Today I was looking through the release videos that show VW2019 features.

     

    ... and found the sequence showing a Truss rigged on a bracing (foto attached)

     

    😳

     

    I love Vectorworks, and with the integration of braceworks and all the other   

    features of the last years  VW qualifies for the #1 tool in the entertainment and theatre industry.

     

    The image attached, produced for marketing, is a good example, that even the best software 

    does‘nt repalce expertise. And if we try so people will get hurt!

    But I also think, that even a marketing video should never show such basic and fatal mistakes.

     

    Please give us  GIZMOs or steelflex Truss adapters in BraceWorks!

     

     

    best Horst

    B0A6938D-A2C3-4F9C-9AE3-DDCCC863A45E.jpeg

    • Like 3
    • Confused 1
    • Laugh 1
  2. a brief update.

     

    since I changed the Pref. Setting as suggested by Zoomer and Jim W.

    The "ivisible  objets within groups"  problem  didn't happen again.

     

    The only negative point of the setting that I realised, is, that the spacenavigator is no longer moving the model in the Camera view live.

    VW shows just the moving ofthe  axis and when I stop operating the Spaceanavigator the Model snaps to the axis.

    When I first saw that I tought it's a problem with the Spacenavigator driver/setup.

    but its not.

    And I have the impression, that open GL render time is a bit longer.

     

  3. thx pat,

    but that's not the point.

    is happening in groups and symbols, when i try to edit the geometry within.

     

    In one moment its visible and i can work on it, and a click later (and its not a click on Class visibilty ;-) the Objects are invisible.

    I can select the objects and I see the markers and the orange selection frame but not the geometry.

    I fought with this last night in a new file with just 4 classes, one design layer and all was set to visible .

     

    changing the the render from wireframe to opengl and back brings it sometimes back for a while like bas writes.

     

     

     

  4. I have kind of a similar effect.

     

    When I'm in a 3D View, like right isometric, and touch the Spacnavigator the objects diaaspear immediatly and the display coortdiantes are lightyears off.

    Before SP1 I could hit "CMD a" and then  "CMD 6" to get to focus on the objects again, and after this the Spacenavigator

    worked fine.

     

    With SP1 the effect "improved".

    The only way to work now with the Spacenavigator ist to start from TOP-View.

    From there It works fine.

    From all other 3D-Views the focus of the screens jumps to Mars when I touch the Spacenavigator.

    "CMD A" and "CMD 6" bring the objects back, but only till I touch the Spacenavigator again :-(

     

    any idea how I can get this fixed?

     

    best Horst

     

     

     

     

  5. Hallo

    I'm quite often running in a pretty anoying display issue with VW 2017

    when I group 3D objects or create a Symbol, the geometry sometimes becomes inviesible.

    Snaping and markers still appear.

    This  happens in wireframe and within groups or Symbols.

     

    The effect is worse, because it happens more often, within Symbols.

    SInce updating to SP1 I have the impression that this happens more often.

    It is almost impossible to edit 3D parts of Symbols. :-(

     

    I cant find any reason,  workflow or action that causes this, nor does it seem to be related to fIlesize or complexity of geometry.

     

    The only way I found to get the objects back on screen is to restart VW.

     

    Anybody else seeing this?

    I couldn't find another thread with this kind of problem

     

    best  Horst

     

     

     

     

     

  6. In orthogonal views it isn't possible to establish a first person location since there is no perspective distortion so it defaults to flyover.

    I expected some conceptual catch here.

    It would be totaly enough if the behaviour of the Spacanavigator Axes from "2D Naviagtion" and "Flyover" work how they do now in orthogonal perspectiv, just without the need of toggling between Modes.

    anyway, thats just a minor inconvenience

    The Spacenaviagtor is a really nice imporvemnt in the daily work.

  7. Hi,

    I starte using one since a cpouple of days, and it it functions well.

    I was just wondering if it is normal, that the SPACENAIVGATOR

    works different in (normal)Perspktive or Orthogonal View

    In Orthogonal View left mouse button just togles between flyover and 2D navigation.

    so I must toggle all the time between rotating the model and moving/zooming the Model.

    Not too comfortable but still helpfull and handy.

    In Perspective View it toggles between 2D; Flyover, Walkthrough and Unconstrained Walktrough mode.

    Unconstarined walktrough ist the most intutive way, but i would like to be able to specify the Center of rotation ....

    Is there an setting that I oversee,

    or a reason that I don't see,

    or should I wait and see

    what comes up in near future due to this oracle:

    "... but the way that works will change in 2017 along with more integration with their 3DxWare software package."

    lets see... :-)

  8. Hi ... haven't been here for a while

    I found in my stock a Mirrorball from 2011.

    The only difference that I see to the one michaelk posted is that the texture is

    completely based on tile-shaders, so it doesn't need an image for the holes

    and the size of the dots stays adjustable by modifying the circle diameter in the transparency channel .

    In FQRW it renders quite fast.

    With lit fog enabled it takes a while at least on my MacPro from 2006 ;-)

    I've worked with Caustics in C4D, found it way too much efforts and render time for just an effect in the whole Event Set and Scene.

    So tried to do the MIrrorball effect with the holes in the Mirrors.

    Strength and color is adjustable very fast just by editing the light inside the Ball.

    works for me.

    [img:left]https://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=14940&filename=Mirrorball_3_FQRW_lifog.jpg[/img]

    [img:left]https://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=14941&filename=Mirrorball_4_FQRW_litfog_closup.jpg[/img]

  9. Hallo,

    I have a question about texturing of Walls.

    The doorframes of an existing building are slightly angeled.

    I could make a door withe the plugin that breaks the walls like It is.

    But when it comes to texturing the Walls I need to give the sides of the Wall the same color than the whole door.

    Is there any possibility to achieve this besides modeling a angeled doorframe?

    I attach the rendering a Snapshot of the place.

    I also look for a simple solution to colorize wall-part below the handrail different then the part above the handrail.

    Thanks for help in advance.

    Horst

  10. Tools ---> Reports --- Create Report

    You get a Window.

    Under "List all" select "Symbols"

    Add "Symbol Name" and "Quantity" to your Worksheet

    check "Summarize Objects with same: select --> "Symbol Name"

    Place the List in an Empty Part of your Drawing

    done. :-)

    You get a List of all Symbols with the count of them used.

    Enjoy

    It doesn't count nested Symbols which would be a nice feature

  11. Hallo,

    I made a File of our Venue, where the Sections are aligned vertically

    so I can construct in 3D and "Project" the constructed Geometry into the Sections by switching in orthogonal View from Top/Plan to Front or Left or Right …. View.

    Instead of creating every ProjectFile new, by doing a "Save as …"

    I wanted to reference the Masterfile of the Venue.

    Which I thought would be the more professional way …

    Unfortunately the Layer Location of the Vertical Sections gets distorted when I reference the MasterFile in a Design Layer Viewport.

    Looks like the Venue is exploded ….

    Any Idea whats wrong?

    Horst

  12. Hallo,

    I had Contact with the Author of the Scripts.

    Here is his response:

    The scripts work in 2014 and earlier, but not in 2015. According to the VS documentation (http://developer.vectorworks.net/index.php/VS:Function_Reference_Appendix#miscpref), the relevant object variable (1160) has not been changed, so there is no explanation and no fix that I can implement.

    If you wish, you have my permission to post the scripts there as there is no secret code in them. Someone might know what is going on.

    PROCEDURE Objs2LayerPlane; { © Petri Sakkinen 2010 }

    PROCEDURE DoIt (h : HANDLE);

    BEGIN

    SETOBJECTVARIABLEBOOLEAN(h, 1160, FALSE);

    END;

    BEGIN

    FOREACHOBJECT(DoIt, ALL);

    END;

    RUN(Objs2LayerPlane);

    PROCEDURE Objs2ScreenPlane; { © Petri Sakkinen 2010 }

    PROCEDURE DoIt (h : HANDLE);

    BEGIN

    SETOBJECTVARIABLEBOOLEAN(h, 1160, TRUE);

    END;

    BEGIN

    FOREACHOBJECT(DoIt, ALL);

    END;

    RUN(Objs2ScreenPlane);

    Best regards,

    It would be nice if someone from NEM could have look, as it seems to bee some

    confilct inside of VW.

    Regards

  13. Yep. that's my experience too.

    In some cases i could'nt manage to skip Renders. "ESC" didn't work.

    It goes (always?) together with the RenderProcess bar on the bottom right being invisible. So VW looks like being stuck.

    Just had no time to explore that further.

    Due to other "effects" like broken pdf exports and so on.

    I decided to stay at 2014 till the first Revision of 2015

    have no time nor patience to deal with the State of usability of all these VW jjjj.0 releases.

    Its taking away all the fun of the good things that come in year by year.

  14. Its really a great VIdeo.

    Its a nice example how an "simple idea" causes a whole lot of research

    and a lot of initial training to figure out how to realize the "simple idea".

    I had recently the chance to meet some Italien people who work in the construction of pizzaofens and also built them.

    It's a piece of Art when you look at it, and a lot of experience is needed to also make

    it Function that the Pizza comes out as a piece of food-art as well.

    From that point I think the 43 hours you spent are not a that much.

    And while I was typing this I found that in the www and couldn't resist posting it here:

    http://www.ebay.de/itm/15-Bauplaene-Bauanleitung-fuer-einen-Holzbackofen-Steinbackofen-Pizzaofen-Ofen-/121023610967

    all the Plans for 12,90?

    :-)

    have fun and a get a tasty pizza

    Horst

  15. Hallo,

    I ran into a problem with the Metalic shaders.

    When I create a texture ( in a blank new FIle) and select Metallic brushed in the in the refelctivity channnel

    and apply it to a simple extrude all the options like Scale and Rotation in the OIP are greyd out.

    I f i select just melallic the reflectivity Channel all the options in the OIP are available for changes

    Is there any reason besides bug for that?

    Regards Horst

  16. Just curious.

    I have received a .flx File.

    Must be made with a 3D Cad Programm (possibly MicroSurvey) ?

    Is there any Chance to convert it to something that VW can read?

    Besides that I have already asked for a .dwg Version.

    regards Horst

  17. So.

    Thank you sooo much Michael.

    And excuse me, that I didn't respond earlier.

    The Event happens next week, and I had to get the drawings out for the CIients to respond, and confirm the setup.

    But finally (with VW 2013 renders) not too much sleep. :-) I got it done.

    Michael,

    I admire your modeling abilties! Just wow.

    I like to use your modified Chair Symbols for the rest of the Work.

    Did You model them From Scratch?

    I always find it very hard, to remodel stuff, like the Chairs.

    and It takes me a lot of time.

    With all the Dimensions that I have to take from the Mesh-mess.

    I would appreciate to here how you approached that.

    For all:

    WIth all the Modifications that Michael made, the Model renders in a snap.

    Even If use rounded corners on the Geometry of the Tabletops.

    The Original symbols are made from 3ds Files supplied by the Rental Comp. of the Furniture.

    So about the Part of VW in that Game

    There is truth in every Statement here.

    All is fine, if we model everything from scratch, and don't do too much detailing, Like rounded Corners on table legs and so on

    But, as Kevin says, If working in a Venue, its a must to migrate Symbols of

    Stock equipment with the Versions of VW.

    Thats one Point.

    One other thing is, that Software like C4D is able to deal with the "Crazy 3D poly and mesh objects".

    The C4D export of my original FIle doesn't cause any Problem in C4D

    Michaels last Post could be a compromise.

    I just don't understand why VW can't handle it that way.

    The C4D render Engine is already in.

    It would be of great help if Dave or someone from VWN could give some insights here.

    For me its easier to accept If I know there is a reason ?.

    Now I have to go back to the next niteshift:

    Rigging and Lightplot. :-)

    The Forum is just great!

    Regards Horst

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