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rsa

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Posts posted by rsa

  1. Hmmm. I see what you mean.  I don't think VW can do that.  I think I'm just repeating what Andy Broomell suggested.

    -after decomposing the polyline change the start/stop end conditions to a point.  A little tedious...

    I think I'd still group each polyline so that it is easier to keep them together and recompose later if you want.

    image.thumb.png.cc5f4e01c3492bfd8a82c729ec60eaf6.png

     

  2. This is not what you want but may be a workaround.

    Duplicate the polyline and then group it.  Inside the group decompose the polyline - then you will get endpoints to snap to.  Put a locus or stake or whatever at each endpoint.

    Magic wand to select and delete the polyline segments.  Exit and ungroup.

     

     

    • Confused 1
  3. I did contact tech support. Apparently my new computer was not using the nvidia graphics card for VW it was using the integrated graphics instead. Annoying!

    Here is the tech support email in case anyone has a similar issue...

    This is most likely what you are experiencing:

    http://kbase.vectorworks.net/questions/1171/Solid+orange+highlighting+on+Vi

    ewports%2C+Symbols%2C+and+Groups+etc.

    -Jim

    Technical Support Specialist

    Nemetschek Vectorworks

  4. Interesting. I think it is a bug in the 'object highlighting-active layer' setting. Changing opacity does nothing. If I change the fill then the selected opaque group object changes to the new fill.

    I just opened VW2013 which with the exact same settings - selection highlighting 'on' and the same 'object highlighting-active layer' setting yet selected groups are visible. in VW 2013 turning up or down the opacity controls the opacity of the objects in the selected group.

    I'll report this as a bug if I can figure out how...

  5. I just installed 2014.

    When I select a group, symbol or viewport it looks like an opaque block. Anyone else have that problem. I did a quick search of the forum and didn't see any other posts on this.

    I attached an image with nothing selected and an image with a group selected.

    I'm finding this to be a big problem.

    Thanks,

    Rob

  6. Thanks Chris,

    That is what I'll end up doing because I need to get this done.

    However, it seems like this should be possible. what if you have a door in a 12" thick concrete wall and you want the door installed closer to the exterior face - not in the center?

    -Rob

  7. I'm trying to have a pocket door offset in the wall to show that there is more framing on one side of the pocket than on the other.

    Seems like this should be easy, but when I use the "offset" tool in the door setting it shifts everything and doesn't look right at all.

    I'm not sure how to attach a jpeg or I would. Imagine the entire door with jambs, wall lines etc. moved off center.

    I'm sure there is a simple fix I'm missing...

  8. I've made that mistake too! lots of time trying to combine objects together and getting the error note that they have to be in the same plane.

    I've become pretty obsessed with checking the mode.

    I triple checked today when I noticed this happening because I felt like I'd learned the solution - to be in screen mode to only move objects in the screen plane. I was a pretty surprised to discover my objects had realigned themselves in the z axis.

  9. I thought I had this figured out...

    I'm relatively new to working in 3d in VW. I have many 3d objects in various locations in plan and various heights in elevation.

    I want to be in a view - let's say plan view (top/plan)- and be able to move objects all around in that view and not have to worry about them also changing position in the other axis (in this case elevation or z)

    In a previous post someone suggested that if you are in the screen plane mode the objects only move in that plane of view whereas in layer plane mode the objects can align themselves to other points in the 'Z' axis.

    However, I'm in screen plane mode and my objects that I've lined up correctly in 'Z' axis are still jumping (in Z) around when I move them in top/plan x/y.

    What am I missing. There has to be some way to move things around endlessly in x/y without having them move in z....

    Thanks.

  10. I think you can't get the order you want unless you do something like adding a number order prefix to the sheet number or title.

    So if you want the A cover sheet first and then Civil you could have sheet titles '001 Arch cover', '002 Civil plan', '003 Civil details', etc.

    and then sort by title...

  11. I'm trying to use VW more in 3d than my old 2d ways...

    I'm developing interiors with 3d objects such as shelves/fixtures

    When I go to the 'front' view in ortho mode obviously the screen view I have is from an infinite distance from the model and every wall, fixture, furniture etc. that is in front of my room elevation is in the way and makes editing impossible.

    I know I could put obstructing walls on a different class and turn them off, but that would be very tedious and I'd have to do that differently for every room.

    I could select the walls and objects I want and group them and go into the group to edit in 'front' view. However, I feel like that is a clunky process and probably not how it is supposed to be done.

    I cut a section viewport to view the elevation from inside the room but when I go to edit design layer it puts me back on the 'outside'

    I want my 'point of view' to be inside the room but not by creating a perspective view/camera. I want to edit/work in ortho mode.

    Seems like I'm missing an obvious trick...

  12. Figured it out....

    I had removed the overall width and height columns so to just use the RO's and was trying to modify the RO width/height.

    (trying to get the schedule size under control...)

    Apparently you can not modify the RO dimension only the overall dimension.

    I'll either just leave those columns in the schedule or wait till the end of editing and delete them...

  13. Thanks. I'm planning to try that.

    seems to go against the VW workflow of building a model and creating plans, sections and elevations by simply changing views of that model

    but whatever works...

  14. I'm trying to use VW more the way it seems to be set up to be used...

    The way I used to handle floor plans was to only have one floor visible at a time and anything on the floor below that one would see like a deck or exterior stair I'd just copy onto the layer/floor above and change the line weight.

    It seems like the intended VW method is to have the layer of the floor below turned on so if something visible on the floor below gets altered you don't have to re-copy it...

    This works ok but when I have the window id tags on they show up for the floor below too. (I put the tags to the outside of the plan)

    possible solution?

    make a design layer viewport for the lower floors but that seems overly complicated.

    make a window-spec class for each floor...

    I'd be curious to hear how others handle this...

    Thanks

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