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Tamsin Slatter

Vectorworks, Inc Employee
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Posts posted by Tamsin Slatter

  1. When you render, you should still get a sketchy outline round the individual plants... I will check, but I think it should still work.

    Thanks for the comments on the book! I am really glad you have found it useful.

    T

  2. It's a problem! I will look into it further. I had imagined that the Replace Plant button on the OIP would allow you to replace the instance with the same plant which would adopt the new definition. But it doesn't change the attributes. I will delve further.

  3. To have massed plants with a sketchy outline AND colour, do the following:

    Leave the Mass Overlapping Plants box UNCHECKED in your plant definition dialogue.

    Set a sketchy outline or two in the number of outlines.

    Set the plant to Use Rendering at Creation or not (your choice - I usually leave it switched off and render later using View>Show>Show or Hide Plant Styles as it saves my drawing re-rendering everytime I place a plant).

    Now, place your plants. Switch the following classes to invisible:

    Plants-Components-Outline

    Render the plants as above. You should now see a sketchy outline around the entire group, but not around each individual plant. You can also turn off colour using the classes with this method.

    It does depend on you using the symbols in the Plant Objects resource file as these are setup to work like this. If creating your own plant symbols they will need to adhere to these classing standards for this to work.

    Hope that helps!

  4. Fantastic new features for garden designers and landscapers coming in 2010...

    New content libraries (always nice)

    Plants have default 3D views already embedded into them.

    Grade calculator for reporting on current grade, setting elevations for a proposed regrade, great for drainage etc. etc.

    Lovely new hardscape tool.

    DTM changes

    just to get you started...

  5. You can do this easily using the Wall tool and then editing with the Fillet Edge tool from the 3D palette. It will no longer be a "wall" but a generic solid.

  6. If you have access to Photoshop or similar its actually not too difficult to create image props from your own photographs. You need to be able to produce an image which has a transparent background or the background stored in the alpha channel. Once you've done that you can bring it into VW using the Model/Create Image Prop command.

    The can be useful for creating massed planted areas too without having to place individual plants.

  7. Site models in 2010 will be a lot easier to work with too. The same site modification tools but the model itself has changed and has some nice new usability features such as the ability to extend the model beyond its previous boundaries, add site modifiers without a fence (WITHOUT VW shouting at you).

  8. Hi Mike

    Why not try the Landscape Area tool - this has different edge styles and can later have plant definitions inserted into them. Some cool stuff coming with Vectorworks 2010 soon on Landscape Areas too! Come to our event...

  9. These are available within the XFrog libraries - but the files are called Artistic instead of Photorealistic! It's also quite easy to create your own if you have Photoshop and are able to create an image with a transparent background. These can then be made into image props using Model/Create Image Prop.]

  10. There are some shrubby x-frogs... unfortunately they are all mixed in with the trees so it's hard to find them. e.g. euonymus, salix, ligustrum, phillostachys. They need splitting out, but a bit of searching will find some that you can use.

    Also, if you are drawing a very formal hedge, you could consider modelling the hedge as a 3D object and then applying one of textures (from the X-frog libraries) to the object. You have to mess around with the scaling on the render, but you can get some good results with this...

  11. Hi Ian

    Missed seeing you yesterday at the conference. I was mobbed, on the VW stand, but heard that you were around.

    No - the symbols seem to retain the text style that was in force when they were created.

    So, if I bring them into a new drawing, they retain their original characterists rather than the current text settings. I can, of course, change the text once I've brought the plant in, but I'm just intrigued now by how I can get inside that symbol definition.

    I've tried change symbol attributes but that only changes the usual class graphic attributes... not text. I've tried editing the 2D portion of the symbol and editing text with everything in the symbol selected (when of course the tag isn't showing) but makes no difference.

    Not sure it's possible, but I just wondered if there was some way to get at that text attribute which it clearly is storing SOMEWHERE...

    Cheers

    T

  12. I have collected together several plant objects which I have created in various different files. Some were created with different fonts and different font sizes. In the new file where I have collected my plants, I would like to edit the symbol definitions to have a consistent text style. If I use the plants, then change the text, it only changes that instance. In effect, I would like to be able select and update the symbols, BEFORE they are used on the drawing. I can edit the graphic and the definition, but not the font.

    Is there a way to update the text settings for all the symbols on the Resource Browser (for the current open file)?

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