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Tamsin Slatter

Vectorworks, Inc Employee
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Posts posted by Tamsin Slatter

  1. Hi

    Do you have Renderworks? If so, you can edit the symbols in the default library (Libraries/Defaults/Existing Tree/ET Symbols.vwx and apply a texture with transparency enabled. (Make a copy of the file first just in case of disaster!)

    The opacity setting only works on 2D things.

    Hope that helps.

  2. To create textures with real world parameters, all you need to do is set your texture size to 100 units, and then 100% = 100 units. So, my drawings are set to mm, making each repetition of a texture 100mm. Bear in mind that the preview you see in the shader editor is the equivalent of one repetition, so, 100mm.

    As for strange names for shaders - they come directly from Maxon's CINEMA 4D - you'll find all the same names there and more.

    The Renderworks texture libraries contain many textures with the names you need (metals, glass etc.) and can all be edited.

    If you want some migration information, I have put some stuff together here, but I would suggest you also look at the Renderworks Getting Started Guide, written by the excellent Daniel Jansensen.

    http://www.vectorworks-training.co.uk/Buy_Vectorworks/Renderworks.aspx

    http://www.nemetschek.net/training/free_resource.php

    I would like to understand a little more about your brick repeating problem - perhaps I can help?

  3. Hi Alison

    You can do one of two things:

    1) Change the mode of your Stakes to Site Modifier, but set them to modify the existing site.

    OR

    2) Make sure your stakes are set as Site Model Source Data. Select all of your Stake objects and cut them (Edit>Cut). Right click on your site model and then choose Edit Source Data. Use Edit>Paste in Place. Click the large, orange exit button on the top right corner.

    All the best

    • Like 2
  4. Hi Tim

    Welcome to the forum.

    Regarding the None class issue - I would recommend that you don't turn off None. There are many objects in Vectorworks that belong to the None class without you realising. Just leave it turned on. If there are things you want to hide, put them in a different class and turn that off.

    I concur with Vincent's advice regarding the rebuilding of the file. If you start with a blank file, you can do the following:

    Click on the layers button and go to create a new Design Layer. Instead of naming your design layer, go to the button below and choose to import layers. Click on the Browse button and navigate to your misbehaving file. This will then list all the layers from that file.

    Choose the first one and also check the Import Layer Objects box. Click OK. This will import the layer and any objects on it. Save the new file and repeat, one layer at a time until you get to the offending one.

    I do hope that helps you.

    All the best

  5. Hi

    Draw a shape (e.g. a rectangle using the rectangle tool) over the area you want to show. Leave the rectangle selected and then run the Create Viewport command. When prompted to use the selected item as a crop, click Yes and it will create a cropped viewport.

    Once the viewport is created, you can double-click it and choose to edit the crop. Then you can adjust the cropping rectangle as necessary - move it, or resize it, change its line weight etc.

    Hope that helps!

  6. How about creating a Directional light, pointing toward the ceiling, which is set NOT to cast shadows. This will then pass straight through any geometry and light the ceiling. Turn it down so it doesn't overlight the space, and so that you can still see the effects of other interior lights.

  7. Hi

    Firstly, you can select your 2D Polygons and then choose Modify>Objects from Polyline. Then choose Site Modifier. You can also choose if you want to retain the original poly.

    If you have already made a 3D Poly with vertices where you want them, you can turn this into a Site Modifier by assigning it to the Site-DTM-Modifier class. If it crosses contours that won't be a problem. But it will cause problems if it crosses or intersects other modifiers on the site.

    You can convert your 2D Polys to 3D Polys and then send to surface. This will place each vertex at its relative height on the model.

    You could look at the Roads commands under the Landmark menu to create a road from a polyline. But these commands are only available in Landmark and Designer.

    Hope that helps.

  8. There is! Select your seating area and on the Object Info palette, choose Draw Boundary Line. Then select the little focal point and snap it to the front center.

    But I think it would be really nice if it started out like that and THEN you could move it if you want.

  9. Hi Kizza

    I presented a webinar with Vectorworks on Site Modeling last week - you may be able to get hold of a recording if you contact them.

    In the meantime, if your original source data was 2D Polygons, then your site will be flat... Instead, if you converted each to a 3D Polygon or 3D Loci, you could enter the height of the contour in the Z field on the Object Info palette.

    It's possible to change the source data even after creating the site by right-clicking on the site and choosing Edit Source Data.

    But Peter is quite right, Stake Objects are better for providing accurate source data. They can also be used to change the site - the tool has several different modes including one for creating sites and another for modifying sites.

    You can also use the Site Modifier tool to create Pads, which will also you to create planar surfaces that modify the site as well as new contours. The Grade tool will also help you with creating slopes, swales etc.

    Good luck and shout if you need help.

  10. P.S. If you click on Site Model Settings on the Object Info palette, you can also turn off the 3D Grid and 3D Contours on the 3D display if you wish - and then you'll just see your textured terrain.

    Good luck!

  11. Hi Paola

    Your model is fine - but there are two things I notice:

    1) The 3D element is still set to show 3D contours instead of Mesh Solid. Change that and all will be fine.

    2) When creating your Site Model, you left the box checked to Retain Source Data. This means that you have both the original 3D Polys AND the Site model showing when you render in OpenGL.

    You can remove those 3D Polygons - they are not necessary anymore as the information is now all stored inside the site model. So, delete them all. If you need to refer back to them, you can right-click and choose Edit Source Data. (Better still, just put the 3D polys in a separate class and then hide that class - just in case you DO need them for anything else.

    Hope that helps, and do watch my webinar on Site Modelling on Thursday.

  12. Hi Peaola

    Make sure that the terrain model has Mesh Solid as its 3D option - then it will appear as a solid object when you render with OpenGL. After that, you select the model and apply a texture if you wish using the Render tab on the Object Info palette.

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