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Tamsin Slatter

Vectorworks, Inc Employee
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Posts posted by Tamsin Slatter

  1. Hi Taoist

    To change the opacity of a texture, you need to edit the texture itself. Go to the Resource Browser, click the Home button on the right, and then scroll to locate your texture. Right-click and choose Edit. Change the Transparency shader.

    This will affect all objects using this texture. If you don't want that, duplicate the texture first and work on the copy, applying the new texture to your wall.

    Hope that helps.

  2. Hi Taoist

    To use textures from the Resource Browser that have not been imported into the file yet, select your wall, right-click on the texture in the RB and choose Apply. Note that the texture will be applied to Overall (which in a Wall is the Top surface. On the Object Info palette, click on Render, choose to Render the Right and Left parts separately and apply your texture from there. The texture will appear in the list as it's been imported into the file by the first 'Apply'.

    Hope that helps

  3. You can check - go to Tools>Options>Vectorworks Preferences and click on the Session tab. Click on Serial numbers and you can see exactly what your licence covers in the Enabled Products column.

    Renderworks camera does work with Fundamentals if you have Renderworks...

  4. Hi

    Does your licence include Renderworks? Did you buy Spotlight with Renderworks, or just Spotlight? If you don't have Renderworks you can't use the Renderworks Camera. If you did buy Renderworks, it should just work. You don't need to do anything to start it up - it's just enabled within your Spotlight workspace.

    Hope that helps

  5. Hi Ian

    Have you used a Wall Style to draw your wall?

    If so, attributes for the wall are controlled within its definition.

    Click on the Wall tool again and click the preferences button on the Tool bar - it looks like a Spanner(Wrench) and Pencil. This is where you can set the attributes for the wall, define its components, add data and more.

  6. Quickest way is to click on the Layers button at the top of the screen and edit your design layer so that it is at the correct scale. You can also use File/Page Setup to get your page size correct. Ensure that your printer dialog does not then scale the drawing to fit the media. You want to preserve the scale of your design layer.

    Sounds like you are just getting started! Good luck.

  7. Check the following:

    1) THe None Class is not turned off - even if you have not used the None class for your planting, turning None off will cause your plants to disappear.

    2) Check to see if you have Turn on Rendering at Creation within the plant definition. If you do, make sure it is not set to None on the number of outlines.

    3) Do NOT check Mass Overlapping Plants - this will hide everything within the plant symbol except for the rear-most polygon. If your plant is a single polygon with a pen outline, there is a danger you could lose it with rendering turned on.

    You are welcome to email the file to support@vectorworks-training.co.uk if you need me to look at it. You could even make a smaller file - just containing the plants that disappear and I'll take a look at them.

  8. Hah! So sorry I misunderstood you! In the Help, search for "Lighting Instrument Specifications".

    So, you want to rotate the 3D element of your truss? If you use the Truss tool, it does have a hanging angle field which will rake it nicely. However, lights won't hang properly as they will pick up the Z value of the light position, which is no longer constant.

    The solution is to use Create Plot and Model View. THis command moves stuff around a bit and makes design layer viewports that can be rotated in 3D. This has not changed in 2011..

  9. The change means that your 3D symbol will automatically follow the focus point, rotating just the body towards it for a correct 3D view. You should not have to create a new symbol for every view at all. All the symbols in the library are set up this way - give them a try and you'll see what I mean.

    Help - is under the Help menu. It is an Adobe Air application.

    Hopefully that helps you.

  10. Have you created the 3D Locus within your 3D geometry and created the three parts that make up the symbol i.e. body, yoke and clamp? Then set the correct insertion point for both 2D and 3D elements of the symbol? You also need to attach the Parts record to each of these elements and edit the fields so VW knows which part each is. This is documented in the Help (I don't mean to insult you by sending you to the Help - but there are diagrams!). Search for Lighting Instrument Specifications.

    I have just tested again with my own symbol and I can rotate about X and Y.

    Hope that helps.

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