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Tamsin Slatter

Vectorworks, Inc Employee
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Posts posted by Tamsin Slatter

  1. I must add to that, the licence can only be transferred through the distributor (at least that is the case in the UK) and there is a charge for that so do check that out before purchasing.

    And if you upgrade, you will need to upgrade your G5 as PowerPC is no longer supported.

  2. Hi John

    You can add Landmark to your licence by upgrading to Vectorworks Designer.

    Is it worth it? Well, what it will give you over and above the tools within Architect is the ability to do detailed planting plans, both showing individual plants and showing mixed planting areas with the Place Plant tool and the Landscape Area tools. You'll also get the Hardscape tool which will enable you to draw paved areas and get easy quantity takeoff from them. Plus you'll get libraries of landscape stuff.

    You already have the site modelling tools built in to architect, but you will get a few extras like the Create Retaining Wall Site Modifier.

    Let me know if you have any further questions.

  3. Ian, if you create a black and white masked image for the effect you want (in Photoshop or equivalent), you can then bring that in as a new Renderworks Texture.

    Then, you'll need to use a Lighting Instrument (from the Entertainment libraries) and insert the texture as a Gobo. The light source inside a Lighting Instrument is a Spotlight so not the same a directional as you might use for the sun. But if you set the angle wide, you may be able to achieve the same effect.

    The Spotlight tools are in the Spotlight toolset, but if you just add the Lighting Symbols to the Resource Browser and then double-click a light, it will activate the Instrument Insertion tool. Then you can use the Object Info palette to edit the light.

    Alternatively, why not create the texture as discussed, and apply it to a large 3D plane (extruded Line) in front of the light source. It could be a lot easier than messing around with Spotlight stuff and would not give you extra trees to worry about.

  4. It it's an extrude, you should be able to select it, click on the Render tab on the Object Info palette, choose Part: Top and then apply a texture just to the top. But of course you also need to check that the object has a solid fill and that the original object is closed as Monadnoc mentions above.

    You are welcome to send me the file if you want some more help.

    All the best

  5. Hi Ian

    You don't mention your Vectorworks version or anything about your machine spec, but essentially Renderworks makes use of your processor and RAM when rendering.

    Renderworks has been 64 bit since Vectorworks 2011, meaning it can access more memory than 4GB. So, although Vectorworks itself is still 32 bit, you may find it beneficial to add some more memory to your PC which is cheaper than getting a new one! But you would need a 64 bit operating system too in order to take advantage of it. And that could well rule out your current hardware. You'd need to check it is capable of running 64 bit.

    Hope that helps.

  6. Hi Demfis

    You need to use a Renderworks texture with some reflectivity set up. Depending on the version of Vectorworks that you have, you will have different options to define within the reflectivity shader of the texture.

    Double-click on the Resource Browser and choose to create a new Renderworks texture. Set the Color shader to whatever you want (color, or image, or tile, noise, etc. Set the Reflectivity shader to Mirror or Plastic and then click Edit to adjust the parameters.

    Hope that helps.

  7. Hi Tim

    Thanks for coming along to our launch last week. I am sorry I had no time to chat!

    Regarding GIS, well - I am not sure exactly how useful it will be for you if you are not using Shapefiles. Essentially, there is a form of data you can purchase from general mapping info sources called an ESRI Shapefile. This consists of shapes (usually 2D polygons), with data attached to them. These files are georeferenced. The origin of the file represents a point on the surface of the earth. In previous versions of Vectorworks, you could import Shapefiles, but the georeferenced information was lost - so if you exported back to Shapefile, the recipient of your drawing would have to manually align your drawing with his. Now, the GIS information is retained.

    You can also export image files from Vectorworks which are georeferenced. Again, we've been able to import them, but not able to export an image that includes georeferenced data.

    The other part of the story is the projection method. At the moment, you draw on an X and Y grid, which is parallel - it forms a grid of squares. However, the surface of the earth is not flat. A projection method will adjust the geometry in your file to better represent it as if it is on the surface of the earth but has been laid out flat. Again, for the domestic space in the UK, this is probably not something that's high on your wish list, but if you were working on a larger project, with a larger practice, they may require you to work with georeferenced files.

    Hope that helps.

    Please feel free to give us a call at the office if you have any further questions!

    All the best

    T

  8. It sounds like you have the Marker clicked on the Attributes palette. Click on the drawing area to make sure nothing is selected. Look at the Attributes palette. If one of the buttons at the bottom is clicked, this means that by default anything you draw will have an end marker.

    Hope that helps.

  9. Yes - unless you have defined your slab differently, the slabs that come in the libraries typically have a datum component set to the top component, so their top will sit at the layer elevation.

    Click the Slab tool and click the preferences button on the Tool bar. Choose one of the standard slabs and you'll see the check mark next to the component that is the "datum". This will sit at the elevation of the layer.

  10. Stories a "virtual" container for a set of design layers that relate to that story. Instead of setting the absolute Z value of the design layers, instead the layers have a Z reference that is relative to the story. This means if you change the elevation of the story, all the layers that are related to that story adjust upwards or downwards with the story - no further adjustments from you are required.

    In addition, each layer within a story collection is nominated as a level type (e.g. finish floor or ceiling). Objects drawn on the layers can then be linked to the level type rather than a specific elevation - making them grow or shrink intelligently as the story elevation changes.

    The other benefit comes when drawings are exported as IFC projects. There is no further layer mapping required as the layers are already mapped to stories.

    Forgive me if you already get all this - I just thought I might help out with "stories are confusing" statement! Hope that helps.

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