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Tamsin Slatter

Vectorworks, Inc Employee
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Everything posted by Tamsin Slatter

  1. Hi Firstly, you can select your 2D Polygons and then choose Modify>Objects from Polyline. Then choose Site Modifier. You can also choose if you want to retain the original poly. If you have already made a 3D Poly with vertices where you want them, you can turn this into a Site Modifier by assigning it to the Site-DTM-Modifier class. If it crosses contours that won't be a problem. But it will cause problems if it crosses or intersects other modifiers on the site. You can convert your 2D Polys to 3D Polys and then send to surface. This will place each vertex at its relative height on the model. You could look at the Roads commands under the Landmark menu to create a road from a polyline. But these commands are only available in Landmark and Designer. Hope that helps.
  2. There is! Select your seating area and on the Object Info palette, choose Draw Boundary Line. Then select the little focal point and snap it to the front center. But I think it would be really nice if it started out like that and THEN you could move it if you want.
  3. Thanks - I'm glad you enjoyed it.
  4. Hi We can help with that! Please see our website for details of our training courses. We run a public schedule but also one to one training and can tailor the courses to suit your organisation. http://www.vectorworks-training.co.uk All the best
  5. Hi Kizza I presented a webinar with Vectorworks on Site Modeling last week - you may be able to get hold of a recording if you contact them. In the meantime, if your original source data was 2D Polygons, then your site will be flat... Instead, if you converted each to a 3D Polygon or 3D Loci, you could enter the height of the contour in the Z field on the Object Info palette. It's possible to change the source data even after creating the site by right-clicking on the site and choosing Edit Source Data. But Peter is quite right, Stake Objects are better for providing accurate source data. They can also be used to change the site - the tool has several different modes including one for creating sites and another for modifying sites. You can also use the Site Modifier tool to create Pads, which will also you to create planar surfaces that modify the site as well as new contours. The Grade tool will also help you with creating slopes, swales etc. Good luck and shout if you need help.
  6. Hi It should work - are all your site modifiers set to change the proposed site? Is your site model set to display the proposed site? Happy to help - you might want to watch my Webinar tomorrow on Site modelling... this might help you. https://www2.gotomeeting.com/register/326331906 Hope that helps
  7. P.S. If you click on Site Model Settings on the Object Info palette, you can also turn off the 3D Grid and 3D Contours on the 3D display if you wish - and then you'll just see your textured terrain. Good luck!
  8. Hi Paola Your model is fine - but there are two things I notice: 1) The 3D element is still set to show 3D contours instead of Mesh Solid. Change that and all will be fine. 2) When creating your Site Model, you left the box checked to Retain Source Data. This means that you have both the original 3D Polys AND the Site model showing when you render in OpenGL. You can remove those 3D Polygons - they are not necessary anymore as the information is now all stored inside the site model. So, delete them all. If you need to refer back to them, you can right-click and choose Edit Source Data. (Better still, just put the 3D polys in a separate class and then hide that class - just in case you DO need them for anything else. Hope that helps, and do watch my webinar on Site Modelling on Thursday.
  9. Hi Peaola Make sure that the terrain model has Mesh Solid as its 3D option - then it will appear as a solid object when you render with OpenGL. After that, you select the model and apply a texture if you wish using the Render tab on the Object Info palette.
  10. No problem - it's a very common misunderstanding.
  11. Tamsin Slatter

    Terrain

    Hi Paola You can draw 3D polys directly from the 3D modelling toolset and then set the appropriate Z value for each contour. Alternatively, you can use the Stake Object tool to record spot heights recorded on site. Or you can import 3D points from a survey if you have one. Once you have completed the "source data" you can select it all and run Create Site Model. I am doing a webinar on just this subject next week, with Eric Gilbey, if you are interested. https://www2.gotomeeting.com/register/326331906
  12. Yes - it's a known problem with the 10.6.7 update on Mac I'm afraid. If you look on the Apple Forums, there are some suggestions help you back out certain files to their previous versions. For some it has worked, but not for all. You could try using non-postscript fonts. Hope that helps
  13. Hi Matt You need to check the Tangent to Path box. Your initial object needs to be square to the page though - you don't need to rotate it to align to the arc. The Duplicate Along Path command will handle that for you. Hope that helps!
  14. You don't actually have to place the plants one by one - but you do need to create a Plant Object (using Place Plant). Once these plants are created they can be transferred from drawing to drawing via the Resource Browser - so you can build a library of plants that you can use in different projects. This set of plants can be imported in one go and then added to the Landscape Area. Hope that helps!
  15. You need to first create the plants you want to use in the Landscape Area, by using the Place Plant tool. Once the plants are defined, you can import them into the drawing en masse and then add them to the Landscape Area. Hope that helps
  16. I've been contacted offlist and asked to qualify my statement about the Fibonacci series. Firstly, I should state that I'm no mathematician so really don't want to get into arguments about math(s). However, the attached file contains a spiral drawn using the Polyline tool with Tangent Arc mode selected. Each segment of the curve uses the next in the Fibonacci series as its radius and a sweep of 90 degrees. Numbers are 1, 1, 2, 3, 5, 8, 13, 21... The result is also I believe known as the Golden Spiral. It is not logarithmic, but is easy to use in a Landscape design scenario because it's easy and clear to set out on the ground. Sophie - I will also Skype this file to the rest of your student colleagues!
  17. Fantastic Matt - thanks for that! Of course, the other option is the Fibonacci spiral, which is easily achieved using the Polyline tool with Tangent Arc mode...
  18. You could try updating the driver for your graphics card. This is a free update.
  19. Actually Sophie - Illustrator can draw this. I have it, if you let me know what you want I can draw it for you and you can paste this into VW.
  20. If you click Edit Light on the Object Info palette, you can control the beam and field angle for each light.
  21. You need to contact our local distributor if you need to move licences. Hope that helps.
  22. There is a problem with fonts in OSX 10.6.7. Hopefully Apple will fix it soon.
  23. What is the specification of your PC?
  24. The printing issue with Apple seems to be related to postscript fonts? Which fonts are you using?

 

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