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Tamsin Slatter

Vectorworks, Inc Employee
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Posts posted by Tamsin Slatter

  1. You have to delete lights to get back to the default light.

    Are you using light bouncing in the Lighting Options? This will create better definition of light and shade too.

    Also, try creating objects with a texture applied that has a reflectivity setting of Glow. This will create a light source that renders relatively quickly, but you do need light bouncing on for it to have any effect.

  2. Yes it was as I suspected.

    I created a new image prop from an imported plant image. I chose not to have constant reflectivity and not to have crossed planes. I then created a new plant and used the new image prop as the 3D element of the plant. This automatically turned on crossed planes within the plant. If the plant doesn't have constant reflectivity, this causes the shadow line to appear down the centre of the plant when rendered. I then edited the texture that goes with the image prop and added Glow reflectivity. I edited the glow and turned it down to 50%. This got rid of the shadow line but they are not too bright either.

    I do hope that helps.

  3. My machine is in the middle of rendering something at the moment, but when it finishes, I will check. I believe that Plant objects always used Crossed Planes, regardless of the settings on the image prop and that the Glow reflectivity (constant reflectivity pre-2011) is applied by default to avoid the problem of the shadow down the center line of the plant.

  4. Ian, you can reset defaults by renaming your user folder (User/Library/Application Support/Vectorworks/2011. If you rename this folder and then restart Vectorworks, it will create a new user folder.

    I have no idea if this will resolve your problem. However, once you have a new user folder, you can of course restore elements from the old one, such as workspaces and other saved settings.

    There is no uninstall option for Vectorworks on either the PC or the Mac, so, yes, if you do decide to uninstall, drop the Vectorworks 2011 folder from the Applications folder into the trash.

  5. Hi Ian

    Well, it seems something has gone seriously wrong in your file...

    If you have created only one model, there should be only one model.

    You can get back to the source data - right-click the site model and choose Edit Source Data. Is it worth copying the source data into a fresh file, and creating a new model from it? You could then move your modifiers across and see if it behaves better for you there?

    I would also recommend trying out referencing the original survey using a Design Layer Viewport rather than working in the same file as the imported DWG.

    Regarding layer visibility issues - check the settings of the site model. It is now possible to choose which modifiers will affect the model - all layers, visible layers only or only on the same layer as the site model.

    SOrry to hear of your problems. Hope this helps.

  6. Hi Ian

    To get you out of a hole, you could make your own modifier...

    Ungroup your retaining wall site modifier to get to its component parts. Delete the offending element.

    Draw a 3D Polygon along the edge of the outside of the wall. Use Landmark > Send to Surface. This will adjust the 3D Poly to the terrain.

    Put the 3D Poly into the Site-DTM-Modifier class, and it becomes a modifier.

    I hope that helps you get moving again.

  7. It sounds like you have clicked on the end marker on the Attributes palette before drawing. Try drawing a Line. Does this have end markers too? Sounds like you need to make sure nothing is selected, turn off end markers on the Attributes palette and then any future objects will be fine. For those you have already drawn, just select them, and turn off the end marker in the same place.

    Hope that helps

  8. Resource files provided with Vectorworks are now "fingerprinted" so they can only be used with a valid licence. For example, the Landmark libraries are fingerprinted so they could not be used with a Fundamentals only licence.

  9. An "associative" hatch is a hatch applied as an attribute of the object. It is part of that object. A non-associative hatch is a separate object that sits over the object you are looking to hatch. In fact, it is no longer a hatch at all - but a group of lines generated from the mathematical description built within the hatche definition.

    Hardscapes can have hatches and these can be rotated using numbers on the object info palette. The hardscape can be drawn (using exactly the same drafting tools as the Polyline tool. A hardscape object can also be generated by drawing your arcs, lines and other geometry, using Modify > Compose to create a single outline of the desired shape. Then, you can use Modify > Convert > Objects from Polyline. Choose Hardscape. Once created, you can change the hardscape using the Hardscape Settings button on the Object Info palette.

    For 2012 users, the Objects from Polyline command is now under the Landmark menu.

  10. Are you a Landmark user? If so, you could use the Hardscape tool. That would allow you to define a single object that has both main area and border area, both of which can be hatched or tiled separately.

    Alternatively, use Clip Surface as described above, but to get it to work, you'll need to select both the object and the object that is to clip it. Then, the command Modify>Clip Surface will be available. The object on top clips the one beneath it.

    Hope that helps.

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