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Tamsin Slatter

Vectorworks, Inc Employee
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Posts posted by Tamsin Slatter


  1. 6 minutes ago, Kaare Baekgaard said:

    I have been working with VW 2020 for some time, and it has been a pleasant surprise.

     

    Modelling 3D objects has become a lot faster.

     

    I applaud the decision to fix errors and make basic features better.

     

    Thanks for the good work

     

    Thanks for the positive feedback. Our engineering team work extremely hard and it's nice to hear such good news.


  2. Hi Kevin

    The wish to rotate the texture on a texture bed is already filed. It is something I have done myself, so no need to re-register that one.

    As a workaround, perhaps edit a copy of the texture itself and within its settings, change the rotation? If the texture is image-based, you can edit the image shader and at least rotate it through 90º chunks (no finer tuning I'm afraid). I think the complexity here is that you are in effect trying to map a texture onto a complex mesh. But anyway, the wish is known. I can't guarantee any timescales, or even if this is possible, as I am not an engineer.

     

    Regarding the Site-DTM-Modifier issue, I'm afraid we are on different time-zones, so it would probably be easier for you to share your file, and I'll take a look and post back. If you don't want to share with the public forum, please feel free to share a link in a private message and I'll take a look tomorrow. If you could save the file with the correct layers active and the relevant 3D poly selected, that would save me time.

     

    Thanks

    • Like 1

  3. 9 hours ago, Kevin K said:

    Oh, and by the way.....pertaining to landmark and site modeling, did you ever notice

    that when using the clip cube tool cutting through a solid mesh of the site model, that it appears hollow??

    This alone is the reason I did not upgrade to VW 2020. I had brought this more than irksome issue 

    up to tech support many times over the years, and it has still never been addressed.

    So......as a very longtime user.....I am boycotting  for the time being, sad to say.

     

    Yes, this is the case with the Clip Cube. I just tested it, and it displays hollow even in a viewport. I am more than happy to raise this with our engineering team and see if it is something that can be changed, via an enhancement request.

     

    Of course, in a section viewport, even one created with the clip cube, it's possible to display the section plane with graphics from a selected class, but I assume you want to show in a 3D view.

    • Like 3

  4. 6 hours ago, Kevin K said:

    Tamsin

    Actually it did not work.  Perhaps I missed something,  I tried it several times, to no avail.

    i wanted it to be a sloped pad object, that correctly reflected the solid surface under the house and inside 

    the foundation walls, as I had shown in the screenshot I had previously attached. Sorry, kinda hard to articulate

    with words.

     

    I'm sorry to hear it didn't work, but I am guessing something was wrong in the workflow, as I have used and taught this method many, many times. For success, you must use the class that is generated by the system - not create it yourself. The presence of any other site modifier in the file will automatically create the class - so if you have no other modifiers, create a Grade Limit, and you'll see the class created. Use this class for your 3D Polygon and it will become a modifier.

    If you still have problems, please post a link to your file, and I'll take a look as soon as I get a chance. 

    • Like 1

  5. Hi

    Is your "elevation" layer a 2D drafted elevation? I'm guessing this because you mention drawing guidelines from your plan.
    If it's 2D only, then the plants you've used within the Plant tool will not show. If your entire garden was made from 2D/3D objects (Plants, Walls, Site Model, Hardscapes, then these would have both 2D and 3D properties, and you would just be able to create an elevation view in a viewport.

     

    But, if it's 2D, don't worry, there are many 2D plant objects in the Resource Manager, that you can simply place in your 2D elevation. In the Resource Manager search box, type:

    Xfrog AND Elev

    (Exactly like that, with AND in caps).

    This will show you a huge range of 2D images of plants that you can drop into your elevation.

     

    If you haven't found it yet, I recommend you take a look at the newly launched Vectorworks University. Click the button for Vectorworks Landmark and you'll find some excellent, free, course material there to help you. If you're already comfortable with the Basics, I recommend you take a look at Site Design to discover all the wonderful tools that will give you simultaneous 2D and 3D.

    • Like 1

  6. Just now, Taproot said:

     

     

    HI Tamsin,

     

    OK, I've enabled verbose error logging.  Hopefully that will help.

    That is good to know about the origin.  In our case, the user origin and internal origin are the same, so I don't think that could be causing the errors.

     

    No, that should be fine as long as your geometry is close to the internal origin (within 5KM).


  7. Sorry to hear of your problems. To answer the question about crash reports, if you have Verbose error logging turned on, your crash logs are automatically uploaded to our engineering team. (Vectorworks > Preferences > Session tab).

     

    Regarding origins, the key thing is that the geometry is close to the INTERNAL origin and that there is nothing greater than around 5KM from the internal origin. The user origin is used to represent real world coordinates overlaid on the internal origin. If you are referencing files together, it is recommended that the same coordinates are overlaid on the internal origin in all files in the project.


  8. Yes, that's the resource to duplicate. Yes, you will need a separate report for each set of criteria that you wish to use. It's easy to do - just right-click and choose Duplicate. Name the duplicate as you want, then right-click and Edit.


  9. On the Resource Manager, locate the worksheet and duplicate it (as many times as you need for each different report). Then edit each and set its criteria. Then drag the relevant report on each sheet.


  10. Just now, antonf26 said:

    What is an OIP?

    The Object Info palette. It has a name field at the bottom, which you can use to name any object.

    But the criteria method should also work on your worksheet. Just right-click on the row header that has a diamond on the left, and choose Edit Criteria, then choose Layer is xxx. You can click more choices to add further criteria.


  11. 2 minutes ago, JuanP said:

    After unchecking the Add a Reference Crop Object as @Tamsin Slatter suggested then you have to manually delete the green boxes from the Design Layer.

    Good point - didn't go far enough with my explanation, sorry! Unchecking the box will stop any green boxes being created in future. Thanks Juan!

     

    (The green boxes can be useful to help you create a key plan if you have many cropped viewports of a large site. That's what they are for.)


  12. 12 hours ago, RussU said:

     

     

    Came across it a while back.... it's about being really really far away from the origin. Grab everything and move it to 0,0,0. also look for any outlying geometry very far away.

    you'll need to re-set your viewports to suit

    @Linsey ^^^^^^^^^^^^^^^^

    If you run Tools > Origin > Center Drawing on Internal Origin instead of moving the geometry, it will move to internal 0, but will retain the original coordinate system. Viewports will still work too! This is useful of you are collaborating with others and the coordinates are important.

    • Like 3

  13. No... it's a diagrammatic explanation of the functionality I'm afraid. 

    To get through the history of a chamfer, shell, and fillet just double-click as you would before with other solid operations. This will take you through the history right back to the original poly that created the extrude.

    In addition, if you select a Fillet, Chamfer, or Shell you have the Modify button with which you can change what you've applied to the object.

    • Like 1

 

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