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Tamsin Slatter

Vectorworks, Inc Employee
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Everything posted by Tamsin Slatter

  1. Hi I would suggest that you put the items you want to be able to show/hide into different classes. Then you can hide the items you don't want to include in your print.
  2. Just re-read your post! Glow textures are only available in Vectorworks 2011! The closest equivalent in 2010 is the Constant Reflectivity shader, but it's not as "glowy" as Glow. Or, you could turn your cube into Area Lights.
  3. Yes - the guide mentioned above will talk you through it - but essentially you need to make your texture's Reflectivity shader set to Glow.
  4. Check the following: 1) THe None Class is not turned off - even if you have not used the None class for your planting, turning None off will cause your plants to disappear. 2) Check to see if you have Turn on Rendering at Creation within the plant definition. If you do, make sure it is not set to None on the number of outlines. 3) Do NOT check Mass Overlapping Plants - this will hide everything within the plant symbol except for the rear-most polygon. If your plant is a single polygon with a pen outline, there is a danger you could lose it with rendering turned on. You are welcome to email the file to support@vectorworks-training.co.uk if you need me to look at it. You could even make a smaller file - just containing the plants that disappear and I'll take a look at them.
  5. Hi I did send it! Did you check your Junk mail? Will send again.
  6. If your Viewport is rendered at the correct dpi, you can simply copy and paste the viewport into a new file in Photoshop. That could help you out...
  7. Thanks Peter. Yes Bruce - I would be delighted to help out with this. I love talking about Landmark!
  8. You can download CINEMA 4D docementation from the Maxon website. This has some information about the different shaders available in the Material Manager.
  9. Hah! So sorry I misunderstood you! In the Help, search for "Lighting Instrument Specifications". So, you want to rotate the 3D element of your truss? If you use the Truss tool, it does have a hanging angle field which will rake it nicely. However, lights won't hang properly as they will pick up the Z value of the light position, which is no longer constant. The solution is to use Create Plot and Model View. THis command moves stuff around a bit and makes design layer viewports that can be rotated in 3D. This has not changed in 2011..
  10. The change means that your 3D symbol will automatically follow the focus point, rotating just the body towards it for a correct 3D view. You should not have to create a new symbol for every view at all. All the symbols in the library are set up this way - give them a try and you'll see what I mean. Help - is under the Help menu. It is an Adobe Air application. Hopefully that helps you.
  11. Have you created the 3D Locus within your 3D geometry and created the three parts that make up the symbol i.e. body, yoke and clamp? Then set the correct insertion point for both 2D and 3D elements of the symbol? You also need to attach the Parts record to each of these elements and edit the fields so VW knows which part each is. This is documented in the Help (I don't mean to insult you by sending you to the Help - but there are diagrams!). Search for Lighting Instrument Specifications. I have just tested again with my own symbol and I can rotate about X and Y. Hope that helps.
  12. Which objects are you trying to rotate? You can do this with Lighting Devices still in 2011. Other than that, hybrid objects 3D element remains parallel to the layer - and this hasn't changed. Let me know more about what you're trying to do...
  13. Absolutely! I'll send you a file which has some examples, based on the Brick shader and the Tile>Brick Shader.
  14. Hi Do you have Renderworks? If so, you can edit the symbols in the default library (Libraries/Defaults/Existing Tree/ET Symbols.vwx and apply a texture with transparency enabled. (Make a copy of the file first just in case of disaster!) The opacity setting only works on 2D things. Hope that helps.
  15. And of course, Dan's excellent Getting Started Guide!
  16. To create textures with real world parameters, all you need to do is set your texture size to 100 units, and then 100% = 100 units. So, my drawings are set to mm, making each repetition of a texture 100mm. Bear in mind that the preview you see in the shader editor is the equivalent of one repetition, so, 100mm. As for strange names for shaders - they come directly from Maxon's CINEMA 4D - you'll find all the same names there and more. The Renderworks texture libraries contain many textures with the names you need (metals, glass etc.) and can all be edited. If you want some migration information, I have put some stuff together here, but I would suggest you also look at the Renderworks Getting Started Guide, written by the excellent Daniel Jansensen. http://www.vectorworks-training.co.uk/Buy_Vectorworks/Renderworks.aspx http://www.nemetschek.net/training/free_resource.php I would like to understand a little more about your brick repeating problem - perhaps I can help?
  17. Thanks Jeremy - the solution, for any other readers, was to use the Custom Selection tool under the Tools menu.
  18. Hi Alison You can do one of two things: 1) Change the mode of your Stakes to Site Modifier, but set them to modify the existing site. OR 2) Make sure your stakes are set as Site Model Source Data. Select all of your Stake objects and cut them (Edit>Cut). Right click on your site model and then choose Edit Source Data. Use Edit>Paste in Place. Click the large, orange exit button on the top right corner. All the best
  19. Hi Jeremy It may be that there is some other conflicting preference set with select similar? You are welcome to send a sample file over if you wish and I'll take a look.
  20. Tim It's my pleasure - I am glad I was able to help. All the best with your project and do keep in touch.
  21. Hi Tim You are welcome to send the file directly to me and I'll take a look. support@vectorworks-training.co.uk All the best
  22. Hi Tim Welcome to the forum. Regarding the None class issue - I would recommend that you don't turn off None. There are many objects in Vectorworks that belong to the None class without you realising. Just leave it turned on. If there are things you want to hide, put them in a different class and turn that off. I concur with Vincent's advice regarding the rebuilding of the file. If you start with a blank file, you can do the following: Click on the layers button and go to create a new Design Layer. Instead of naming your design layer, go to the button below and choose to import layers. Click on the Browse button and navigate to your misbehaving file. This will then list all the layers from that file. Choose the first one and also check the Import Layer Objects box. Click OK. This will import the layer and any objects on it. Save the new file and repeat, one layer at a time until you get to the offending one. I do hope that helps you. All the best
  23. Hi Tobias Take a look at your OpenGL settings - do you have it set to render textures?
  24. You have to first click on the plane that you want to map the decal on.

 

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