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Tamsin Slatter

Vectorworks, Inc Employee
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Posts posted by Tamsin Slatter

  1. As you have Renderworks, you can use the two tree models in the VB Visual tool (Visualization tool set). There are also some default image prop libraries that you can use with Architect. There are some trees in there.

  2. Hi Elena

    When you click Get Plant Data, it doesn't actually read the database. It reads some text files that are exported from your database.

    Here's what to do:

    Open the Database again

    Search for your newly added plants (hopefully there is something you added that will enable you to distinguish them from the other records)

    Choose File > Create Vectorworks Plant List

    Name your list and click OK.

    Then, Vectorworks will be able to read this list when you click Get Plant Data.

    Hope that helps!

  3. Hi Clive

    This is usually because there is a conflict between the class that the tags are in (Plants-Components-Tags unless you have changed it) and the main class that the plants are in.

    For example - if you have a class called Plants-Proposed and it has Use at Creation checked in its properties, and your tags are also in a class which has Use at Creation checked, I have seen tags disappear.

    The way around it is to make your container class (e.g. Plants-Proposed in my example) NOT set to Use at Creation. But you have have to replace your plants to get it to fix those you have already placed.

    Hope that helps

  4. The minor contour interval is the difference in height between one contour and the next. However, the major contour is not the height interval - it is asking you after how many lines you would like to draw a major contour.

    For example:

    Minor contour interval of 200mm and a Major contour interval of 5 will give a major contour every fifth contour line, so, every metre of level change.

    So, the minor contour interval will be higher than the major contour interval. The fields contain different types of data.

    Hope that helps!

  5. Hi Christiaan

    It's Tamsin, not Tasmin, but I'll forgive you.

    OK - if you are using the Lines shader...

    Set the texture size to 100% and then edit the shader.

    You will see in the little preview window that one repetition of the tile has two horizontal repeats. SO, that's what 100% will give you - making each individual "tile" 50mm.

    So, instead, if you increase the V % to 1200%, you are saying that one repetition of that preview is equal to 1200mm. That will make each individual panel 600mm as desired.

    HOWEVER, I am finding that the grout width does not respond on that particular shader - making a blurry gap between the two pieces that . I believe this is a bug and will look into it further...

    I had more luck using the Planks tile shader - I could get the grout joint to be really small and not look blurry. However, you will need to make the U percentage really really large to make the panels stretch along the horizontal axis.

    Hope that helps!

  6. Hi Carl

    The lighting options in Final Quality Renderworks will use whatever is currently set in the Lighting Options - either on the design layer or on the viewport.

    But Horst is quite right - take one of the styles and then experiment with the options to create your own style.

    Good luck!

  7. The size field does control the size of the preview square within the shader editor for Tiles and Noise shaders, however, in 2012, there was a change for the Brick shader editor in that the values were supposed to be just real world and therefore the size field should not mess it up. Maybe some clarification from Dave D would be useful.

  8. HI Craig and Eric

    Do you need the hardscape to change flatten the site - to regrade it to a flat surface where the hardscape is? If so, you need to choose Pad Modifier instead of Slab. A slab is just like an extrude - it doesn't include any modifier to change a site model. But the Pad Modifier will create a slab AND a pad modifier underneath it. Then you'll just need a boundary to limit how much of the site should be updated when you update the model.

    Another idea... I can't see the attributes palette on your screenshot, but check that your hardscape has a solid fill. Without it, it won't display a renderworks texture.

    Hope that helps.

  9. Also, change your class names so that they are grouped together and in a hierarchy by using a hyphen in their name e.g. Survey-Levels or Survey-Boundary. This will make your list shorter to navigate and organise your classes according to their purpose.

  10. If you put the building on a different design layer, you can change the elevation of that design layer so that the building sits where you want on the model.

    Alternatively, you can create a design layer viewport of the site model on a different design layer - and change the elevation of that design layer (hiding the original model). This will retain the heights as they are within the model, but move the view of the model so that it lines up with your model of the building.

    So, to summarise, either:

    Move the design layer the building is on

    or

    Create a design layer viewport of the site model and move that to meet the building.

    Hope that helps.

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