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Tamsin Slatter

Vectorworks, Inc Employee
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Everything posted by Tamsin Slatter

  1. Hi John Do you want to send me a file with a few example symbols in it?
  2. Simon Why don't you send me a file with those elements set up on the truss, with the classes etc as you want them, and then I will take a look at it. I can't promise to make you a video tutorial, but I will take a look for you. Lec Again, why don't you send me a sample file that demonstrates your issue and I'll take a look.
  3. Hi Simon You have VSS right? There is a step by step tutorial in there that takes you through Plot and Model - it shows examples with vertical truss and with angled truss. It has example files, and movies. And if it still doesn't help, you are welcome to ask me for further help. Sorry - I may have confused you with Auto Hybrid - it is not an option for creating a light plot - I mentioned it as an aside really - as a comparison to how unique things can be modelled and have their 2D automatically generated. As Josh mentioned, you might import a DWG model (for example) of some truss that is 3D only. You could run Create Autohybrid on this to turn it into a hybrid object and then create a symbol from it. Then, you could use that symbol to create a truss and then convert it to a light position as normal. An alternative use might be to import something you have modelled in say CINEMA 4D, which is 3D only, and use it to create the plan representation. This is not what you want with a vertical truss - because it would only show the Top view anyway - and you want to show it vertical on a model, but laid down on the light plot. So that is two very different representations of the same thing. Create Plot and Model view uses Design Layer Viewports of the truss to show it in different orientations - just as a sheet layer viewport can show the model in different orientations. Hope that helps
  4. Hi Simon Yes - Hybrid objects are different to other raw geometry - they have to be parallel to the layer plane. So, that's why you have Set 3D orientation to overcome this within some spotlight objects. For anything else (like an extrude), it's 3 clicks 1st to set the centre of rotation, 2nd to choose the point you want to move, and 3rd to put that point back down in its new location.
  5. Yes - it's 3D geometry only. You can also put an Auto-hybrid into a symbol.
  6. It's still Create Plot and Model View for showing it completely flat. Create Plot and Model View simply moves your truss onto a new layer and creates two separate viewports of it - one viewport showing it laid down and another rotated viewport showing it at the angle you want. You show the laid down viewport on your Top/Plan sheets and the angled viewport when displaying the model. Give me a shout if you want any further clarification. To generate automatic plan views of more complex geometry, Vectorworks now has an Auto-Hybrid facility - create your model and run Create Auto-Hybrid. Then, it will generate the 2D view at whatever cut plane you specify.
  7. Hi Do your walls have a Solid fill? Select them and check the Attributes palette. 3D objects will not display a texture unless they have a solid fill. Hope that helps
  8. Only users of Vectorworks Architect and Vectorworks Designer have access to the Fit Walls to Roof command. If you have Vectorworks Spotlight, you will need to manually reshape the top of the walls with the Reshape tool. You can add new vertices along the top of the wall and move them up or down to snap to the roof.
  9. So, the huge benefit is that you don't need to keep duplicating plant definitions to show the same plant with a different pot size, height and spread, for example.
  10. Cooincident, or touching pads will indeed generate an error. Because the site model can only have one level (Z) at a specific X and Y coordinate, one set of elevations will end up being ignored (the ones drawn last in the stack). Overlapping will cause the same problem.Now, if the pads touch at the same elevation, you can ignore the message, because although one set of Z coordinates will be ignored, it doesn't matter, because they are at the same elevation as the points that are used to modify the site. When creating a pad with retaining edge, you get, in effect, two pads. Because pads cannot touch or overlap, there must be an offset between the two elements of the pad (although it is negligible). When creating a pad with retaining edge, Send to Surface is working fine for me when I choose Proposed on my modifier, but not when I choose Existing - I will file that bug. For clarification, when sending to surface, the retaining edge can be further modified with the Reshape command. The elevation of the pad itself is controlled with the Elevation field. The Slope field will also affect this pad. I hope that helps.
  11. In what way Bryan? I really like the way the way you can now add geometry to a plant from any symbol that's present in the file. Easy to swap out image props without leaving the dialog.
  12. It is possible to run several versions. They are all independent installs. You can't run them concurrently though.
  13. Hi Jamie Double-click the plant, and choose to edit the 2D geometry. Select all the elements and choose Modify > Group. Now, on the Object Info palette, change the X and Y coordinates of the center of the object to 0,0. (Use the 9-dot grid to make sure you are changing the X and Y or the center.) This centers the plant on it's insertion point. Click Exit Plant. That should solve the problem. Hope that helps!
  14. Hi File > Export > Export Worksheet and then choose the Tab option as the delimiter (separator for the data items). Hope that helps.
  15. If your texture is image based, you can right-click it on the Resource Browser and choose Extract Image. You could use this to create a bump map image in image editing software. HTH
  16. That's the way it works. The snap grid is displayed temporarily as you zoom.
  17. Hi Choose Window > Palettes > Visualization and click on the Lights tab. You will see each of the light sources listed here. They are turned off by default. Click in the first column to turn them on. Then render again. You can right click each light source and choose Edit - then check Lit Fog to make the beam visible. Hope that helps!
  18. Hmm - it renders for me just fine in all rendering modes. OpenGL renders using the graphics card. Renderworks uses the CINERENDER process, the software, processor and RAM to create the rendered image (not the graphics card).
  19. Hi Could it be that it was created with the Fill Style set to None? Objects with a fill style of None will not display a Renderworks Texture. HTH
  20. Hi Hope you are well - we are looking forward to seeing you again this week. The default light and ambient light are different things. The Default light comes from the top left of the model, and is on until such time as you add a specific light source with the Light tool. As soon as you do that, the default light is turned off. However, you cannot control the default light in other ways (I know you can in CINEMA, but not in RW). The ambient light does not come from a specific location - instead it is just all around in the model. It can be turned off using View > Lighting > Set Lighting Options. Hope that helps! T
  21. Make sure all your design layers are visible and set layer options to Show/Snap/Modify Others. Then choose Tools > Custom Selection. Set the Criteria to Type Is Plant. That will find any rogue plants. Hope that helps.
  22. Do you have a landscape area on the plan with a plant defined within it?
  23. Yes 2012 supports georeferencing with images.
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