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Tamsin Slatter

Vectorworks, Inc Employee
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Everything posted by Tamsin Slatter

  1. Hi Chris Are you by any chance on a Mac? Did you recently run software update on the Mac to get you to 10.6.7? If so, unfortunately Apple has introduced a nasty bug which changes the way postscript fonts are handled. We are unable to print anything from our Macs at the moment, unless we print from Adobe products bizzarely and we are just waiting on a fix from Apple. If you're not on Mac... sorry to have come up with the wrong answer.
  2. Do you have Landmark with Renderworks? If so, you will find some files from XFrog in the Vectorworks Libraries which contain Image Props. These are symbols that consist of a plant image. You can change the size of these once you've put them onto the drawing. If you are using the Place Plant tool, you can set up 2D/3D hybrid "Plants" that have a definition containing height and spread. These values will control the size of the 2D plan component and the 3D image prop embedded within the plant. Hope that helps get you started. If you DON'T have Landmark, you can still find some image prop files which have some plant material in them.
  3. Hi Jo Thanks for sending the files over - I have had a look and one of the files contains the 3D Loci that you want. You just need to check ALL 3D when importing to ensure the Z values are retained and then you are good to go! All the best
  4. Within Vectorworks Preferences, ensure you have Quartz Imaging turned on. Hope that helps. T
  5. Hi Matt It is an issue I'm afraid. However, an easy workaround is to use the Alt key when dragging your selection marquee. That will select anything touched by your selection even if it isn't completely enclosed, so you can select just the symbol you want. Hope that helps.
  6. You should not need to have anything to do with the USR file - just follow the instructions above and any data in tha database which is in the trees category will be included in your Existing Trees list.
  7. OK - further details. In the Plant Database, click on Search. In the category field, choose Trees. Click Find. This will select all records with Trees as the category. Then run Create Existing Tree List. Confirm that you want to overwrite the existing list.
  8. Sophie Open up the Vectorworks Plant Database and choose File>Create Existing Tree List. This will refresh the tree list with the UK data that we added on the course. Tamsin
  9. Hi Sophie Not easily I'm afraid. If you had all the data in a spreadsheet we might be able to copy the information across to the Existing Tree records, but there is no magic button I'm afraid!
  10. Hi Luke What are these numbers? Are they from your surveyor? If you select them, what does it say in the Object Info palette? If they are 3D Loci, with Z values, you can select them all and convert them to Stakes (Modify>Convert>Stake Objects from 3D Loci). Then you can select them all and run Landmark>Create Site Model. This will give you a contour plan and a 3D representation, which you can modify to calculate cut and fill etc.
  11. You can also get to this information using Tools>Custom Selection - you can select by any field and its contents. You could also create a worksheet which lists these values and then use the worksheet to update the values.
  12. Yes that certainly works, but if you had modifications around the building and then had a new terrace several acres away from the building, you may want to put these into separate boundaries - so that you don't have to re-grade all the acres in between to accommodate both sets of changes. Could be costly!
  13. The Section Viewport works much better on a site model and building now. I have had some success by duplicating the resulting Viewport - one looks at the model and has one rendering mode - the other looks at the building with the relevant rendering mode for that view. Overlay the building duplicate on top of the other.
  14. You can have multiple boundaries - as long as they don't overlap. If they DO overlap, just turn them into one boundary (by using Modify>Add Surface). For roads, I would not recommend creating separate boundaries for each road segment. Instead, draw your own boundary to enclose the modifiers you need.
  15. I agree with you Peter - comverting existing objects to create modifiers is a very efficient way of working and allows you to design first and then work out what modifiers you need for the site afterwards. I also agree that Site Modeling is worth the effort! Once you've mastered it, it should be the first thing you do with any survey - create a model of the site so you can really understand it before starting your design.
  16. Hi When placing dimensions on a Viewport, you have to go into viewport annotations. First, check the scale of the viewport by selecting it and looking on the Object Info palette in the scale field (you can change the scale of viewport here if you need to). Then, right-click on the viewport and choose Edit Annotations. You will now be within the viewport and working at the same scale as your viewport, so your dimensions will match the objects you are dimensioning. When you're done, click Exit Viewport - the big orange button at the top right of the screen. Hope that helps!
  17. In that case, Kaare's alternative option of creating a texture which does not cast shadows will do the trick.
  18. Hi Fergy Yes, you probably do need to add a directional light to create shadows on the floor, but it depends on which HDRI background you use. Try turning down ambient light a little - that may have some effect. The orientation depends very much on the HDRI you are using. There is no hard and fast rule, so just experiment. Create a floor and place a sphere on it in a new file. Render in Top view with different backgrounds applied and you can guage the orientation of the HDRI relative to the screen. To get a directional light to light a scene in what is effectively a closed box, turn off Cast Shadows for the directional light. It will then pass through the walls/floors/ceilings. Hope that helps!
  19. With a glow shader, you need to have another light source in the drawing (even if it is switched off) to turn off the default light. You also need to have the Indirect Lighting settings turned on to see the light bouncing on the surface of other objects.
  20. Is this with an Area Light? If so, select it and uncheck Render Geometry on the Object Info palette. Try the glow shader though. You need Indirect Lighting switched on to get the effect of a glow, but they are cool.
  21. You might also want to look at creating a Renderworks Texture with Glow set as the reflectivity shader. These can be a great alternative to an area light and render faster too.
  22. Hi Bruce Yes - this setting replaces the Radiosity options in previous versions and does require Renderworks. You can find more information in this document, and I do recommend the Getting Started Guide for Renderworks which will give you a good workout through all the new options. http://www.vectorworks-training.co.uk/Buy_Vectorworks/Renderworks.aspx Have fun.
  23. Do you have Display Planar Objects checked on the Sheet Layer Viewport?
  24. Try changing the Attributes to Separate Cross Sections and check Use Attributes of Original Objects.
  25. You could also look at something like Pixelmator on the Mac, which has many similar functions to Photoshop, for a fraction of the price. But let's sort the rendering first!

 

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