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Ride

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Everything posted by Ride

  1. And still no response.... Has anyone else been able to purchase InteriorCAD 2023?
  2. I am having no luck in contacting Extragroup. I've emailed a couple times, and even submitted a ticket asking to upgrade to 2023. @Stephan Moenninghoff, who do I need to contact to purchase the upgrade? Thanks
  3. @Benson Shaw, thank you for that video and explanation. I haven't tried this yet but will shortly, but I think you gave me everything I need to get my loft to work. @VIRTUALENVIRONS, what was not clear with my original request? I had two NURBS surfaces that I couldn't loft to make a solid. I needed more information, such as they need to be NURBS curves, not surfaces. That was probably the key bit I was doing wrong. I attached my file so anyone could open it to see what I was working with. Vectorworks is not very forthcoming with clues as to what's wrong when an operation fails. And I don't find the VW help very helpful.
  4. I just can't get the loft to work. I tried again, and I don't have directions, but I do have "Normal". I adjusted those so the arrow pointed the same way, but still the loft doesn't work. I can't select my NURBS surfaces to create the loft.
  5. Wondering if someone is able to create a loft surface between these 2 NURBS surfaces. Can you explain the steps needed to get this to work? I can't seem to get it. Thanks in advance for any help. loft surface question.vwx
  6. Of course. So obvious. Sometimes you can't see the forest for the trees. Thank you.
  7. I am trying to model a dining chair, where the seat rail meets the back leg/seat back. How do I chamfer the joint to show properly? In the picture below only the rail edges are chamfered, but I want this to continue on the back leg/seat back as well. Is this possible? I though of making the leg and rail in one object, and then adding a 0.1mm surface to the face of the rail to show the change in grain direction. Is there a better way? Thanks
  8. I used the method as suggested by @Kevin McAllister, and so far it's working out well. We have built one of the walls now, working out any little glitches, and the rest are going into production next week. I bevelled all the cladding edges, except at the top and bottom where I ran the skeleton wall full height. So those top and bottom bevels are left square and trimmed off with a flush trim router bit. I'll post up some photos soon.
  9. Ok. I got it now. I was actually using your file to practice creating the lofted surfaces, so they were already NURBS curves. But it was a simple order of operations thing. Gotta select things in the right order to get it to work. I think this is the way forward. Appreciate the help! I'll report back once this is a real thing made out of MDF.
  10. @Kevin McAllister, your example seems perfect for what I'm trying to do. But can't get the loft surface to work. I assume I use 'no rail mode', but it doesn't work for me. Can you walk me through how to create the loft surface?
  11. Thanks to all for your replies. My original object was a simple extrude, that I lopped off the faceted faces with the split tool. Once I had the outside shape, I used shell solid to give me my 3/4" MDF panel thickness. I think I might have been part of the way there with my inside and outside faces, but I think what I was missing is these needed to be NURBS surfaces before I could loft them together. I will read through all the suggestions a couple times, but @Kevin McAllister, your method above seems like it would get me there. I originally tried rotating the object so the joints would align with an x, or y axis and then split it along the lines, but this is a very cumbersome way of doing things. I will report back once I've tried a few options. Again, thank for the replies thus far.
  12. Hi. I am trying to create the MDF panels to clad a skeleton to make this shape. I would like to model each surface with the correct angles and bevels, to communicate that with the joiner who will be doing this on a table saw. I thought the best way might be to extract the inside and outside face, and then extrude one to the other. But not sure how to do that. In the screenshot attached, you can see the overall shape, and also the inside and outside faces of one of the panels. Or is there a better way? Thanks
  13. Ok I just started a new file with a new part, and its working fine now. I don't know what I was doing wrong before but glad it's working now. Thanks for the help. I clearly need to adjust my selection colours though, I can't tell which face is being highlighted which makes it difficult to know what is being changed. Again, thanks for the help. This has baffled me for some time now.
  14. Ok, I'll try again and post back soon. And yes if you would be willing to share the texture I would be grateful. I'm always trying to make my models more realistic. It helps when I put work on to the shop floor to have some accurate 3D perspectives of the final product.
  15. Also, where did you find your plywood endgrain texture? I like that one a lot better than the one I'm using...
  16. Hmm. I don't see what you're seeing. You have all the sides as separate items, mine only shows 'face override - sides'. I did select auto-align plane, but that didn't add the subsequent faces.
  17. I can get it to work part of the way. See attached screenshots. I'm trying to make the edge of the bottom plywood horizontal, but no matter what rotation I use for the texture, the plies of the plywood remain vertical. How do I force the edge to change orientation?
  18. Ok, following up on this thread. The data tag works perfectly. But here's a question - now that the bubble are separate lines, the tag has no fill. So if I use this over a woodgrain hatch, things start to look a bit messy. Any way to get a fill for the bubble?
  19. Oops, I need to update my signature, will do it now. I'm on 2022 Architect with InteriorCAD. I can never get the per face texturing to work. Not sure what I'm doing wrong...
  20. Can someone please explain how to apply a texture to a face of an object? For the life of me, I cannot get the grain directions in wood textures to represent what I actually want. In some cases, changing the rotation of the texture does absolutely nothing on one object, but works on another. It doesn't make any sense to me. Below is a screenshot of a bunkbed that I'm trying to model, but I need to get the grain directions right so I can provide this with my shop drawings. Any help appreciated.
  21. Yep. That did it! Thank you. I too spent a bunch of time looking, but couldn't figure out why mine didn't work. So in the end, something simple. But not so simple.🤦‍♂️ Happy New Year!
  22. It is. Here is a file with the data tag. If you have a chance maybe you can take a look? I'm sure I'm missing something simple. data tag sample.vwx
  23. Ok, sorry for the delay on this. I think I have it setup correctly, here are my settings for the lines. But I still get the line extending beyond the side brackets when the text is over 6 characters.
  24. Hmm. This is promising. But why do my lines extend beyond the bubble when the text gets really long? I tried a few different variations on your settings above (including control points of the top and bottom lines), but always the same result. Does your example have the same behaviour?
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