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wezelboy

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Everything posted by wezelboy

  1. I just attach an "extending" record to the PIO that has all the stuff I want instead of using UserFld1 or whatever. Our schedules are completely different than the built-in, but it has been working well so far. (Except for editing PIOs enmasse- that still sucks) -P
  2. It's a pain, but if you save your custom selection as a vectorscript with additional criteria that corresponds to the change you are making to the PIO, you can get through your changes a little faster by using the vectorscript, making your changes, and then running the script again. The additional criteria will make sure that the ones you have changed are not selected, and instead the next PIO in the wall is selected. Eventually the script will not select any PIOs- then you are done. It's not perfect, but it is faster than doing each one individualy- especially on large projects -P
  3. Perhaps this will help you. http://www.cs.unc.edu/~dm/CODE/GEM/chapter.html This too.. http://en.wikipedia.org/wiki/Polygon_triangulation
  4. My bad. That's why real documentation on PIO fields would be handy.
  5. I believe turning viewport caching off should reduce your file size also, but you will have to re-render everything each time you open the file.
  6. If you like to have Adjust Flipped Text on in general but want to have an individual text block rotated, you can manually enter the rotation in the object info pallette and that value will override the automatic adjustment. -P
  7. Thanks for the suggestions! Both of these will work. -P
  8. Is there a way of flipping a single object other than FlipHor and FlipVer? I don't want to be messing with my selection set while running my script. I'm hoping for something like HMove or HRotate, except for flipping. -P
  9. Thanks. I guess I have to leave the GOTOs in my function. Dijkstra would not be happy with VectorScript ;-)
  10. Does assigning a return value in a function immediately cause the function to return? -P
  11. Nevermind. I wrote a VS to dig out all the info.
  12. Is there any documentation on the actual syntax of PIO fields? It took me way too long to figure out the "User Field 1" was actually "UsrFld1". -P
  13. Has this been resolved? This bug is driving me crazy!
  14. I've had one silly crash today after using constrained chain dimension.
  15. You could also look at optimizing your file server / network architecture. That's a big ball of wax though.
  16. Fix SelectObj() so that it selects all symbols that meet the criteria within a given wall instead of just one.
  17. Since SelectObj() has the unfortunate behavior of only selecting the first symbol in a wall that meets its criteria, I need to write something a little more substantial. How can I get a list of symbols within a wall that I can either pass to ForEachObjectInList() or use NextObj() to traverse the list manually? I'm guessing that either FIn3D() or FInGroup() might work if I pass a wall handle to it. Has anyone else tried this?
  18. I'm just getting re-aquainted with VS after a 9 year hiatus, but I would say no. VS keeps pointer arithmetic hidden from the user.
  19. You musta been in diapers while I was bustin' my chops in MiniCad. ;-)
  20. Looks like that might be the problem. Thanks Jan! For the record, I like the old way better. :-)
  21. This has been bugging me since VW11, but I've just sucked it up and kept my mouth shut. Using Option-Drag to duplicate an object used to be a big part of my workflow, but it has been broken for quite some time. Holding down the option key on a selected object gives a nice '+' cursor, but when you click and move the object, it doesn't create a duplicate to move but just moves the original object(s) Occasionally it will make a duplicate, but only if there are no snap points involved. I'd really like to get this working again, because I can draw a lot faster with it.
  22. I'm workgroup referencing a building model into a file where I have various elevation and section viewports established. A while back I was working on the model file using the fit to roof command, and a few walls got messed up (crazy slopes and points in the -z). I went back and repaired these walls the next day with the 3d reshape tool. However, one of the walls is still messed up in the workgroup reference. It will not render properly even though it is fixed in the original file, the workgroup reference has been updated, and the viewports have been updated. Strange. It looks like clicking "Reverse Sides" on the fixed wall solved the problem. Go figure.
  23. I'm using 12.5, running on a MacBook Pro, OSX 10.4.8
  24. I also have this problem, and creating the roof face with the polygon or polyline tool does not fix it. Opening a brand new file doesn't help either.
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