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How do I capture the viewport name in a Drawing Label?
DCarpenter replied to DCarpenter's topic in General Discussion
Ha ha ha! I love the quote, but "if you don't dream big and stay curious, you just become another cog in the wheel." That quote is from the honorable, Sir Carpenter. -
How do I capture the viewport name in a Drawing Label?
DCarpenter replied to DCarpenter's topic in General Discussion
Pat, Thank you so much. It's interesting that the Data Tag doesn't automatically update the name of the viewport when it changes unlike other information that a Data Tag updates right away. If you would allow me to highjack this thread and take it in another direction, a questions I've always wondered is what is the program language is that Data Tags use? I've written a fair amount of scripts and I feel like Data Tags could be very powerful, but have had trouble finding where I can find more information about the language it uses and how to access different functions or procedures. Any insights on that would be greatly appreciated. Dave -
Rockstar! Your awesome! I looked at that a million times, I have no idea why that didn't register with me before. Big thank you.
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See attached. In customizing a Drawing Label, I'm hoping I can capture the name of the viewport that the Drawing Label is in. It's able to capture the scale of the current viewport so I would think it would be easy to capture the viewport name. But for everything I've tried to enter: #Drawing Label2#.#Name#, #Object Name#, #ObjectN#, #Viewport Name#, etc., nothing seams to work. Does anyone have any ideas?
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Newbie question about Graphic Legends, see attached. I've created a Graphic Legend to summarized symbols in a viewport according to a unique record that is attached to each object. I love the way it summarizes each symbol and gives me a total count for each, but for PIO objects (Soft Goods, Video Screen, Rope and Stanchion) it itemizes them instead of summarizing them. Not sure I understand Graphic Legends enough to figure out where the problem is so I'm hoping someone else might have a solutions. VWX file attached if that's more helpful. Thank you for your time, Dave Example3.vwx
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When transferring files over to a new computer I move the Plug-ins, Library, and Workspaces folder over but don't usually pay much attention to the TXT files at the root directory of the User Folder. I would like to find where my custom page sizes are kept in my User Folder but am stuck trying to find where that info is stored. Is that info in those TXT files in the User Folder root directory? Dave
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That is crazy helpful, thank you. I never would have thought of looking at SetEntityMatrix. Thank you so much. Dave
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See attached for clarity. I'm trying to figure out how to 3D rotate a string of text within the script. Rotate3D, Set3DRot, and SetRot3D doesn't work on the text unless I convert the text to a 3D object which I'm trying to avoid. Not sure if I have to flip my working plane first and then create it? I'm hoping I can avoid that. Hoping someone out there might know a command I haven't tried yet.
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Pat, Thank you as always. I've always appreciated your help especially when I hit road blocks like this. I will look for examples of using a number pointer and use of an offset, and let you know if i have any questions. Did you get a citation from the Forum Police? Posting government Vectorworks documents or something?
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I’m writing a vectorscript, and I need to label multiple objects in a grid (an LED wall to be exact), so my labels would be: A1, A2, A3…, B1, B2, B3… etc. sequencing numbers is easy, but how do I sequence letters? Is it possible to convert a letter to a number and sequence that way? Dave
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I believe I could get that program written for Unreal, but was hoping I could stick with Twinmotion and it's connection with VW. I'm a big fan of Pat Stanford. I'll look for a forum on the Epic side of things and see what they can offer. Thanks, Dave
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Yeah, I know I could go through and replace the individual symbols separately, but that would take time. Looking for an automated solution like the material substitution within the import process of Twinmotion, but for symbols. I know I'm still a novice with Twinmotion, just trying to find solutions to minimize our time spent preparing a file, so we can focus on creating an awesome render.
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Long time VW user / script writer, and very novice Twinmotion user. Curious question that I hope isn’t to much of a bother. I’m curious if I have the ability to write a script/program in Twinmotion to substitute imported Vectorworks symbols with Twinmotion symbols from its internal library or user library. My current VW symbol library doesn’t have any materials attached to its 3D components so using the functionality to substitute materials during the import process within Twinmotion isn’t very helpful. I’m hoping I can write a simple script to substitute symbols but don’t know if I have that kind of access or functionality within Twinmotion to do that. Hoping someone might be able to offer some clarification to help guide my search in working Twinmotion into my workflow. Dave
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Oh Vectorworks why do you treat me like this?! I like the new you v2022, but when we spend time together it just feels like things takes a lot longer than it should. I know we've been together for a long time, and don't get me wrong, we've had a great time and done a lot together, but I just want you to know that I feel like there's this distance between us that's making our relationship linger. Here's hoping for days of old when you were younger and had more energy. Reluctantly yours, Dave
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PIO objects not appearing in Worksheet, using Location
DCarpenter replied to DCarpenter's topic in General Discussion
Should I report this bug? Where do I do that? Dave