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About DCarpenter

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    Production Designer
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    Arlington Heights, IL, USA

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  1. DCarpenter

    Inserting vertex's into a custom 2D Path Object

    Thanks I guess I'll try it, but I thought that command worked along side CreateCustomObjectProfile, which would be more of a extrude along a path sort of thing, which is why I thought I was barking up the wrong tree. I'll give it a shot. Thank you.
  2. Sorry to trouble you, just hitting a wall. I created a 2D Path Object (called 'Skirting') that creates a drape line along its defined 2D path. Now I'm trying to create a command that converts any selected polygon, rectangle, or line, into the 'Skirting' PIO, by taking the vertices of those objects and inserting them into the 'Skirting' PIO. The only problem is I can't figure out is how to insert those vertices that I have stored in a vector array into the PIO after calling it with TF:=CallToolByName('Skirting'); Any thoughts? Dave
  3. DCarpenter

    How to draw a true ellipse

    So we think the current rule of thumb is the trust the VW oval, but to NOT use the offset command. Kind of surprised VW hasn't addressed this issue. This topic seems to have a long and rich history in these forums. I'll give it a try...
  4. DCarpenter

    How to draw a true ellipse

    I read a thread that said mathematically the VW oval isn't an ellipse, but what drawing modes are you referring to?
  5. DCarpenter

    How to draw a true ellipse

    I know this has been talked about to GREAT lengths, but whats the solution? Has someone written a PIO that draws a true ellipse? ... I'm designing a fairly large production that revolves around a large elliptical stage with a lot of other custom elliptical pieces and would like them to be true. Looking for some direction from those who live in the forum. I've wasted a bunch of time reading past post that don't seem to come to a resolution. Any final words on this issue? Thanks for the help, Dave
  6. DCarpenter

    Displaying Location name

    I have a number of rooms on my drawing, and each room has a closed polygon around it that I've named that given rooms name, so when I want to summarize all the items in each room all I have to do is create a worksheet with criteria that's pretty basic. All the items on layer 'Room items' that fall within the location of 'Room1'. This works great, but what I'm struggling with is how to call out the location name 'Room1' in the resulting search criteria cells (if that makes sense). i.e. in the attached file, I'd like cell D3.1 and D3.2 to have the name of the location the items were found in. Any thoughts?
  7. DCarpenter

    Scripting symbol changes

    Thanks Pat for sharing that sudo code, that helped me a lot. Dave
  8. DCarpenter

    Include file acting differently depending on view

    That's helpful to know, I might give that a try. Thanks.
  9. DCarpenter

    Include file acting differently depending on view

    How would you call a PIO (*.vso) in your script? I've always thought it was better to do it as an "Include" file.
  10. DCarpenter

    Include file acting differently depending on view

  11. DCarpenter

    Include file acting differently depending on view

    Here's a theory, I believe I may be presuming that the "LNewObj" will return to me a handle to the entire "Drapeline" object, but in fact is only grabbing the last object created by that procedure. So I'm thinking I'll have to group everything within the "Drapeline" procedure and return a handle to that group in order to manipulate everything with the move and rotate commands. This makes sense in my small mind, does it make sense to you? Dave
  12. See attached image. I've created a screen/projector PIO that I'm trying to add drape to on the left and right side of the screen. To do this I've created a 2D/3D drape program ("Drapeline") that I've inserted in as an "include" file into the screen/projector PIO. As you can see everything works correctly when I'm in Top/Plan view, but if I move to a Top view the drape moves back to 0,0,0 & 0 rotation. I've tried a bunch of 3D move and rotate commands but nothing seems to be effecting it in any 3D view. Before i jump off the cliff I thought I would post this problem to see if any solutions jumped out to anyone. Dave
  13. DCarpenter

    Editing include files

    Thank you.
  14. DCarpenter

    Editing include files

    I’ve never used BBEdit before, just worked within VW. I’ll try recreating the include file and see what happens. Is it just me or is it kind of strange that I can’t edit the include file or even compile it when I first create it within VW?
  15. DCarpenter

    Editing include files

    How do I edit my include file (*.px) that I created to be inserted into other scripts that I'm writing? Once I create a *.px file it's not even listed as a script for me to edit anymore within VW. When I go out of VW and use the Script Editor (mac) it tells me that it's not recognized as a file that can be read. Are there any Do's and Dont's that I missed?


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