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Daryl Wood

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Everything posted by Daryl Wood

  1. Panthony, did you use a window to create the beam pockets in the foundation wall? Daryl
  2. Panthony, never mind on the footing position question, I figured it out. It's amazing what you can do at 5:30 in the morning with a fresh head. Daryl
  3. Panthony, now that is what I'm look for. Brick ledges, beam pockets, foot pads, etc. Right on the money. Thanks for the feedback, know I just need to spend the time to figure out how. One question, how do you position the footing (wall) below the foundation wall in terms of the offset? Daryl
  4. I tried Don's idea of using a double line the width of the footing and then AEC/Make Floor to give it thickness, worked great! However, it looks like I cannot show the footing with a dashed line if it has a Z thickness. Is that correct? Daryl
  5. Peter and Don, Thanks for your help, I'll work with a couple of the techniques and see which works best. This particular house is on a flat and level lot, but since it is my first design in VW, I want to use it as a training effort as well as a template. Thanks again, Daryl
  6. Who has a good technique for drawing footings? Should I use a wall tool the size of the footing? or maybe try to extrude a rectangle? or should I just use line tools while annotating a viewport? Something as a 3d model would be best as it would show up in the section views. Daryl
  7. Peter, thanks. It sure seems like a work around, but one that should work. Apparently it is not possible in this version to see and snap to other objects while editing roof surfaces.
  8. Does anyone have success with opening a roof plane group to edit the underlying polyline and at the same time be able to see and snap to other drawing objects? Visibility of other objects while editing a group seems to work with simple objects like lines, rectangles and circles, but not with roof planes. Daryl
  9. Ok, that helps alot, had no idea that the pitch line location was critical. As far as the "notable trick" option, frequently my roof objects or planes fall on a plate elevations that vary. For example, I'm trying to create a large gable dormer over a loft space that sits on 2' knee walls above the upper loft floor elevation. I have tried to set the working plane at the top of the knee walls and then create the roof polygon. Maybe the pitch line will help with this. My understanding of time-effective roof creation is as follows: 1. Create the 2d polygons around the exterior walls for the roofs segements that fall at the same plate elevation. 2. Combine all the polygons into a single polygon and create a roof object. 3. Continue with polygons for different plate elevations and create the associated roof objects. All roof objects should be on the same design layer. 4. Adjust the roof objects for gable/hip and overhang attributes. 5. Ungroup all the roof objects. 6. Select all the resulting roof planes and covert to hidden lines which will identify intersecting point. 7. Create new polygons from the identified intersecting points. Delete the hidden lines. 8. Select the new polygons and create roof faces from them setting up all the required attributes and locating the pitch line on the wall to establish elevation. 9. General clean up if necessary and your done. Have I got this all correct? Daryl
  10. I think I'm still missing something. If I have a simple gable roof with two roof planes, both on the same design layer, with a Z axis is set to 12', both have the exact same size attributes and pitch, why is it that they are not at the same ridge elevation? One of the planes is 10 1/8" below the other when I look at it in elevation. Now I know that I can adjust the Z setting up 10 1/8" in the object info box to solve the problem and bring the ridges to match, but why do I need to do that? I thought that if the design layer is set to a specific elevation, both roof planes should be relative to the design layer elevation. Thanks, Daryl
  11. Oh, I see. Thanks for the clarification. Daryl
  12. Panthony, I see your point with the hidden line conversion. That is what I have been missing with VW's tool. I'm fairly new to the application but have been designing 3d CAD roofs for years and just needed to know how VW handles it. I experimented with a few different roof objects on a test roof, dragged the roof object past what I figured was the intersecting hip/valley and ridge points using the 3d reshape tool and then used the convert to hidden line tool cutting to the intersect points. I assume this is how you do it? It is funny I did not come across this technique in the Step By Step book or any of the online tutorials. I appreciate your help and I think I have it now, yea! Daryl
  13. Interesting Panthony, I think I'm missing something, why would you convert to hidden lines and then trace over with poly's to create roof faces? Were the roof objects not correct in the first place? Daryl
  14. Thanks Katie, I have been having better success editing roof faces in VW but I'm having trouble figuring out how to intersect a roof face ridge line to an adjoining roof. How do I determine the intersect point? Daryl
  15. Even though I have the preferences display setting to show other objects when in group edit, I still cannot see any other objects in group edit. Am I missing something? Daryl
  16. Thanks Katie, I'll keep trying. VW does not like the Sketchup roof I created. The import filter wants me to give it thickness for floors, walls and roofs so when I already have thickness to the roof, the import filter adds to what is already there. Also, it does not do well importing the dwg file version. Daryl
  17. Thanks Katie for the reply, I did model it with two roofs and various different iterations. I can easily model it using roof faces but it appears the dormer function does not work with roof faces, only roof objects. I think you answered my question as to VW's roof object capability. Now, all I have to figure out is how to get the roof I made in Sketchup into the VW file. Thanks, Daryl
  18. Trying to develop a fairly simple roof on a house, it seems that the roof object editing is limited to using the 3d reshape tool or simply allowing gables/hips and dutch hips. I have spent a number of hours trying to get the roof I want on a simple house and I may be bumping into the limits of the roof object tool. I jumped over to Sketchup and modeled the whole thing in about an hour but the Sketchup import option does not import the sketchup file the way I need it to use in the VW drawing. I have a jpg file created from the Sketchup roof model that shows what I'm trying to get the VW roof object tool to accomplish. Is VW roof object tool limited and not capable of developing the roof design as shown in my jpg file, or am I missing something?
  19. Thanks for the response Peter but that is not the problem. Daryl
  20. Hi have a simple roof shape that is causing VW to pop up an info box that reads: "Could not create roof, house drawing is too complex to compute roof" The house is not very complex but apparently VW think is is. Anyone know why this is happening? Daryl
  21. Is there a tutorial for developing kitchen layouts in VW12.5. The cabinet tools seem very limiting and not particularly accommodating to cabinetry in 45 deg bay areas. Maybe it's just a 2d line tool function. Daryl
  22. I am assuming the use of 2d tools to draw strip footings and pads for both plan and section drawings. Is that correct or does anyone have a good technique for modeling them in 3d? Daryl
  23. How do I show a vanity cabinet, or any sink cabinet for that matter, with a sink? I doesn't appear to work by dropping a 3d sink symbol onto a 3d cabinet. I know I am missing something. Daryl
  24. Hey Garch, You get today's brownie point. You have the answer. You must have stumbled onto this one. Thank you, Daryl
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