Thank you for the quick answer!
So when do you/we expect Spotlight to be able to read the geometry part? As it can import 3ds already since many years ago this sounds very strange, I understand GDTF is a different format, but geometry is based on 3ds.
Currently this sounds way to complicated and counterintuitive. As I have been told on tradeshows and the main reason for GDTF/MVR to be great, is that it should not matter in which application I start as they all use the same files and I can update the parts that make most sense in any application at any given point, so is that still the intention or is fixture replacing the only way intended to make VW/Vision to work?
If this is the way to do it, how do I update my existing VW-symbols in my template file to correspond to the correct GDTF-file? I do not see it as an option in "light info record" only in OiP meaning I have to do it manually for every new file after replacing symbols...
Understood and hoping for some kind of timeframe for when that will be possible, is it 2021, 2022 or even more years forward?
Ideal workflow in my opinion would be to tie the "GDTF-share server" with the "VSS-server" so that every time a fixture gets added to GDTF-share it gets uploaded to VSS-libraries and autoupdated every month or so in our computers with the subscribtion libraries and quicker if going manually in to update. (same with vision update of course.
Ok, not really what I was hoping for after 18 months+ since announcing it, but maybe in a few years more the workflow will allow for better workflow where it does not matter where you start. Is there any progress with Cinema 4d integration for creation of UV-textures for videoinput? If using Stage-plugin could work with MVR like it did on VW2019 it would be an ideal partner, how come that broke with VWs changes in 2020?
Good tip.
Understood.
Not as vital for me if I have MA3d working.
What do you mean by that statement? Does geometry, classes, sheets count as parameters just because it was exported as MVR-file?
Would you then have to export fixtures with MVR and the rest as 3ds? what is the benefit in workflow in that and how does that work when something has changed in one of the programs and I want to stay synced? Or am I misunderstanding?
That would be highly appreciated!