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0 NeutralAbout kenfrederickson
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Occupation
Technical Director
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Location
Florida
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Hi all, I would like advice on the best way to extract a surface for patterning a stave for a barrel and for the body of a lute. I have used sweep, and extrude, and tapered extrude, I have tried a couple of nurbs curve and loft surfaces. also tried drape surface....I am stuck. can anyone help? both drawings are attached as pdf. I am using VW 2013 in a mac. thanks Ken. BARREL.pdf 3D oval sweep.pdf
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I just had the same problem! have spent the last several days banging my head. thanks allot!!! somehow they got re sized.
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there it is then. so you cant open the PDFs in Photoshop?? thanks good to know
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HI all, I am using an Educational version of VW13 when I export to pdf and then try to open in Photoshop it asks for a permissions password. does anyone know why and how to turn it off or what the password is?
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I have the same text question. how do i use a new font in VW? I have installed a font called flux. it looks like handrafting letters. it works and prints in all of my other programs but not in VW. any Ideas?
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Can i add a texture to an extrude along path?
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that did it thanks. now for another question. now that the wall renders when i insert a door and give it a texture, the whole door frame, trim and all have the same texture. how do i contrast the door from the trim?
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yes. solid fill. I have tried class texture changing textures.. nothing. I can apply toan extruded rectangle no problem.
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Hi all, I know that i have seen this befor but I cannot find the answer. why are my wall edges rendering but not the front or back faces?
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my doors will only render in gray. is there a way to give them a color and texture?
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Thanks mk, I have tried most of those. I am still not able to get the image to fit the way i want it. sometimes it appears rotated 90 colckwise even when it is created correctly in the preview window.
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I want to apply a door texture to an extruded rectangle. it is the image of a fire exitdoor. the rectangle extrude is 36x80 in scale. how do i size the texture to fit those dimensions when it is applied? I have created the texture in my resource folder. I am trying to set by image. I have tried typing numbers backward and forward but i want to know the right way to match a texture picture to a specific sized object. any help out there?