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  1. Why should they be faced with a Class called 'None' when there's no such thing? The answer is because someone who doesn't have a very good grasp of the English language made the decision at some point and nobody at NNA has ever bothered to change it. I always assumed it was named "None" to correspond to AutoCAD's default class "0", therefore it always made perfect sense to me (in spite of the fact that I can't stand AutoCAD). Although I would have no problem with changing it to something else (null makes the most sense). The reason I like VectorWorks is that it ISN'T like AutoCAD. Unfortunately, the trend seems to be towards placating the newer AutoCAD converts, and making VW more and more like it with every release.
  2. Edit the Tile texture you want to apply to your floor. In the editor dialog box, in the lower left hand corner, is an image of the texture, with "set size" or something like that. Drag the guide line across one tile and enter 30". It will now scale correctly. A very slick option. I wish C4D had it.
  3. I use the polygon rendering mode quite a bit, mainly for setting the 3d working plane. I know there are other techniques, but I find clicking on the polygon face the simplest, fastest, and least prone to mistakes. And it only works with polygon rendering. I wish it did work with open GL, I'd rather use that. But maybe there's a better way? It's also one of the only two rendering modes that work with Sketch - Hidden Line and Shaded Polygon, right? Although I don't really use it with Sketch.
  4. It would be nice if you could set the default rendering mode to whatever you like (similar to C4D, etc.), but I don't think it can be done in VW (can it?). What I do is just create a saved view for plan, perspective, elevation, etc. with the rendering mode I want. In fact, I often will have one perspective saved view in Final Renderworks, and the identical view saved in Wireframe, and use the WF as my source for spinning around the model quickly for working, and the FR as a static view when I want to check how the "look" is coming (and have time to wait). As far as keystrokes, I believe the default for shaded Final polygon is (on Windows) Ctrl-Shift-P, Final Renderworks is Ctrl-Shift-F, Wireframe Ctrl-Shift-W, and Open GL is Ctrl-Shift-G. Translate as necessary for Mac. I don't have access to VW right now, so I might be wrong, but just pull down the render menu and see what's listed there.
  5. daomun


    You don't say what version of VW you're on, but on VW 11.5 there are two ways: From a Viewport, on the Object Info palette, select "Hidden Line" from the "Rendering" pull-down menu, then click on the "Render Settings" button (just below it), and select "Sketch Hidden Line Results". This will give you what you want. You can also choose the Sketch style from there and edit it. From a Saved View or any design layer, Go to "View" -> "Rendering" -> "Line Render Options", and select "Sketch Hidden Line Results", choose the Sketch style, etc., then go back and render using Hidden Line (it will also work on shaded/unshaded Polygon rendering - but it won't work on "Sketch"). Oddly enough, the "Sketch" option, from either of those menus, only displays a wireframe sketch. I have yet to come across a situation where I would want that. I found it very, very confusing and poorly documented. It took me a lot of digging to ferret it out. A great feature, but it needs a clearer user interface. Maybe have the Hidden Line sketch option under the "Sketch" rendering mode (ya think?), AND have it as the default setting. They may have changed it all in v12. Wouldn't surprise me if they did. Brian
  6. I didn't know about the limitations of the 3d reshape tool. Thanks for the info. It's always good to know about the quirks of certain tools. I'm sure it will come in handy in the future to avoid problems. Although when I used it for the above test, it seemed to snap to the jamb corners and stay aligned vertically. I didn't notice any gaps. It looked spot on. But I also didn't give it a really thorough testing/inspection. But that's what's nice about VW, there is usually several ways to accomplish the same task, depending upon your needs and working style.
  7. I have to chime in here too. As someone recently coming from v8.5 to v11.5, one of the things I did notice immediately (besides a ton of very cool, useful stuff) was a severe degradation to the Autoscroll functionality. It sometimes works fine, but most times it's like I've dragged into a brick wall. It reaches the side of the screen and just stops. And this is one of the things that really set VW apart from other cad and 3d programs. ACAD does have scroll bars, but no autoscroll. And C4D (and every other modeling program I've used) doesn't even have scroll bars! It is such a pain moving around. Very slow. This is no doubt due partly to the fact that I am so used to the ease of working in VW, that it is hard to adapt. When you have your button pressed down and are dragging something to a place off screen, no scroll wheel, pan function, or scroll bar, will be as fast and elegant as the ability to just keep pushing it towards it's destination point, rather than letting go and scrolling or panning over to where you want it to go, reselecting it (maybe after having to zoom in or out or both) and dragging it there. I think focusing on the mouse wheel is an attempt to become more AutoCADish. And I have heard a lot of people asking for this, so I'm sure it is very useful for them and an improvement. A good thing. But don't take away the better things in the process. Please. And I use a programmable four button trackball (Kensington Expert Mouse), which, as far as I know, has no way to emulate the functionality of a scroll wheel on a regular mouse. So there are a few of us that use something besides a mouse, and we need the other options to be efficient. Oh, and the space bar pan/boomerang option is a very nice addition. It almost makes up for the loss of autoscroll. I find myself using that in it?s place. Not as fast, but better than scrolling. And more dependable than autoscroll. Just my 2 cents.
  8. I didn't address the window, but it would be similar to the door. Just reshape the bottom of the top wall around the top of the window, and reshape the top of the bottom wall around the bottom of the window. Sounds confusing, but it really is pretty easy once you try it. Also, you might want to insert both the door and window into the top wall, not the bottom, so they show up in plan. You'll have to do some math to figure out what insertion height will put the bottoms at the correct height.
  9. You could also do it similar to how you are now doing it - create one wall for the bottom material and another wall for the upper material, sitting on top of the first one. Put your door in the bottom wall, then use the 3d Reshape tool, in the "Add 3D Wall Peaks" mode, and reshape the wall to go around the door and trim. You will have to add four new vertices, and also you will have to do it for both walls to avoid the top of the bottom wall creating the "ghost band" through the middle of the door (reshape the top of the bottom wall to go up around the top of the door). I just tried it, and it worked for me perfectly.
  10. Thanks for the quick reply - and on the weekend. I was afraid of that. I guess I'll just have to make do until I can upgrade. I did watch the VW12 wall styles video on the web site, and the wall style improvements look very nice. Not to mention a lot of other stuff (roof soffits, drape command, etc). Thanks again.
  11. I'm on VW 11.5 (Architect/Landmark) and trying to create some custom wall types. My problem is I need more hatches than what is offered in the drop down menu (default, white, grey, single, double, cross, and stipple). I would like to add a few more but can't figure out how. Is there a way? It seems like I can choose any hatch in the file for a cavity if I use the "cavity" button on the Object Info palette, but they don't appear in the Wall Types screen. I don't mind adding them at the root level - where is the Wall Type resource file stored? Is it a txt file, lib file, or something else? And is it editable? I'm on Windows XP Pro SB 2. Just re-learning VW after many years away (v8.5). Any help would be much appreciated. Thanks. Brian York VW 11.5 Windows XP Pro SB2
  12. I'm not quite sure what you want to do, but it sounds like you may be wanting to just have multiple floor plans laid out across one design layer, similar to how it would be done in AutoCAD (It's been a while since I've used Microstation, but if it hasn't changed much in 12 years, that's how they would approach it too). You should just be able to select all your walls (as per Peter?s instructions), and any other desired objects, then copy (Ctrl/Cmd C), click where you want the objects pasted, and then paste (Ctrl/Cmmd V). You could also just click and drag on the selected items while holding down the Opt key (or the Ctrl or Alt key on Windows ? I can?t remember which) and a copy will be automatically created - just drag it into place. However you do it, I would suggest grouping your objects right after selection, before you copy them. Just hit Ctrl/Cmd G while they are selected. This way you can select them all with a single click the next time you need to. You'll have to enter the group to work on them (Ctrl/Cmd [), or else Ungroup them (Ctrl/Cmd U). Also, when moving walls, if you don't deselect the ?enable connected wall mode? option in the mode bar, the walls will stretch all over the place, and not move as one unit. A much better way to work in VW though is to do as Peter suggested, and create separate design layers for each floor, then copy your basement layer and paste in place (Ctrl/Cmd Alt/Opt V) on each corresponding layer. This way they will all be aligned on top of each other. Use classes and layers to organize the different parts (exterior walls, interior walls, doors, windows, etc). Use Viewports or Layer Links to view them all on one sheet. If you plan on ever doing any 3D modeling, this is definitely the way you'll want to do it. I would suggest reading through the manual and/or getting some training material. VectorWorks (in spite of what the advertising says) is a very complicated program and will take quite some time to grasp, especially if you?re coming from AutoCAD or Microstation.
  13. Did you have "project 2D objects" selected when you did your layer link (assuming you are using 2d polygons with linework/hatches and not using 3d polygons)? I would think that would work. If not, you may have to convert all your polys/linework to 3d polys (not sure if that will work with hatches).
  14. If you created the viewport from a view on a design layer, or just ran the "create viewport" command, it doesn't have a crop, it just sizes itself to the objects viewed or the perspective "boundary frame" (I'm not sure what it's called). To control the size of the viewport, double-click it, and select "crop" to edit, once inside the crop, simply draw a 2d rectangle to delineate the size and/or shape of the viewport. When you exit "crop" the viewport will take on the dimensions of the rectangle. If you don't want to see the rectangle, go back into "crop and set it's line weight to zero.
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