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HP Sauce

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Everything posted by HP Sauce

  1. We need to show a few control joints in a rendering we're doing, and they're not coming out quite right. Most look fine, but as you'll see from the attached picture they're a little hit & miss... Any ideas? Using HDRI Final Quality Render mode and we'd rather not have to switch to a custom mode just for this (that is, assuming final gather's "detail size" option would fix it). Attached are two pictures, one showing how they're modelled and another showing the finished product. Thanks for any help
  2. HP Sauce


    Despite still appearing rather flat, your example works a bloody treat Dave, thanks a lot. This texture plus a few 3d 'grass' symbols I've made produce a tidy result. PS I had tried copy/pasting the aforementioned 3d grass symbol multiple times but for some reason my computer didn't like rendering 6,000 copies of it... strange. Shame, as small patches of it made as tests looked excellent.
  3. Dave, thank you for the information. More cores seems the way forward.
  4. Currently our render station is taking far too long to do its job, so I'm hoping someone can estimate the speed improvements between the machines listed below or indeed suggest alternatives. Our 3D models generally weigh in at around 50-100mb, and are usually set up as a high-spec Custom Quality Renderworks with HDRI. Current spec:- VW2009, 32bit XP SP3 Single Core 2 Duo at 2.33ghz 4gb low speed ram 128mb Radeon x1550 Intended spec:- VW2009, OSX 10.5 Two Quad Core Xeons at 2.8ghz 4gb 800mhz ddr2 512mb GeForce 8800 (or Quadro FX type card if difference is worth the money) If anyone can estimate just how long will be cut off our render time from switching I'd appreciate it.
  5. HP Sauce


    What methods do you lot use for making realistic grass in a render? I've been toying with the idea of converting a stipple to mesh/3d polys, but wondered if anyone has a better solution.
  6. Mr Anderson, I was hoping that the road tool would be good enough that our bosses could see themselves using it. It's very rare for our sites not to contain Y-shaped roads, and to model these manually every time is too much hassle in the eyes of our elders. (I was expecting to be able to select two roads and CTRL/Apple+J them... ha). For this particular project it's simply a graphical matter, although must still look realistic when rendered. I've manually modelled the Y intersections and they look great, just take far too long.
  7. Try changing your layer's page setup to 2 pages horizontal, 1 page vertical (or vice versa), then print using the double-sided options from your printer's setup dialog.
  8. Pat: VW09 has just arrived. How on earth does the tool you mention work?
  9. Manually creating the roads as you suggest was indeed my backup plan, similar to what you suggest but using extrude-along-path to get the curb profile right. I realise it'll take forever to render but it'll look lovely. There will be some grading but this is just a proof of concept rendering for the time being, so we're not too bothered about that. VW09 is in the post - hopefully arriving in time for us to try that magic new command before the deadline, Pat.
  10. After searching through previous posts it appears creating roads in VW isn't quite as productive as the rest of the software... How would one go about modelling the attached site's roads in 3D - most notably where curves intersect? Preferably without creating overly-complicated meshes, extrude-along-path objects, or the use of additional software. Cheers
  11. Can either of these be created with the Window tool?
  12. The 800 PS is the exact same plotter we used to use, and have never had a problem with quality issues from OSX nor Windows. I would hope you've merely got the DPI set too low. You should only need to use "Best" print quality for photos/renderings etc. "Normal" should produce drawings with no pixellation/blurring.
  13. How does one go about setting these up correctly? Every time I create one I have to jump through hoops to get the view set. In example: I have a model on a Design Layer. I then create a Sheet Layer, and a Viewport with the DL as source. Every view (2D plan, Iso etc) apart from Perspective shows the model within the viewport's crop. When I switch to Perspective, I see nothing at all. After much mucking around, I can see the contents, but i'm skewed beyond belief. What's the vital step i'm missing here? Example & thanks attached.
  14. With a Ceiling Grid object selected, you can adjust the origin by grabbing the (only) smart point and moving it as desired. Don't double-click or you'll edit the polygon vertexes. Is that what you're after?
  15. Perhaps we're looking at this problem the wrong way then. The project we're using to test VW's prowess uses two different wall construction types, one for up to 2'6" elevation and another from 2'6" to 9'. We use PIOs to place doors and windows in the latter of the two walls, then planned to subtract the remaining opening from the 2'6" wall. Which obviously isn't kosher. How would one model such an occurrence whilst keeping in tune with a true BIM and the supplied VW tools? Cheers for the help.
  16. Is there any way to subtract from walls without them being converted to Solid Subtractions?
  17. Projection: Perspective Method: Export-to-PDF and the print dialog produce same results (blank).
  18. Oddly enough our office has been looking into this recently. Not paintballing but GPU vs CPU render times. Would we notice a vast (ie 50% minimum) increase in render speed if we swapped out our little Radeon x1550s for a Quadro class card?
  19. Thanks Chad. The intent is to produce BIM construction drawings as opposed to a rendering, and so using a texture as a workaround isn't very feasible. Otherwise sound idea.
  20. We're trying to brainstorm how best to set our drawing file system up, but can't quite get our head around SLVPs. Our theory was as follows:- Floor plans are created in their own drawing files, which are then referenced into other files to create elevations etc. Details are also drawn separately and referenced into the relevant drawing. One main "container" drawing file is created which basically serves as a "Sheet Set", referencing all the external plans and elevations etc to create the entire set of drawings. We had planned for this file to have nothing except a Cover Sheet design layer and a lot of SLVPs from the external plan/elevation drawings etc. ...This was all going lovely until we realised we can't reference external documents into SLVPs. Why is this - and what practices to other offices use? We usually have a good five to ten people working on the same project and so cannot rely on the single-drawing-containing-everything theory, unless there's something we're missing. Any help appreciated...
  21. I assumed as much... Shame. I suppose it's still much quicker than drawing it 2D but it's hiccups like this that make our "Move to BIM" proposition seem less appealing. Thanks for the help though.
  22. If a wall is comprised as follows (as an example):- Split face block up to 3ft elevation cmu/veneer from 3ft to 9ft elevation ...How would one create this using the wall tool - is it a case of having to make two separate walls or can i merge both of these types in to one for easy manipulation? Cheers
  23. Thanks Jim, Just to keep you in the loop:- Downloaded SP3, currently uninstalling and starting fresh with it.
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