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klinzey

Vectorworks, Inc Employee
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Posts posted by klinzey

  1. Yes, this is exactly what is happening.

    You need to apply a non-shadow casting texture to the object. This will allow light to pass through the object. You can use the "Default Instrument Texture" that ships with the spotlight symbols if you want a simple black texture. All the instrument symbols that ship with V12 have this texture applied to them.

    [ 03-14-2006, 12:24 PM: Message edited by: klinzey ]

  2. For the release of 12 we wanted to make sure the old title blocks translated to the new title block system, so the Spotlight title block exactly mathches the old title block.

    You will see additional spotlight title blocks in a future release, but we are encouracing people to create their own. One of them will conform to the New USITT standards. (If it is ever finalized.)

    I have about 6 different title blocks that I use depending on which type of project I am working on, and none of them look anything like the Spotlight title block or anything that I would ship as a default title block.

  3. VW seperates 2D and 3D. If you draw a rectangle it will remain in the 2D world in the same place when you cange to a 3D view. It will not move when you change prespective. If you extrude the rectange then it is 3D and will change prespective.

    Same thing with text, only you can't extrude text. In order to have text in 3D you have to convert the text to a polyline with the true type to polyline command then exturde.

  4. If the Gobo is made correctly you should be able to use the Field Angle to calculate the maximum size of the gobo.

    Dia=2*(distance*(Tan(Field Ang/2)))

    The image from most stock gobos will be silghtly smaller because they do not use the entire available area. In real life your image from a stock gobo will be ~90-95% of the theoritical maximum size.

  5. This titleblock is in use for all VW products, so we only have to fix one insted of the 3 that were available in the previous version.

    The default Spotlight title block should match the old Drawing Border (Spot) PIO. If you select the Spotlight Title block you should have the same functionality. The problem was that there was no flexibility in the drawing border. You could not place your logo, you have to live with the field names that existed, Show Name, Drawn By, Date,CAD File Name, and Reference???? What ever that was for.

    The V12 Spotlight title block is identical the the previous V11 title block in the layout.

    Make a copy of an existing title block symbol then modify and add to it.

    It's realy easy to use and you can do a lot more with it then was ever going to be possible with the previous version.

  6. What version are you using? There was a bug that if a symbol only contained another symbol, the instrument insertion tool thought it was a multi circuit instrument and handled the insertion incorrectly. If you place something else inside of the symbol besides another symbol it should work correctly. The problem has been fixed in the current shipping version.

    [ 03-06-2006, 02:12 PM: Message edited by: klinzey ]

  7. The VW light source and the beam should be drawn to the same location. There was a bug in 12.0 when the document was in metric units that may cause the VW light and the draw beam to be drawn in different locations. This should be fixed by 12.0.1.

  8. Look up "Creating a Custom Title Block" in the online help. It will guide you throught the process of creating the title block and show you how to set up the text linked to record for the symbol so the fields in the OIP will work correctly.

    Basically you amke a symbol of your title block and then use the text linked to record comand to automate the process.

  9. I have not heard of this probelm before. I would contact tech support directly at tech@nemetschek.net They may be able to help you resolve your problem or determine if it is a Mac 10.4.5 problem.

  10. It is probably in an invisable class.

    3.5Q-6 symbol name looks like an imported symbol from the dxf. (The import appends -# to duplicate symbols names)

    The way to find it is to turn all clares and classes on, set the document to show/snap/modify others for layers and classes, then do a custom selection. Select only objects whose "Symbol" "is" "3.5Q-6" then check including components of "Symbols" "Plug-in Objects"

    The symbol name should be in the RB, but if thres is an instance anywhere in the document this should find it and select it.

    Kevin

  11. I think you are seeing the same peoblem. If the dialog contains a next and back button, then there are mutiple selected instruments, and you may not be changing the data on the one you have selected on the active layer.

    In every case I tried the info in the dialog and the info in the OIP was the same when I only had one instrument selected, and there was no Next and Back button in the dialog.

    Kevin

    P.S. Tech support has been swamped with calls. I don't usually look a a problem till tech support has a chance, otherwise I would have any time to fix the bugs or develop new features.

    [ 02-21-2006, 04:25 PM: Message edited by: klinzey ]

  12. Jim

    I just got the file. You do have a mutiple selection. There is another light selected on the other layer(Lighting), the next and back buttons in the dialog only appear when there are mutiple instruments selected. When you change the data, it changes the one on the other layer. When you edit another light, you are still looking at the data for the instrument in the other layer. Deselect the instrument in the other layer and you should see the results you expect.

    This is still a bug that needs to be fixed, but you should still be able to use everything if you just make sure all the lighting instruments that are not currently on an editable layer are deselected.

    Kevin

  13. The drapes are numbs surfaces. You may need to adjust the attributes of the source texture.

    If all else fails, you can ungroup the drape and apply the texture directly to the nurbs surface.

    Kevin

  14. I'm still not seeing the problem. I tried it on bothe Mac and Windows. Sent the file to Tech@nemetschek.net and put it to may attention and I'll take a look at it, but I can't think of anything what would be causing this problem unless you have mutiple instruments selected when you are editing them.

    Kevin

  15. Once I have a file that demonstrates the problem I will take a look at it.

    There was a calss of bugs dealing with mirrored instruments that was fixed recently, but nothing was done to adress this one problem, although it may have been fixed in the process, but I can't duplicate the problem on a file that I create.

    There is almost no chance of getting a special mirror duplicate tool. The goal has been to consilidate tool fuctionality, and not have a special tool for operating on differnt objects. If there is a problem with mirroring, then the existing mirror duplicate tool needs to be fixed.

    Discussions on this can get lost at the bottom of the list. The only way to know that a problem is being looked at is to submit the problem to tech support or bugsubmit.

  16. The people that redesigned the workspaces, designed them from the perspective of a new user. Things in the new workspace are grouped in more logical places where a user would expect to find them and not under a single menu.

    Everything is still there. There is a table in the help that will let you know where commands are currently located to help you get use to the new layout.

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