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klinzey

Vectorworks, Inc Employee
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Posts posted by klinzey

  1. Two different lights. Layer ambient still works the same in 2009.

    "Default lighting is added by Vectorworks for the basic visibility of rendered objects. For a more realistic rendering, one or more light sources can be added to the drawing. The addition of a light source automatically hides the default lighting scheme, so that the scene is not overly bright.

    The brightness and color of objects in shadow are affected by the layer?s ambient light setting."

    The default light source created by VW is more of a directional light source then the ambient layer light.

  2. Something is casting a shadow. Fast renderworks does not use shadows which is wht it works.

    Depending on which version of VW you are using the origin of the light may be at the insertion point of the object, behind the chord of the truss.

    Your symbols may not have a non-shadow casting testure applied to them. (Default Instrument Texture)

    Those are the first tow things to check then you just need to see what else is blocking the light.

  3. The behavior of the lighting device changed significantly since 12.5. In 2008 and beyond ever lighting device has a renderable light inside of the lighting device. In 12.5 you had to manually insert lights and Gobo Projectors in order to render a light in VW. Since VW sees lights in the document, it turns off the automatic light because there are other lights. This causes the texture to look different. If you place an area light or light the objects the textures will render correctly.

    It looks like the problem with the image prop is related to the ESP Vision exporter and Quicktime. Even with QT 7.2 there are still some textures that do not export. ESP Vision is working on the problem.

  4. The textures do not change, the lighting changes.

    When you insert a lighting device into the document you are placing a light source and the automatic lighting created by Vectorworks is automatically turned off, so you will hae to turn a light on or place your own area light. (There is no way to prevent this.)

    The problem with textures not exporting to ESP Vision is due to ESP Vision requiring a newer version of Quicktime than Vectorworks. See ESP Vision Forums

    If the textures assigned the the objects change, that's a problem that I have not seen.

  5. All the lights used in the lighting devices are shown in the visualization pallette. You can set the properties there.

    You can also select a lighting device and right clitk on it, select "edit light..." to access the properties of the light.

  6. Try creating a Label Legend from scratch. When you edit the layout make sure everything looks right. Make sure the labels are inside of the lareg rectangle, that the bounding box of the symbol does not appeat too large etc.

    You can also try creating the LL in a new blank document and importing it into your document.

    Also, make sure you are using "Assign legend to instrument", it resets some of thestored info.

    Only other thing to check is that your origin is somewhere reasonable.

  7. There is a simple trick to adding user fields to the light info record.

    If you edit the "Light Info Record" and add a field that matches a field in the lighting device, the lighting device will automatically pull the information from the record as the default.

    So if you add "User Field 1" to the light info record the information will automatically appear in the "User Field 1" of the lighting device.

    One caution with this you need to update all your light info records with the new fields or you will get the warning "This record exists, do you want to ...." evry time you import a symbol with different record fields.

    Also you can customize the user fields of the lighting device, so if you open the plug-in editor and change the alternative name of "User Field 1" to "Voltage" and the "Light info Record" contains a field "Voltage" the information will be transfered.

    In earlier versions of Spotlight it looked at mutiple records, but this created major problems when both records contained the same field names, so operating with mutiple records had to be eliminated.

  8. Since it renders the light but no color there are a few more things to check.

    Make sure nothing is blocking the light. When you render in fast Renderworks or with certain options in Custom Renderworks certain objects will not cast a shadow.

    Often the piper or the floor will block the light.

    Is the instrument from the Spotlight Library or it is one you created?

    Make sure your lighting device has a solid fill and pen.

    (This problem has been fixed in 2009.)

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