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Vectorworks, Inc Employee
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Posts posted by klinzey

  1. It would be best if contact technical support to help us reproduce the issue because there are several ways to create and assign focus points.

    If you don't have time to contact support on the phone please describe in more detail how you are creating the focus points and assigning the focus.

    Are you using the regular menu, the tool, the context menu?

    Also what OS are you running?


  2. The issue you are having with the title blocks is a very common one. It has to do with the way you set the attributes on the text when you create it. Please consult the Vectorworks help for the details.

    Creating a Custom Title Block

    "The title block geometry (pen color, pen style, and line thickness) and text (font, style, and color) can either inherit the sheet border attributes, or retain those attributes as created. The “By Class” setting in the Attributes palette indicates that the attributes should be inherited from the sheet border. If an attribute is not set to “By Class,” then its original setting is retained."

    The table in the help explains it more.

  3. In Spotlight the "perform complete export on exit" will automatically uncheck itself every time. "On Exit" is NOT exiting the Vectorworks application, it is on exit of the preference dialog.

    The option should not remain checked, it is a one time option within the dialog.

    "perform complete export on exit" will automatically be selected if the data exchange is turned on and there is no xml file present.

  4. The question and answer was a little confusing to me too so I talked to tech support.

    It appears that the user ran the "Lighting Symbol Maintenance" command can clicked "Remove Unused".

    This is designed to remove the record information from lights not currently used in the document. The user is presented a confirmation dialog detailing what will happen if they click OK.

    No corruption, no naming restrictions.

  5. Also be sure you are not running with developer mode turned on. Because you are compiling the plug-in every time you will get extra events. With developer mode turned on you will often see problems with multiple selection and pop-up because the VS event messaging can only handle a singe message per reset.

  6. OpenGL does not pay any attention to those options in the texture.

    The reason you are seeing a shadow in the OpenGL rendering is that the light is set to cast a shadow.

    The geometry in the lighting device surrounding the light has a non shadow casting texture applied but it's only going to work in Renderworks modes because OpenGL does not understand the attribute of the texture.

    OpenGL understands shadows but it does not understand transparency well. The body of the instrument is a shadow for the light source.

    As the manual states you must use a Renderworks mode to render a lighting device.

    Plus OpenGL is limited to 8 lighting sources so it does not to a lot of good for lighting design work.

  7. Take a look at the folder structure in ...\Libraries\Objects - Entertainment Lighting\

    At the top level you will see folder names ending with "$". The "$" indicates that the folder contains files that should be displayed as separate groups.

    Inside the folder are several files, each file will display as a subgroup in the control.

    You can place your resources in \Libraries\Objects - Entertainment Lighting\ or in your default folder.

  8. The VL3000 probably has a texture applied to it in order for it to render correctly. When you are rendering you are seeing the texture and not the fill color.

    You will need to either edit the existing texture or create and apply a new texture.

  9. You will not be able to do it in the instrument summary but you can count them in a worksheet.

    When you make the worksheet criteria check the option to "Search in plug-in objects". Depending on how you made the lighting position you will also need to check "Search in symbols"

    Your criteria should look something like

    =DATABASE((INOBJECT & (T=SYMBOL) & ((S='B Type 8''') | (S='B Type 4'''))))

  10. We have identified an issue with nested symbols. It's an issue with all nested symbols.

    For some reason the reference to the nested symbol get broken sometimes when you import sub-folders folder containing nested symbols.

    If you just import symbol(s) with a nested symbol there are no issues.

    Saving and opening the file will delete the bad reference when the file is validated to prevent the crash but the nested symbol instances will be missing.

    You should see a fix to prevent the crash in a future service pack and we are investigating why the nested symbol is being lost during the import in the first place.

  11. Are you using stock instruments or custom instruments.

    The most common problem is that the geometry of the instrument symbol does not have the correct texture applied.

    The texture must NOT have the option to cast shadows checked.

    If you are still using the "Default Instrument Texture" you can try importing a fresh copy from the resource file and see if that solves the issue.

  12. You are not going to be able to put a divider but you can place the universe and address next to each other.

    In the Label Legend place the universe and right align the text. Place the U Address and left align the text.

    You can create a container to place with the universe number to use as a separator.

    • Like 1

  13. Vectorworks keeps the universe, address within the universe, and the global (overall) address separate.

    With automatic universe turned on you can only enter the global address and Vectorworks will calculate the universe and the address within the universe.

    We always display them as separate data fields and you can not input using universe/address and have Vectorworks calculate the the information.

  14. You want to use CreateSymbolDisplayControl() to generate a preview image. You can't simply display a preview of the PIO automatically, you will have to generate the geometry to display in the symbol display control. It's simple as long as you have your object designed correctly.

    CreateImageControl2() will just allow you to place a predefined image in the dialog.


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