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klinzey

Vectorworks, Inc Employee
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Posts posted by klinzey


  1. The video format should be a simple avi file. [YUV format using the  DV Video, MPEG-4 (XVID) codec]

     

    We texture map the video based on how the image is texture mapped to the object, so the image you use in Vectorworks should be the same size as your video.

    Vision does not allow you to do any texture mapping so it all has to be done in Vectorworks.

     

    The "Vision 2017 Demo" in the "Demo Documents" folder contains a sample using a video file if you want to take a look at a working example.

    It uses the firecinepak_xvid.avi found in \textures\scene\ folder.


  2. The problem is likely your source image. Just like a real gobo, your source image needs to fit within the circle generated by the light.

    It's a little hard to tell because your image is also a rectangle but if you look you will see that your missing areas are clipped by the circular light.

    The overall image must be square.

    We recommend a 2"x2" square with black filled to the edge and then a slightly smaller circular area for the image area.

    Image Area.jpg

    A lot of gobo shift would work but you will then start to see light bleed around the gobo image.


  3. You have to specify a Vectorworks texture.

    Specifying a dds, jpg etc. image files will not work.

    If the Vectorworks texture does not already exist you can use the Create Gobo Texture command to create one from the image.

     

    P.S. dds files are obsolete and not supported by Vision on Vectorworks. dds files are automatically replace with jpg by Vision.


  4. The "Lighting Device" is a generic term.

    We use the term "Lighting Instrument" to reference a "Lighting Device" when the "Device Type" is set to something other then "Accessory" or "Static Accessory".

     

    There are certain behaviors that do not apply to a "Lighting Device" when the "Device Type" is set to "Accessory" or "Static Accessory", certain behaviors that apply to "Lighting Instruments" and certain behaviors that apply to all "Lighting Devices" no matter the "Device Type" setting.

     

    We need and easy to indicate this distinction in the manual without having to specify "Device Type" every time.

    The terms are similar but there is a slight difference where each is used.

    • Like 1

  5. Please let us know if this works for you. I talked to the engineers from HES this afternoon and they are having mixed results.

    A clean install of the Hog4 PC after installing Vision has always fixed the problem for us but it's not always working from them.

    If you still have problems I may have one of our engineers contact you to further isolate the issue.


  6. Labels automatically adjust their position based on the bounding box of the symbol, they are not positioned relative to the other labels.

    A label placed 6" in front of the fixture in the layout, it will always appear 6" in front of the fixture.

    This keeps the label in front of the fixture if your fixture is 6" long or 6' long.

    Since the bounding box for your moving light is larger the labels are further apart than your conventional fixture.


  7. It's now built into the application; you just need to run the command to enable it.

     

    For the debug menu:         EnableDebugMenu;
    For dialog builder:              EnableDialogBuilder;

     

    • Like 1

  8. The only time we have been able to reproduce the issue is when sending a file from Vectorworks to Vision with fixtures that have been rotated but not been focused in Vectorworks.

    For conventional fixtures Vision rotates the head of the fixture 90 degrees by default when sent from Vectorworks if it's not focused. Once saved to a .v3s and reopened there  is no default rotation and the fixture may point a different direction if it has not been focused.

    This is the only reproducible case we have found and will be working on a fix for the issue.

 

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