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    Spring Green, WI, USA

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  1. They are actually 3D contours, so I don't think that would work. Thanks for the suggestion!
  2. I have a building that I've started to design, and I have contours that I've imported from a survey. How do I orient them correctly to each other when the building walls are not running north-south and east-west? If I rotate the building, it will be difficult to draw straight walls, so it seems like I'd want to rotate the contours instead so that the building is oriented correctly on my site. Does that sound right?
  3. Never mind - I quit and restarted Vectorworks, and the problem seems to have resolved itself. I should have tried that first!
  4. When I open my drawing, everything is invisible. If I drag a rectangle across the screen, the object info palette says that there are objects selected, but I can't see them. All of my classes and layers are turned on, and the classes and layers are set to "show/snap/modify others". Only this particular file seems to be affected; other files are displaying normally. In Vectorworks preferences I tried setting the background to black, but nothing happened.
  5. The "Black and White Only" box was checked in document preferences. I unchecked it, and that fixed that problem. Thanks! However, now I have a different problem. When I use hidden line as my foreground render, my doors and windows are outlined in blue instead of black. In the past, the "black and white only" box would be checked in the document preferences but unchecked in the viewport, and the hidden line foreground rendering would be all in black.
  6. Thank you for the suggestion. I looked, and the "black and white only" box is not checked. I tried checking it and unchecking it, but it made no difference.
  7. the "image effects" button wasn't on in the OIP
  8. Thanks for the suggestion. I tried restarting twice, but it didn't help.
  9. I'm trying Vectworks 2020 for the first time today. I used VW 2020 to open a file originally started in VW 2019. When I created a new viewport with final quality renderworks, the viewport ended up being rendered in grayscale. As it was processing, it showed the correct colors, but when the rendering was complete, it was in black, gray and white. The colors are showing correctly when I view the layers from which the viewport is made.
  10. Thanks for the suggestions. I tried both, but they didn't work. However, in the process I discovered that I could use the "Edit 3D Wall Hole Component" command on the window unit to do what I want.
  11. I'd like to create windows that have trim on the exterior but use drywall returns instead of trim on the inside. If I create a window that way, there's a gap between the window frame and the wall when you look at the window from inside the house. Is there a way to fill in that space so it looks like a seamless drywall return?
  12. Is there an easy way to create bay windows, other than creating faceted walls and inserting individual window units into them? Thanks.
  13. That did the trick. Thank you SO much! It was driving me crazy.
  14. It used to be that when I annotated a viewport, it would stay rendered in whatever rendering style I chose for that viewport. Now when I try to annotate a viewport, it reverts to wireframe, which makes it extremely difficult to add hatch patterns to my elevations. Has anyone else encountered this? Did I accidentally change a setting that caused that to happen? I'm using Vectorworks 2014 and OSX 10.9.4
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