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Dieter @ DWorks

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Everything posted by Dieter @ DWorks

  1. Not exactly, this info is used for new design layer, so they are just defaults. Although I also think it would be better if it is linked, but I think it will be very hard to implement...
  2. You should be able to override the classes in the design layer viewport which references the other drawing, unless you reference another viewport (viewport in viewport) So you can only override the classes in a viewport from objects directly referenced. See if this is the case.
  3. That's becoming less and less the case though. As we move into 3D model exchange inaccuracies in the model become more of a problem. I don't mind simplified modelling. What I have a problem with is inaccurate modelling. I never said it can be inaccurate. What I mean is that it doesn't always have to be detailed.
  4. Cool! But not doable or realistic for every place on earth.
  5. For what it's worth, you can draw the stair without the railing and use the railing tool instead, I do it almost all the time, and it works perfect. Keep in mind that your drawings are just a representation of the real thing, so as long as all parties understand what it is and how it needs to be build, it's ok.
  6. VW does not have live sections, though the section vp can be updated to reflect any changes made in your model. For the fills of walls, you can override classes in your viewport, which then are viewport specific. This is faster then drawing them in you annotations, they even update with the model. Though your objects will be set by class for it's attributes, but that's a general rule you need to use always to get all out of VW.
  7. I did that once and if I can remember correctly, you can set the line fill to none or you can hide lines like a polyline.
  8. Hi, have you subscribed to the mailing list yet? You'll get much faster answers through there, as many developer aren't always on this forum.
  9. I think this is a great wish! The whole group can stay as it is now, but just make it so we can join walls to the walls in the group. This will not break the group thing, but could be confusing to the user I guess.
  10. This is because walls that overlap can't be connected to the same other wall. What you could do in this example is splitting up the wall horizontally: - So you have the bottom part of the bay window and the normal walls, to be able to bound the floor to them. - So you have the top part of the normal walls and the 'beam' kind of wall, to be able to bound your ceiling to it. (This works better for spaces too) If you don't use bounded floors and ceilings, or you don't mind adding/subtracting surface of your bounded slabs, you can do: - Create the space without the bay window. - Make a symbol for the bay window and insert that into the wall. Walls that overlap at junctions always behave strange, as they will try to connect automatically. So keep them at separate layers, or just group them.
  11. Did you follow my guide completely? From what I can see in the pictures, the wall components are joined to the wrong ones. It is very important to do these right. These joins aren't workarounds. I know it's not always easy to see how you must do it, but the couple of last releases of VW, it has become so much easier and so much better, also a lot more user friendly. You just have to keep in mind that you first have to join the walls as a whole, and then, if VW doesn't automatically joins the components correctly, you have to do component joins. I guess the help should include some vids on these joins to make it more clear how you can do them. If it doesn't work, then send me the file.
  12. Well, the trim should be done by the window, but it's not. I find this a bug, so please submit it. For now, you could: - Create a symbol out of the window and create the trim yourself. - Use an auto-hybrid to draw the trim, so that you can use it in 3D and plan view. - Just use 3D stuff to draw the trim on a special 3D layer, which you only show in 3D exterior views. In this layer, all 3D stuff you add to correct the views are drawn. (Also different wall colors can be done here.) - ... The quickest way is probably the last one, unless the window repeats a lot, then I would go for the symbol solution.
  13. Well, I love wall joins. (And I want things to be as perfect as possible!)
  14. That you don't have a clean wall join is not because of joins, not directly. You will get a line in hidden line where wall components end diagonal. So knowing this, sometimes you will just have to edit a wall component join to have it squared.
  15. your second picture is good, you only need to add some other wall component joins now. You will have to t-join the components of your outer wall that are diagonal at end to the beamed wall. If you then do the same with the components of the other outer wall to the beam, they will perfectly come together. (Not at my office now, but if you can't get it to work, I'll try to make some sort of step guide tonight or tomorrow...)
  16. The purge command also purges other things that are used, especially things used in wall styles....
  17. The problem with this method, at least with regarding to the floor, is that you end up with gaps where the doors are. Vectorworks doesn't understand under doorways the floor should continue, not the wall. For this, I just add the part under the door to the floor. I know it's extra work, but for better than other things and you don't have the things like you are experiencing in your section viewports. (and takeoffs are more correct)
  18. There are different ways you could do this: 1. If you can, split your walls horizontally. This is the easiest way for the joins, but can't always be done. 2. Split your walls vertically where needed. So one wall you normally draw in one piece will be sliced in different pieces, so you can better join other walls like your 'beam' like wall you have. This is more difficult for joins, but VW2013 and up can surely handle them. though you will need to get comfortable with component joins. 3. Other methods involve hybrid symbols, auto-hybrids, ... and are only for when the first two don't work. This is done with the second method (and floors and ceilings will still be boundable): (The left bottom picture shows the different walls. And yes, the component joins are that good now. For the normal wall joins, start with an L and a T join, then go for the components in top 3d view.) (PS: the reason I'm less here is because I'm now working as a developer instead of cad manager, but I still do cad management for my own business.)
  19. If they are not bound to each other, then this is normal.
  20. Sorry Vincent, but in the latest version of VW, there is no need anymore for this 'workaround'. You just need to connect the walls by an L and T join first. Then you can connect the components as VW will not connect them correct default. It may take some rejoins of wall components, but it works, and doesn't break other things like floors bound to those walls.
  21. Well, that's an easy one! 1. Create the vertical wall from 2 components, making it look like one. 2. The other walls (horizontal) can be 1 wall or multiple walls. 3. Create a T connection between the walls. 4. Make sure the component connections are correct. 5. It will now be correct in both plan and 3D view. Doesn't seem to work anymore in VW2014! Did work for me in previous versions....
  22. how many windows appear in the take-off, then? rob For the second window, you also can just use a hybrid symbol. Sure but then you can't change the sizes of both at the same time..... True, but currently in VW, you have to decide which workaround is best for what you want the have out of it. If you don't want data extracted out of the drawing for takeoffs, you have a lot of to choose, if you need it, not that many chooses.
  23. I have a user folder in my personal library which I redirect VW to instead of the default user folder. With each version, this is the way my preferences are kept. So I think you just have to copy your user folder. Some things may be deprecated, others new. But VW should deal with them.
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