Jump to content

MaxStudio

Member
  • Posts

    319
  • Joined

  • Last visited

Posts posted by MaxStudio

  1. 38 minutes ago, Peter Vandewalle said:

    If scripts get useless, mostly it's just a few lines that need to be updated.

    Vectorworks isn't planning to stop Vectorscript or Python support, half of their plugins are Vectorscript...

     

    I guess more of the problem stems from the fact that I do Architecture for a living and not coding/scripting.  A lot of time was put into writing my past scripts.  My entire office used them and relies on them.  Time was something I had when I was younger now not so much.  I don't have the time to go analyze my old code.   That's really why I don't want to veer to far from the standard marionette nodes.

     

    Thanks Again

  2. 16 minutes ago, Peter Vandewalle said:

    In 2022, a lot more is possible with Marionette.

    And you can still organise 10 parameters en 2016... I guess the idea was that when you needed more parameters, you'd better script in Python or Vectorscript.

     

    I guess it's possible to create my own python node, although, I don't trust that vectorworks will continue to support vectorscript or python.  I previously have put a lot of time into my own scripts which have been rendered useless after version 2016.  And this is the main reason I want to stick to their provided marionette nodes and also why I'm disappointed that marionette didn't offer more in the beginning.

     

    Lets hope they continue to provide support for marionette and python in the future.

  3. 13 minutes ago, Peter Vandewalle said:

    That could be a version issue. Marionette was pretty new in 2016.

     

    Yes if that is the case it is disappointing.  I just wish they had Marionette a little more polished before releasing it.  Organization is a huge part of coding or scripting.  I hope they eventually have a better way to organize and create drop downs in the OIP.

     

    If they haven't gotten it done by 2022 since 2016 that is very unfortunate.

    • Sad 1
  4. 1 minute ago, MaxStudio said:

    729230633_ScreenShot2022-07-18at9_43_34AM.thumb.png.f2d220337b012ba8633c4f5922af50e7.png

     

    Same error?

    Ok so i've been playing around more with the numbers in the beginning.  At the moment if I use "01" it gives an error.  If I use only a single digit  "1" or "2" it seems to work.  If I use "11" I also get an error.

  5. 10 minutes ago, sbarrett said:

    @MaxStudio Make sure that there aren't any other characters in the name like "-" or "/", only numbers and letters. I can't remember if spaces could be used in 2016 or if it had to be underscores.

    Can I use spaces in the naming?  Or does that cause an issue also?

  6. 19 hours ago, Pat Stanford said:

    I believe you have to shift the location of the nodes in the drawing. I believe it runs from top left to bottom right. I am not certain if it goes right or down first.

    I've tried adjusting the locations and have been unsuccessful in reordering.  I wonder if has anything to do with the order the node is added to the overall script.

    I am working on 2016.  I am curious if in the newer versions of vectorworks this issue has been resolved or made easier to organize the OIP.

  7. 19 hours ago, Peter Vandewalle said:

    Just put a number in front of the parameter names. The Marionette object will only show the parameter name without the leading numbers.

    the parameters will show in the numbers order.

    01Width > Width

     

    I have tried that but I get a syntax error any time I add a number in the beginning.

  8. Every Marionette node object I create seems to list the inputs in a random order in the Object Info Palette.  Is there a way to reorder the listed inputs in the Object Info Palette?  Is it possible to group certain items?

    My office is still on Vectorworks 2016.

     

    See the attached image.

    OIP.png.3a8ce95dec28c61d323f680f60ca51fc.png

    • Like 1
  9. i'm a little late to the convo but I'm still using vectorworks 2016

    Try this:

    1. Create a trimmed opening for the overall width of the opening (this will be the door that cuts the hole in the wall)
    2. Create a second door that will be the actual operating door (change the jamb depth to 1", change the interior and exterior trim depth to 1" and the trim width to 3")
    3. Duplicate the operable door and change the width to the size of your sidelight
    4. Line it up with the trim of the operable door (created in step 2)
    5. Remove the interior and exterior trim, remove the hardware
    6. Set the opening rotation to 0 degrees and
    7. Set the L/R Stile Width to 1-1/2"
    8. Duplicate this "sidelight" and move it to the other side of the operable door  (created in step 2)
    9. Group the operable and 2 sidelights

    You should now have the following:

    1 trimmed opening that will cut the hole for your full door 

    a group containing

    1 operable door

    2 sidelights

     

    Place the trimmed opening in the location you want the door and then align the center of the group with your trimmed opening

     

    now you can set the operable door on the schedule and call out the sidelights

    you can now add transoms over each door/sidelight

    if you want 1 transom over the full door then add it to the trimmed opening

    if you add a transom you may want to increase the size of the Mullion depth so it overlaps the top trim of the operable door

    if you want to add a threshold add it to the trimmed opening

     

    It's not perfect but better than the default tool and I think it is better than using a door and 2 windows.

     

    Cheers!

     

     

     

     

  10. So I've been playing around with this more and I've come up with a solution that seems to work.  It is best to have a class that is hidden when in plan view and visible  when in elevation or perspective view.  Once the portion of the wall below the roof was drawn, on the 2nd floor walls layer, I needed to offset the bottom of the wall.  (the tricky part, for me, was that I needed to get the entire wall below the roof) so I offset the bottom about 36" and only made the wall height 6".  I then fit the wall object to the roof object and it made the proper connection.  I then needed to return the bottom of the wall to it's original position. (I wasn't sure how the model  would handle this because the original bottom position of the wall was above the lowest portion of my roof intersection.)    It worked and I'm happy but I guess there is no other way around the hidden class.

    Photo 4.png

  11. I draw my existing conditions  and use 2d symbols for things like sinks, vanities, etc...  The symbol is originally created on the 'None" class.   I set the symbol line type to "by class" but when I move it to the demo class the line type doesn't change.  In order to get the line type to change I have to enter the symbol and change the line type of each of the objects contained within the symbol to "by class" and put all of those objects within the symbol on the demolition class.  That will work although, it then changes all of my existing symbols (which are not to be on the demolition plan).  How do you accomplish this without having to create a new demolition symbol for each symbol? 

     

    Thanks,

    Derek

  12. Hello,

     

    I'm looking for the best practice for the following situation.  I have two different sidings on the exterior of the house (clapboard on the first floor and shingle on the second floor)

    There is a portion of the second floor shingle wall that is below a first floor roof.  I do not want this portion of the wall to show up on the second floor plan. (see photo 1-I added the dotted lines to show the first floor wall below the roof)  In my attached image (photo 2) you can see that I fit the first floor walls to the roof object.  Unfortunately, that leaves me with clapboard siding in an area where there should be shingle siding.  

     

    My current solution is to create a second hidden class that reflects the properties of the second floor walls.  I keep the class 'on' in elevation and perspective views but 'off' on plan views.

     

    Is there a better solution or easier solution to this problem?

     

    bonus question.  I have two roofs that line up on the inner corner but do not connect on the outer corner any solutions?  (see photo 3)

     

    And thank you for your help

     

    Derek

    PHOTO 1.png

    PHOTO 2.png

    PHOTO 3.png

  13. Hi Everyone,

     

    Using Vectorworks 2016 on Mac.

     

    Quick Question.  I extruded an object from the right viewport.  Unfortunately, now when I texture the object, the top and bottom are considered the "sides" and the sides are considered the "top & bottom". Is there a way to reorient the axis of an extruded object so that I can make the sides the top and bottom and the top and bottom the sides?

     

    Thanks!

  14. I know there is probably an easy answer to this question but, I just can't seem to figure it out.  I have a custom triple double-hung window that I have created with the Vectorworks window tool.  The center window is 40" wide and the side windows are 18" wide.  I want 3 vertical muntin bars in the center window and 1 vertical muntin bar in the side windows but, it seems I can only have one or the other.  (Either 3 vertical bars in all windows or only 1 vertical bar in all windows).  What am I missing?

     

    Thanks

    Derek

  15. I'm trying to create a box bay with a window.  I've created the box bay using walls and offset the base of the walls to the appropriate height. unfortunately, once I offset the base of the box bay walls a hole remains  in the main wall of the house.  What is the best way to go about creating a box bay like this?

     

    Thanks,

    Derek

    5e41b691d43c76379659ddb7d2832750.jpg

    BOXBAY.png

×
×
  • Create New...