So say I wanted to use clapboard siding on the walls and wood shingles on the roof. Do you use renderworks to create these textures? Or do you actually build the textures as 3d shapes on the given surfaces (i'm sure that would be nice when it came time to do building sections, and it'd look good when it came time to do elevations, but i assume it would take a while)? The only hesitation I have with using a renderworks texture is that if it does plot well, I'm pretty sure it won't blueprint well. We still use blueprints to make most of our copies for clients and I'm afraid a rendered texture will come out as one big blob, or at least a bit too dark to be readable. What have been your experiences? Call me old fashioned, but I like the look of a nicely rendered line drawing of a house with appropriate use of different line thicknesses.
Thanks for your responses btw. They are greatly appreciated.