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Joel Riehl

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Everything posted by Joel Riehl

  1. Alrighty then. Thanks Christiaan.
  2. Does the door tool offer a single-leaf configuration for a 2-way swinging door of the sort you might have between the serving area and the kitchen of a restaurant? I'm not seeing it. I see the 2-leaf variant.
  3. Thanks guys (and Google). I just ran into the same thing.
  4. Sorry - I know this is probably pretty basic - but how do I get a door to insert into a wall (make an opening) instead of just sitting on top of it? This applies by extension to other objects such as windows, plumbing fixtures, etc., but the current problem is a door. They usually do it by default, but not this time, and I can't locate where to change the setting. Appreciate your help.
  5. Well, I made sure that my objects are all centered around the 0,0 point. No outlying objects that I can detect. I even deleted any classes that I didn't created, and any objects that may have been on them. There is nothing more than 20 meters away from point 0,0 that I have any way of detecting. I drew new walls and tried the same thing. New walls still the wrong color.
  6. Benson, thanks for the suggestions. I think you are on the right track. I noticed this issue of objects seeming to be tied to something very very far away. Also, trying to create objects - even a simple line - in a plan or elevation view, you never know what they are snapping to.
  7. I cut and pasted the objects into a new file. It is better ..... but still not nearly ready for prime time: - I picked 2 different pantone colors, pink and green, for 2 different walls. It shows them their respective colors in the OIP, but both pink in the rendering. - I assigned laminate colors to some casework. These were working in last night's OpenGL rendering actually - but tonight, no dice. Not in OpenGL, not in Renderworks. - I put a "decal" of a mural on a wall. It is only showing 3/4 of the image. Literally like you divided the wall into 4 squares and omitted the lower left one. The image itself is square, and I specified the wall size for the image size. Please don't tell me I'm going to have to spend my modest profit hiring someone to do the rendering for me.
  8. Ok I find myself over my head here once again. I placed the locus, and it showed as being located at x= 417,300, y=-657,780 (units are millimeters) - and yet, as I said, it shows within my drawing space as indicated by the grey border. Nevertheless, I tried moving the whole works to the vicinity of 0,0. I then went to View\Set 3D View. When I did this, the screen went blank. So, I zoomed way back out until I saw something. When I zoomed in on the 3D view I had just set up, it was back in the same area as before - not where I had moved the objects to. It had the same rendering problems. Nothing with renderworks. Render DON'T works. Background information: This is being drawn in a file into which I imported an AutoCAD file for a shopping center in China - so, heaven knows what the set-up issues are that are going on here.
  9. The objects are centered in the drawing space (as indicated by the sheet). The drawing goes just beyond the boundaries of the sheet, but really has very few objects. It does have some furniture, doors, and windows, from the resource library, some materials assigned, and 3 or 4 imported graphic files applied as finishes. I'll try the restart. VW 2011 has been crashing every 3 or 4 days on me. I have had more crashes in the 5 weeks since I upgraded and went to an Intel machine than I had during the previous 6 years. Also, the type of rendering I'm trying to do I have done successfully in a different file.
  10. Am working a 3D model of a project. I applied materials and set some lighting objects. Whether working in the design layer perspective view, or with a viewport, when I go to render, anything labeled "renderworks" is not working. At all. It doesn't do anything. Just leaves me with the wire frame. The non-renderworks rendering modes are more or less going, but not a single one of them with satisfactory results. Open GL is kinda ok, but gets all the materials wrong, and completely screws up colored surfaces, rendering them black, with some kind of electronic rainbow noise on them (off white is what I was hoping for). Setting aside for the moment the OpenGL issue - why am I getting zero renderworks? Too much data? Wrong working plane setting (last night's bugaboo)?
  11. 2011. I'm afraid you'll have to walk me through the creation of the 3d poly. Thank you.
  12. I am trying to bend a pipe in 3 dimensions. It bends as seen in the x,y, plane, then turns down in the x,z, plane. I tried "extrude along path", but was unable to make a 3d polyline to use as a path. I then tried to create 2 objects and join them - even with a simple miter, I was unable to do this. What is the most direct method for making this 3d pipe extrusion?
  13. Thanks much guys. That clears up a lot for me.
  14. I am not familiar how to use these. I created flooring patterns for a project - in several different "groups". When I went to the sheet layer, one of them was invisible. I went back to the design layer, and it was there. When I selected all the pieces (which were drawn in one sitting, in the same "environment") the "Plane" button on the object info dialog box shows blank. If I pick the toggle, I get 2 choices: layer plane or screen plane. If I select either of these, half my lines disappear. If I select any individual object in this group of objects, the toggle reads "3d". I am assuming my objects are up off the 'Z' plane, but not co-planar with each other. Can somebody give me the reader's digest what is going on here, and what do these settings do for me? (Besides messing me up and bewildering me at the moment)
  15. I figured out the visibility of the light object - that is a preference to have them show on the working screen. They don't print out that way. But I toggled the preference off because I find it distracting. Thank you for the info on color texture.
  16. Let me throw one more in here: The object i am trying to render is a somewhat complex 3d object, composed of different parts. One of the parts is a light object - a flat rectangle forming the glowing backs of some cubicles subtracted out of a foreground object. So, when I render the object (final quality renderworks) the outline of the light object shows in the rendering through the foreground object. [edit] never mind. I see it doesn't print. I get it. Still need to know how to get Benjamin Moore (or Pantone) colors though.
  17. Basic question: I have created a 3d object, by extruding a rectangle and subtracting certain volumes from it. The only way I know to assign a material to it is through the render tab on the object info palette. The texture button comes with a certain number of pre-loaded textures from which to select. Somewhere, I read that any pantone or Benjamin Moore colors can be assigned to an object, and that the finish can be manipulated: gloss, matte, etc. - but I can't find a clue in my materials how to do this. How do I create new textures to assign to objects?
  18. Here's another question - just to raise the bar: My stair is an 'L' shaped stair - but it is not a 90^ angle, but rather 85.4. Is there a trick for that, or am I on my own at that point?
  19. Renaming the class "Stair" to "Stairways" - that was the ticket. Thanks !
  20. Every other tool button on the "building shell" palette seems to be working - as well as all the general ones - but when I hit the stair button, it does not highlight, and whatever tool I was using previously stays active. Anybody else have this problem - or any idea what it might be?
  21. Agree with Rossford. The colors used to map to line thicknesses in the old pen plotters - so I see it as something vestigial of that. Certainly AutoCAD users are still all about the colors. There are a few layers that I assign colors to, but generally I choose to work in black lines against a white background in Vectorworks. If I want to isolate a layer or a class, I do it with the view controls. If I want to isolate some assemblage of objects, I group them and work in the group. Just my preferences.
  22. Ok, I got ahold of tech support today (after gnashing my teeth for 4 days). It appears I was a bit ignorant about what constitutes a "network". I always assumed that a network involved a server of some sort. Evidently, my wireless router and a few computers in the house with "airport" turned on constitute a network. Therefore, VW 2009 and 2011 were not pinging NNA headquarters. They were pinging my old computer. (Not sure why this was never an issue before - but one mystery at a time please). Taking tech's advice, I turned off every machine in the house to "reset" the "network", then re-started. This seemed to solve the problem. re. the issue of 2009 drawings crashing 2011, haven't worked all the way through this yet, but both 2009 and 2011 have patches available (SP5 and SP2 respectively) that I downloaded, so we'll see if that fixes it. Thanks again for advice all.
  23. Gideon, I'm not that technically savvy. Can you give me an idea how to do this? Hopefully I can get Vectorworks to take care of this when they come back from their 3-day weekend. I have only downloaded 9 on the one machine (which also has 10.5, 11.5, and 12 on it - those three had been happily coexisting all these years). I only was given 1 seat of 2009 - as a stopgap for my pre-Intel machine. It came free with the 2-seat upgrade to 2011.
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