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Stephan Moenninghoff

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Posts posted by Stephan Moenninghoff


  1. Hi all,

    I have just posted a video preview of interiorcad 2018 here: 

    Keep the comments coming. Thanks for your input!


  2. Hi, @willofmaine, you can get around this by scaling the entire network by the quotient between the former and current layer scale i.e. copy/paste from 1:10 to 1:50 -> scale by factor of 5. For the reverse, scale by 0.2. HTH

    As for disconnected wires - this happens to me and I have just reported a bug. Let's see if they can get it fixed.


  3. 3 minutes ago, jeandm said:

    I see, I misinterpreted your intention! I'll do some more digging.

    OK, good luck! I think what we need is the "Extract 3D" tool's function with planar set as an option but there seems to be no node doing that. I have no idea if this could be scripted by hand.

    • Like 1

  4. 7 minutes ago, jeandm said:

    Hey,

    It's dirty but it works if you input enough accuracy... For some reason it says that it returns as many POLYs as the number of vertices, but in the group there is only one... Go figure

    NURBS TO 2D POLY.vwx

     

    Hi @jeandm thanks for trying. What you are converting is a NUBS *curve*. In my example, I'm trying to convert a NURBS *surface* to polygon/polyline. I tried your node and it yields no result for a NURBS surface. I guess we'll have to wait for an official way to do this... 


  5. On 31.8.2017 at 3:09 PM, JimW said:

    That's likely something built into the OS that the NAS is using, never seen Windows do that. A lot of the cheaper NAS solutions (and honestly, some of the expensive ones too) have really lame versions of Linux running underneath that cause compatibility problems.

     

    Ok the problem was some Umlauts (ä,ü,ö). According to the customer, some wrong fonts were set on the NAS (whatever that means). Using file names without Umlauts works around the problem.


  6. I have a customer who has just installed a QNAP NAS and he is having problems opening VWX files. Apparently, errors occur when opening files stored on the NAS through VWX but also after files get copied back to the local drive. Recently, one file has appeared with the suffix "(encode conflict)" on the local machine. I wonder if this suffix was added by VWX or by the NAS' OS or by Windows?

    59a7ce1b836ea_Encodeconflict.png.de2d89b6161b7be3b2c58544e72c6df1.png


  7. 25 minutes ago, the frog said:

    hello

    Maybe it’s because of the bug inside the covert to poly node see

     

    convert to polygon doesn't work in marionette object

    Hmm.. looks like a different issue but who knows.

    BTW it looks like the forum is breaking the links when copying and pasting. Your hyperlink comes up dead.


  8. 32 minutes ago, Marissa Farrell said:

    @Pat Stanford & @Stephan Moenninghoff

     

    I've been through all of those functions and unfortunately I still haven't figured it out.

    The locations returned all appear to be on the layer plane instead of in their 3D location projected to the screen. I don't think the function Pat mentioned takes the Z value into account, and I've struggled to find anything that can help offset that (which is why I was playing with the Layer Ref functions)

    OK, thanks, Marissa. I was just looking for a quick and dirty Marionette to fix a user problem. We'll probably have to code this properly in the SDK. Labelling parts in a drawing. Always a challenge :-)


  9. 7 hours ago, Alan Woodwell said:

    As yo move the object you would need to have the screen plane object reposition itself.

    Hi Alan, yes, that will be the next step, or, ideally, I want this to work inside the annotation space of viewports. Your example works but it converts text to polyline in the process. I understand why you need to do this. Text somehow cannot be moved in z. This was part of my problem.

    @Pat Stanfordthanks for mentioning the VS function. Maybe this will do what I need. I'll have to play with it.


  10. 6 hours ago, Alan Woodwell said:

    @Stephan MoenninghoffHi, This network places text on screen plane or Layer Plane. Hope this helps?

    001.vwx

    Capture.JPG

    Hi Alan,

    Thanks for the help.

    I cannot download your file - the link is broken. Just to clarify: I am not having problems placing text on the screen plane or on the layer plane. The Set Planar Reference node takes care of that. What I cannot do is place text on a point on the screen plane that is a projection of a 3D point.


  11. 1 minute ago, Marissa Farrell said:

    I do believe, however I haven't tested, that you can use the Move node to move the text to a 3D location. It would still exist on the layer plane, though, instead of the screen plane (if that even works)

     

    Thanks Marissa, but unfortunately, it doesn't seem to work. (In theory, I am doing that already by feeding pCenter into the text's position). But I have tried move also. To no avail.


  12. Is there a way to obtain screen x/y co-ordinates of 3D points or loci? I want to place text objects at the centre of 3D objects but in screen plane. I can find the objects' centre and I can place a 3D Locus there, no problem. Now I want to either place a text object in 3D or on the screen plane but where the centre point of the 3D object is. Here's a fake result:

     

     598dc7dd58ea9_Bildschirmfoto2017-08-11um17_05_49.png.a44c12ad8df0f318bfbc246cfb3b3d1a.png

     

    I want this to run as an executable Marionette, not as an object because I'm looking for a specific object type in the current layer to be labelled.

    I cannot seem to find a node that will return the screen plane co-ordinates of a 3D point. Also, there seems to be no way to move a text object to a specified location in 3D space.

     

    598dca17bc34d_Bildschirmfoto2017-08-11um17_15_22.png.e3b50a79c36f4931f365a38c09b99412.png


  13. Hi @Nico VindevogelI'll post a new project when I have it ready, still working on it. In the mean time, do this: Just hook the separator up anywhere in the network, I don't think its position matters. I have wired it to a node near the end though so it does not get lost in the network. Combined with the right sorting (see above) you should pretty much get the result I had. HTH.


  14. Could the slider be modified to accept its min, max and default values from input ports? Let's assume I wanted to set the amount of an element in a list by slider. In that case I would need to get the list length for its maximum and default values. If anyone can help me I would be most grateful. I promise to learn Python one day. All this Marionette wiring is keeping me off it, I guess :-). 


  15. I had assumed that the "Split List" node will split a list at a given index. I have used this node before with simple lists and it worked as advertised. Now I'm trying to split a zipped list and I'm finding that the split is not carried out at the specified index. It seems the list is split at the previous, unzipped index.

     

    This is the list to split (at index 15):

     

     

      Number of Items: 30

      [0]  = [(525.1999999999999, 0, 187), [182.71333333333334, 73]]

      [1]  = [(0, 0, 0), [174.82333333333332, 97]]

      [2]  = [(707.9133333333333, 0, 151), [151.42333333333332, 69]]

      [3]  = [(525.1999999999999, 0, 0), [182.71333333333334, 107]]

      [4]  = [(347.33666666666664, 0, 272), [177.86333333333332, 105]]

      [5]  = [(0, 0, 97), [174.82333333333332, 82]]

      [6]  = [(174.82333333333332, 0, 133), [172.51333333333332, 56]]

      [7]  = [(707.9133333333333, 0, 88), [151.42333333333332, 63]]

      [8]  = [(707.9133333333333, 0, 220), [151.42333333333332, 105]]

      [9]  = [(174.82333333333332, 0, 242), [172.51333333333332, 82]]

      [10] = [(0, 0, 179), [174.82333333333332, 105]]

      [11] = [(859.3366666666666, 0, 204), [140.66333333333333, 69]]

      [12] = [(859.3366666666666, 0, 0), [140.66333333333333, 103]]

      [13] = [(525.1999999999999, 0, 107), [182.71333333333334, 80]]

      [14] = [(174.82333333333332, 0, 67), [172.51333333333332, 66]]

      [15] = [(707.9133333333333, 0, 325), [151.42333333333332, 67]]

      [16] = [(347.33666666666664, 0, 76), [177.86333333333332, 70]]

      [17] = [(859.3366666666666, 0, 103), [140.66333333333333, 101]]

      [18] = [(347.33666666666664, 0, 0), [177.86333333333332, 76]]

      [19] = [(0, 0, 284), [174.82333333333332, 80]]

      [20] = [(525.1999999999999, 0, 330), [182.71333333333334, 80]]

      [21] = [(707.9133333333333, 0, 0), [151.42333333333332, 88]]

      [22] = [(525.1999999999999, 0, 260), [182.71333333333334, 70]]

      [23] = [(859.3366666666666, 0, 273), [140.66333333333333, 52]]

      [24] = [(859.3366666666666, 0, 325), [140.66333333333333, 91]]

      [25] = [(347.33666666666664, 0, 146), [177.86333333333332, 72]]

      [26] = [(174.82333333333332, 0, 0), [172.51333333333332, 67]]

      [27] = [(347.33666666666664, 0, 218), [177.86333333333332, 54]]

      [28] = [(0, 0, 364), [174.82333333333332, 97]]

      [29] = [(174.82333333333332, 0, 189), [172.51333333333332, 53]]

     

    This is the first list:

     

     

      Number of Items: 60

      [0]  = (525.1999999999999, 0, 187)

      [1]  = [182.71333333333334, 73]

      [2]  = (0, 0, 0)

      [3]  = [174.82333333333332, 97]

      [4]  = (707.9133333333333, 0, 151)

      [5]  = [151.42333333333332, 69]

      [6]  = (525.1999999999999, 0, 0)

      [7]  = [182.71333333333334, 107]

      [8]  = (347.33666666666664, 0, 272)

      [9]  = [177.86333333333332, 105]

      [10] = (0, 0, 97)

      [11] = [174.82333333333332, 82]

      [12] = (174.82333333333332, 0, 133)

      [13] = [172.51333333333332, 56]

      [14] = (707.9133333333333, 0, 88)

      [15] = [151.42333333333332, 63]

      [16] = (707.9133333333333, 0, 220)

      [17] = [151.42333333333332, 105]

      [18] = (174.82333333333332, 0, 242)

      [19] = [172.51333333333332, 82]

      [20] = (0, 0, 179)

      [21] = [174.82333333333332, 105]

      [22] = (859.3366666666666, 0, 204)

      [23] = [140.66333333333333, 69]

      [24] = (859.3366666666666, 0, 0)

      [25] = [140.66333333333333, 103]

      [26] = (525.1999999999999, 0, 107)

      [27] = [182.71333333333334, 80]

      [28] = (174.82333333333332, 0, 67)

      [29] = [172.51333333333332, 66]

      [30] = (707.9133333333333, 0, 325)

      [31] = [151.42333333333332, 67]

      [32] = (347.33666666666664, 0, 76)

      [33] = [177.86333333333332, 70]

      [34] = (859.3366666666666, 0, 103)

      [35] = [140.66333333333333, 101]

      [36] = (347.33666666666664, 0, 0)

      [37] = [177.86333333333332, 76]

      [38] = (0, 0, 284)

      [39] = [174.82333333333332, 80]

      [40] = (525.1999999999999, 0, 330)

      [41] = [182.71333333333334, 80]

      [42] = (707.9133333333333, 0, 0)

      [43] = [151.42333333333332, 88]

      [44] = (525.1999999999999, 0, 260)

      [45] = [182.71333333333334, 70]

      [46] = (859.3366666666666, 0, 273)

      [47] = [140.66333333333333, 52]

      [48] = (859.3366666666666, 0, 325)

      [49] = [140.66333333333333, 91]

      [50] = (347.33666666666664, 0, 146)

      [51] = [177.86333333333332, 72]

      [52] = (174.82333333333332, 0, 0)

      [53] = [172.51333333333332, 67]

      [54] = (347.33666666666664, 0, 218)

      [55] = [177.86333333333332, 54]

      [56] = (0, 0, 364)

      [57] = [174.82333333333332, 97]

      [58] = (174.82333333333332, 0, 189)

      [59] = [172.51333333333332, 53]

     

    Is this the correct behaviour?


  16. 13 hours ago, the frog said:

    hello

    I looked at your book script more than impressive; you do know how to use the lists.

     

    About the Marionette object, I am using the symbols to move faster.

     

    I transform my Marionette object into a parametric symbol and this is what I use in the plans. Of course first I make a symbol of the script (thanks webinar) and this is what I put in my plan. If I know I have to move the object often, I copy an ungroup the object (loosing the Marionette properties), and make a symbol, not parametric of course, with the same name. This is the object I move until I find its place. I wait to change the properties until the last moment or if I know I wont move it again. Then I replace by the parametric symbol and ungroup it to transform it again into a parametric object.

     

    I seems a long journey for a little result, but when you have time for a coffee between each move because 20 marionette objects are moving in a zoom, it worth the gymnastic.

     

     

    Thanks, I'll try that. Actually, it is not only moving/duplicating the Marionettes that is taking a long time but also placing them as red symbols in the first place. I have logged a bug with Vectorworks. Let's see if there is a solution.

 

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