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Stephan Moenninghoff

Vectorworks, Inc Employee
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Everything posted by Stephan Moenninghoff

  1. I had to chase a bug which would send VWX into an infinite loop when coat hangers were turned on. It turned out to be the coat hanger symbol itself. I have replaced it with a new one. it is working now. Enjoy!
  2. Sorry, my bad. I should have said 'Reset' or 'Update' Those are the terms used for this ('Reset on Move' or 'Update' Button.)
  3. No trouble at all! 1. Yes. You can tell your Marionette to do whatever you want it to. (Always remember that you may need to regenerate it though!) 2. Not for me to say.
  4. Even if I did, it has nothing to do with how VWX implements anything 🙂
  5. The VWX event system does not notify CSG solids of changes to Symbols that are part of a boolean operation. I think this is the issue.
  6. I know the feeling, Markus! 🙂
  7. I would use a Subdivision. Iteration level 0. Then, connect the edges with the Add Edge mode. Should always be triangles (in my example I didn't make sure I had triangles. It's just to show you what I mean). It is very quick and efficient.
  8. That's my advice as well. Very good point! Has this become slower? I had to wait longer than I remembered when I did my last fairly substantial project. Your tiling object must have been horrendous!
  9. Ok, thanks for confirming! Seems to require SP3 then.
  10. @m.graf did you try this on a German version? I am getting Python errors. No problem on the US version, SP3.
  11. @m.graf there is another nifty bit in there: Results are moved further out towards the edge, the smaller a slice gets. If I didn't do that, all values would get placed at the same distance to the centre of the pie - regardless of pie width.
  12. The other failsafe is to convert a value of "-1" (which is returned for "There is nothing there") to actually nothing because -1 will otherwise mess with the last slice in the pie chart.
  13. There are two failsafes there. One is for empty groups because they crash VWX. Bugreport imminent 🙂
  14. Version 1.0.2

    155 downloads

    This Marionette converts worksheet data to pie diagrams. Features: Draws at scale 1:1 (with document units) to be used on both Sheet Layers and Design Layers Adjust font size Choose your own font Move labels outside if slices become too narrow Backfill values Auto-calculate percentage values Highlight results Switch between a pie chart and a ring diagram Use original object fills in chart or override by using automatic colours Auto-fill objects with 'None' fill
  15. Totally. I'll get in touch in May (too busy before that.. 🙄). Will you be at the Design Summit?
  16. Sorry I don't understand. Do you want the last symbol placed only when you enter 50' and not for any other length?
  17. You need to add one here. I think that does it. I haven't tested it much but it worked with your suppplied file.
  18. Sure. Use the move node or feed what comes out of the "Get Point on Poly" (at the p port) into a "get xy" node. perform your additions to the x and y coordinates and feed that back into a point 2 node. That's your new coordinate.
  19. The Symbol node takes a point input. Just replace the locus node with the symbol node and reference your symbol.
  20. @Pat Stanford it may be worth noting that you cannot convert a line to a polygon without adding a third vertex. This is totally logical to old VWX dinosaurs but may not be for newbies. @Aneesh Carvalho other than that, what Pat says. That method will give you the first point on the polygon only so you need to use some more nodes to get the others. Something like this works: Name the polygon (bottom of the Object Info Palette) and use that as a criteria in the "Objs by Crit" node to identify the object that you want the Marionette to act on. Note that the polygon has three vertices, so it looks like a line but is, in fact, a polygon.
  21. Yeah. Unfortunately, there is no node for that but I may file a VE 🙂
  22. That worked. Create a drape surface. U and V iteration = 100. Name it "test2". Run the Marionette. Adjust level of embedding by changing the insertion point of the symbol and the rotation values in the Marionette. Ungroup. Reference a different symbol and repeat. Delete the symbol instances that are outside the icing and those that collide with others. Max. 10 minutes clean-up work. You could try and expand the Marionette to go looking for symbols that are placed too closely to others but it's hardly worth the effort, I don't think. Sprinkle v 2.0.vwx
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