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Stephan Moenninghoff

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Posts posted by Stephan Moenninghoff

  1. Hi Zeno,

    a lot of attention to detail. Nice job. Love the radiator and A/C unit. 

    Just a few comments:

    • The floor texture is a bit too small. It shows tiling. I would try and use a larger image to avoid that effect. I have attached one as an example.free-texture-travertine-stone-modern-architecture-seierseier_4356821425_o.thumb.jpg.a8314f21e27cbb8049195a7b678a5375.jpg
    • In a modern scene, I would not necessarily use so many antique books. Plus, the "Conversation Lexicon" you chose only has 6 or 7 books. It gets repeated and that's not its intended purpose. I would use the Penguin or paperback books perhaps.
    • The Encyclopaedia Britannica similarly only has 13 volumes. It is unlikely that duplicate copies would be used.
    • The three framed images you have on the hallway wall are exactly the same. They are also in an unusual place - very close to the corner. I understand why you placed them there - because you did not want them to be obscured but that is exactly what makes them look a tad unnatural in their place.
    • The book shelf needs some more sides. It would never hold up with all the books in it. The shelf would simply bend.
    • The lamp next to the TV could do with some backlighting to allow some light through. Here is an example for you: https://www.dropbox.com/s/cq7o4s1yet3j6d6/Point Lights.vwx?dl=0
    • Avoid repeating elements. There are some green spheres on the kitchen top and some identical books on the lounge table. Those are a giveaway :-)
    • The scene is very yellow. perhaps use some cooler shades for ambient lighting?

    Sounds like a lot of criticism but your work is very good and you are doing a lot of things right. There is really not much wrong with this scene. Keep up the great work!

    • Like 1

  2. 3 hours ago, dollymama94 said:


    Hello Stephan,

    Please excuse my lack of knowledge.  I have been using VWX on a Mac for years for public projects and only recently I have started taking on residential work.  As you know the VWX's cabinet library is not adequate for laying out and modeling a residential kitchen.  So I have requested a demo of  interior xs. I have downloaded it and installed it under Applications.  So how do I access it when I am working on a floor plan?

    I have never installed extensions so hence my difficulty. I would appreciate any help you may give me.  Thank you for your time!


    If you have installed interiorcad or interior xs correctly, it is immediately available in VWX. You may have to switch workspaces though. Go to Tools -> Workspaces and find the interiorcad /interior xs workspace. Does that help?

  3. 45 minutes ago, JimW said:

    If you're using one of the 13,2 Macbook Pros, close Vectorworks then throw away this file:

    /Applications/Vectorworks 2018/Renderworks/resource/libs/osx/mesa/libosmesa.dylib

    Empty the trash, restart the machine and then retry Renderworks.


    Jim, I have never seen this happen on a Mac system. It is invariably Windows systems and we had this happen a lot with 2017. We have just migrated our interiorcad users to 2018 and it is starting to happen again. I have a set of REDIST executables that sometimes fix the problem but not always. I have attached them here. Not sure if this helps because this is not a reliable fix.


  4. We had this a lot in 2017, now the first support call has occurred for v 2018: Renderworks is not available or missing from the application altogether. Can anyone throw some light on the cause and, more importantly, how to repair a missing or corrupt Renderworks?

    Symptoms are

    • No Renderworks commands in the render menu
    • Cannot assign materials
    • Textures missing in Resource Manager


  5. 1 minute ago, Hans-Olav said:

    Got an update today : 

    „This seems to be due to dimensions with bad constraints, where the dimensions are in or attached to a space object. For some reason one of the constraints is getting deleted “

    Thanks for letting me know!

  6. Hi everyone,

    I have a customer whose VWX crashes whenever he tries to open a file using the "Open" dialog. He is on a PC. I had the same issue on my Mac a few years ago and I ended up reinstalling the entire OS to resolve this condition. Since this is an extremely rare occurrence I wonder if anyone has ever come across a similar thing and (hopefully) knows a better way than reinstalling the OS :-|


  7. On 1.9.2017 at 4:15 PM, JimW said:

    1) Vectorworks is built to function almost identically for both Mac and Windows.

    2) It isn't possible to assign more than a few engineers to work on the overall UI concurrently.
    3) No one can quickly agree on what would be better and what would be worse, just that change is needed. 


    As the guy who designs most of Vectorworks' icons, I would like to add my 2c to the discussion. First of all: I agree, those icons are too colourful and not up to date. Bear in mind they were developed ten years ago and even with new icons, I must stick to the overall design. We did explore some toned down and flat versions during development of the Resource Browser but decided that consistency trumps design in this case.




    As to Jim's comments I would like to add the following:



    As for point 1, I know it is hard to get this right. We develop an ERP system based on ACI 4D and it is cross-platform and we had to redesign some UI-Elements (like tabs) to get a similar UX for both platforms.We started 3 years ago to rebuild the application and we changed over 500 dialogs, thousands of controls and hundreds of icons. And we had to endure some flame-wars both internally and with change-loathing customers. We have not finished this task (about 80% are done, now we're into the second 80%) but I would not ever go back.

    In Vectorworks, the disparities between its Mac and Windows versions could perhaps be mitigated by 

    • using the same palette docking system
    • using the same type of tabs (especially document tabs)
    • using the same modifier keys (using <alt> on Mac and <ctrl> on Windows makes switching platforms a nightmare. Muscle memory is a powerful thing...)

    But, obviously, I agree that a unified, custom-built interface for both platforms would be the grand solution (here's looking at you, Adobe).


    As for point 2. I know. We only had 3 engineers for our task. We developed a design scheme and everyone involved had to adhere to it. Once we had everything up and running, things started to fall into place. It was I who brought it up. And I faced the same reservations and preconceptions as the ones you mention. Trust me:

    You will never have enough people to redesign UI. It is either in your DNA to do this right from the start or you never will. It is not a finished task either. You need to stay on top of things. Re-evaluate, question current solutions, redesign and re-implement.


    It is in Vectorworks' DNA to develop and maintain functions. To make the program stable and reliable. There is even some really good screen feedback (smart cursor, overlays for Working Planes, rotation tool, some Parasolid on-screen stuff, that's really, really good).

    However, It is not in Vectorworks' DNA to develop consistent and beautiful dialogs (including the OIP, the Mode Bar and the View Bar), heck, there is not even a framework in place to design pixel-perfect dialogs via the SDK.

    Look at this dialog, how many UI-Disasters do you see?



    • The dialog has sliders for Angle and Opacity but not for Blur and Offset.
    • Elements in the dialog are not spaced or aligned in any recognizable fashion. 
    • The labels "Angle" and "Offset" are not aligned with their input control.
    • For Angle, the input control is before the slider, for Opacity, it is after.


    That's just plain and simple bread-and-butter design standards. That's not UX, that's UI (read: self respect).

    In terms of UX, you would look at this in a different way, that is:

    What do you have to do in order to add a drop shadow to an element?

    1. Find the tiny icon in the Attribute palette.
    2. Find the even tinier ellipsis next to it and understand that this is where you can change the drop shadow. Once you have succeeded, 
    3. Change Values for Offset, Angle and Blur.
    4. Press "Preview" repeatedly to see the result. (Even the OpenGL and Ambient Lighting dialogs are now responsive...)

    And then, you may still fail because the Drop Shadow Quick Pref has been disabled for the document.


    Let's disregard that for the moment and look at the UI thing again: You state that redesigning VWX's UI is a daunting task to accomplish. You are right. But what I am trying to say is: It's not getting any easier by waiting. New interfaces are introduced with each new version. Without a designer to develop and execute some design guidelines, new disasters are bound to happen.


    Lastly, your third point. Let me paraphrase it. What you are saying is  "We'll never agree on a design". Ha, I know. That's the hard part. It is incredibly difficult to agree on a design but there are methods to still get it right. In the end, someone has to develop it and stand by it. Look at Adobe. Their interfaces aren't cutting edge or mega-trendy but they are functional and, frankly, a joy to use. Because they care. It's in their DNA. I know what you are about to say (or think).


    "Yes, but Adobe have so many engineers for the task".


    This is the standard excuse for not caring about UI. You will never do anything about it if you believe that. (excuse my candidness, I know that you personally care a lot, @JimW). I'm just saying: That's the same excuse I was faced with at my company and I had started to believe it myself until I decided I could not bear looking at this can of worms any more.


    So, please 

    Get a Designer!

    • Like 2

  8. Creating Marionettes with a lot of options is currently hard because none of the controls can be made available dynamically.

    This is where I had hoped the valve node would help.

    I have made this simple script to demonstrate what I am after.

    As you can see, disabling "Option 2" does not disable "Set Colour 2". 

    I wonder if this is being considered as a future option?

    Bildschirmfoto 2017-11-30 um 08.51.02.png

    Bildschirmfoto 2017-11-30 um 08.50.31.png

  9. If you don't want to alter the popup node, this setup is helpful and I use it a lot now:

    The "Any" node receives your values. In my case it is textures so I have entered: 

    ['Box-1', 'Box-2', 'Box-3', 'Box-4', 'Box-5', 'Box-6', 'Box-7', 'Box-8', 'Box-9', 'Box-10', 'Box-11', 'Box-12', 'Box-13']

    In your case it's values, so you don't need the quotation marks.




  10. Hey @ZenoI just stumbled upon this post and could not help noticing that row of books in your image. If you ever need to place different styles of books on a shelf, here's a Marionette I made for just this purpose. I have just updated it so it can be freely copied and pasted between files (VWX 2018 only, though). Feel free to download and use it. I would love to see some renderings using the books :-)


  11. Hi all,

    I have just updated the books.


    What's new:

    • All books are now contained within the object. You can freely copy and paste the books from file to file without issue
    • Only available for Vectorworks 2018


    Known Issues

    • Please allow for the Marionette to regenerate when you make a change for the first time after pasting/duplicating. Subsequent changes will run fast for the same object but with each new copy that process starts again.
    • Currently, all parameters are set to default values after each regeneration. I will update this once this has been resolved.



  12. Interesting. Have you tried using the Rotate node instead of "Set 3D Rotation"? I think you don't actually need to find the symbol centre either, the rotate node will rotate the symbol about its centre if no rotation pivot is provided.


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