Jump to content

Stephan Moenninghoff

Member
  • Content Count

    468
  • Joined

  • Last visited

Posts posted by Stephan Moenninghoff


  1. After some major refactoring (actually, a rewrite), the network has become more elegant and much smaller. Modifying the points before they are fed into the polygon proves much faster and more manageable. Now, it's also easier to add more options (movement of vertices along the x axis?). And since the "Set 2D vertex" node is now redundant, the whole Marionette works as an object.

    1952482740_WallPanel.thumb.gif.bb056892cf0cabd9e4c67c4f80fbd377.gif

     

    image.thumb.png.bf7b87319d401b2b1c084f658d1191fd.png

    Array-IT2.vwx

    • Like 1

  2. Added some numbering and introduced a second random parameter. Now, each of the four vertices is randomly moved in y direction. It's actually something I needed as well so you're in luck 🙂. I have filed a bug about the object node not playing nice with the "Set 2D Vertex" node so once that's fixed this will be quite a fun object to play with.

    image.thumb.png.a6080980246b1a5facbd5d26e0f5f311.png

     

    image.thumb.png.2a67f37e12896459f7614bc0305a1f22.png

    Array-IT1.vwx

    • Like 2

  3. I've actually done it. It doesn't convert to an object node. The "Set 2D Vertex" node fails inside the object node. @Marissa Farrell can you confirm?

    @mickcullinan you need to pick the offset values out of a list of random values and apply those offsets to the vertices in each poly. Looks a bit messy because I was not able to enter more than one value for the "Set 2D Vertex" node. I think that is actually supposed to work. I suppose you want the top and bottom rows to remain flat on the outside. The "Remove At" node is good for picking every nth value. Careful if you have more offset values than polygons because the last poly will receive the last value in the list. Better to strip the excess ones using "Split List" (although that's kinda hacky).

    This can probably be done more elegantly but it works.

    image.thumb.png.27da1dcd1bd325b62bf2db1c6445868a.pngimage.thumb.png.a616ff3aa2be89cadafbaa755e037da9.png

    Array.vwx


  4. You will need to find a way to align those vertices if you want to make an object from this Marionette network. Those vertices are going to realign. The offset fed into the index port of the Split List node is likely going to be different for different polylines.

    • Like 1

  5. You were on the right track. I don't think you need to do much sorting because the duplicates are all created in order. You need to target the relevant circles' indices. Each index is a poly vertex. Try the "every other" node.


  6. JFYI interiorcad has an SVG export for 3D parts. Here's the "V" in interiorcad and as an SVG-file. The SVG has the routing contours inside the pockets, that's why the V is striped. We usually need it to export graphical information of 3D parts to third party software, in case it is needed.

    Bildschirmfoto 2019-03-01 um 16.25.06.png

    %22V%22.vwx

    Bauteil1_Haupt.svg.zip

    • Like 1

  7. One more word on this: if two resources/files/plug-ins with the same name exist in both your user folder and your WGF, VWX will first pull resources from your user folder, then your WGF. So, you need to make sure that you save new template files, resources or plug-ins to the WGF and delete those files from your user folder. 


  8. Do not put your user folder in the DropBox. It will mess up activation and cause other issues. Use a workgroup folder for what you want. I have the same setup and sync all my settings, templates and other VWX-related resources in the WGF, which lives in my DropBox. It works flawlessly. HTH.

     

    • Like 1

  9. I really like having the Valve but I needs it to be smarter.

    1. Could an option be added that portions of networks joining after the Valve are not affected? The Valve currently disables too much and could be used much more often if this was possible:
      Valve.thumb.png.8c2539244e679c4be8258b0f9fb7fe80.png
      In this case I want the dialog to pop up only if the valve before it has been enabled. Currently, the Valve kills my entire network downstram of it. Is that necessary?
    2. Could the Valve please also disable controls in the OIP? If a control comes after a Valve, this would be an elegant way of hiding it. 

    Thank you!

    • Like 3

  10. On 12/3/2018 at 4:16 PM, Jim Wilson said:

    I am still looking for reports of this happening in 2019 SP2 specifically. If it is still happening in 2018 SP5.1, there is a CHANCE it could be fixed for SP6 but only if we can identify what the issue actually was, and if it isn't tied to the Cinerender engine version which can't be upgraded in 2018.

    @Jim Wilson I think it's gone. I haven't seen it since SP2. Thanks!

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...