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Stephan Moenninghoff

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Everything posted by Stephan Moenninghoff

  1. Kevin, I have to challenge your solution. Your short lines are 751.253. Thats not correct. 🙂
  2. Yes, I get it. The clip cube is a visibility thing. That's sometimes counter-intuitive as you would expect objects that are hidden to behave like they are hidden and not be affected by selection. I cannot imagine dealing with point clouds without the clip cube but I share your view on how it should behave.
  3. Have you tried the Isolate Points button in the OIP? That gets rid of unwanted points for you.
  4. Hmm... maybe @Marissa Farrell should have a look and confirm it's a bug.
  5. You mean they disconnect and reconnect to a different input port?
  6. You need Set Entity Matrix to get this to work. I had a similar thing the other week which I just remembered where 2D circles had to be stacked to create a 3D routing contour: Matrix Rotation.vwx
  7. @STA check your network again. I had a quick look - when I alt-drag your Marionette to make a copy, the new object gets corrupted. I'm not saying there is not a bug also (I had a similar thing happening with the "Set 2D Vertex" node in wrapped objects) but I would first try and fix the network. HTH
  8. Hi Tamsin, I have now posted a DropBox link. Upload is terminated with unknown error (-200). I have included some lever arch files in the embedded library of symbols.
  9. I don't think this was ever true for the Marionette section. Books 2.2 have 331.1MB, Books 2.3 have 337.8MB. My guess is something broke somewhere on the way.
  10. I don't think that works with the Marionette download system. I have no idea how large the other Marionettes are but maybe I have just hit the ceiling.
  11. I was about to upload a new version of my Books Marionette, containing some lever-arch file symbols but the upload was cancelled with an error. Is there a limit to file sizes? Thanks.
  12. I suppose some more swapping of columns is necessary to make the offset more uneven 😁
  13. After some major refactoring (actually, a rewrite), the network has become more elegant and much smaller. Modifying the points before they are fed into the polygon proves much faster and more manageable. Now, it's also easier to add more options (movement of vertices along the x axis?). And since the "Set 2D vertex" node is now redundant, the whole Marionette works as an object. Array-IT2.vwx
  14. Added some numbering and introduced a second random parameter. Now, each of the four vertices is randomly moved in y direction. It's actually something I needed as well so you're in luck 🙂. I have filed a bug about the object node not playing nice with the "Set 2D Vertex" node so once that's fixed this will be quite a fun object to play with. Array-IT1.vwx
  15. I've actually done it. It doesn't convert to an object node. The "Set 2D Vertex" node fails inside the object node. @Marissa Farrell can you confirm? @mickcullinan you need to pick the offset values out of a list of random values and apply those offsets to the vertices in each poly. Looks a bit messy because I was not able to enter more than one value for the "Set 2D Vertex" node. I think that is actually supposed to work. I suppose you want the top and bottom rows to remain flat on the outside. The "Remove At" node is good for picking every nth value. Careful if you have more offset values than polygons because the last poly will receive the last value in the list. Better to strip the excess ones using "Split List" (although that's kinda hacky). This can probably be done more elegantly but it works. Array.vwx
  16. @mickcullinan You need to make an array first and then modify the points. Can you work off this? Convert the rects to polys and apply your point modifications. Set the Mix2 to "Cross reference". Array.vwx
  17. Try undocking the object info palette. It's a knows issue. You running Mojave?
  18. Hi everyone, I have a strange behaviour on a customer's computer with strong flickering and a display like this: Graphics card is Radeon. Has anyone seen/solved this before? Thanks!
  19. As a flat workpiece? Extract surface and pray it's a single axis curve. If it is, go to Model -> 3D Powerpack -> Unfold Surface.
  20. You need to make it predictable!
  21. You will need to find a way to align those vertices if you want to make an object from this Marionette network. Those vertices are going to realign. The offset fed into the index port of the Split List node is likely going to be different for different polylines.
  22. Oh, come on, you've done it. Just work on the reordering of those vertices. Very minimal, nice marionette.
  23. You were on the right track. I don't think you need to do much sorting because the duplicates are all created in order. You need to target the relevant circles' indices. Each index is a poly vertex. Try the "every other" node.

 

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