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Posts posted by Stephan Moenninghoff


1 hour ago, Glen Preston said:After 20 odd years of using autocad software I am now starting to use vectorworks fundamentals 2019.
I have used the connect/combine tool but used the sub command of "dual object combine mode" instead of "dual object connect mode"
Is there a command that can un combine lines?
Thanks, Glen
Modify > Decompose
 1

I take it, you have scripted that node yourself? If that's the case, I'm out of my depth. perhaps someone else can comment.

I haven't tried to do this with Marionette but I think the "Get Record Field" node is going to help.

You can do that easily by creating a Worksheet that lists the Spaces. Rightclick a Space's row header and choose "Select object".

You are trying to set a viewport's opacity. That's interesting. A VP cannot have direct opacity. You can give the VP a fill colour and put it into a class and set that class to an opacity. I don't think you can give the whole VP an opacity that will pass that opacity on to everything that is contained within.

14 minutes ago, VictorWax said:vorsprung dorch tequnik
I'll remember that! 🙂

3 hours ago, lineweight said:I don't understand this  if there are eight of one length and seven of the other, then you end up with two of the same length next to each other.
I don't think that an odd number makes sense here. The offered solution was for an even number of sides.

23 minutes ago, Kevin McAllister said:This formula calculates the total of all the interior angles of a polygon 
total angle = (n2)(180)
where n is the number of sides.
Since all the individual interior angles will be the same in these examples, you can calculate a single interior angle using 
individual angle = total angle/n
where n is again the number of sides.
KM
Yep, that's the same. (n2)(180)/n.
 1


3 minutes ago, halfcouple said:Hi Guys,
thanks so much for the help ! Think I never got the solution alone. I need to do this with different side lengths so 1200 and 750 are only an example. So the reproduceable method is to calculate the "double angle" Edges / (Edges/2 1) / 360 and split it up by the proportion of the side lenghts. Two parallel lines for each side cross the angle at the desired radius.
I will check that for other length combinations.
It works with any number of edges, as long as there are always two of each. I'll make you a quick Marionette. After my supper.
 2

22 hours ago, Kevin McAllister said:When I open your file and measure the alternating segments, they are 866 and 1084, not 750 and 1200?
KM
Wrong file, sorry, press reload. So, the radius is 2193.841978

Just now, Kevin McAllister said:Yes, there is a margin of error. But its likely within construction tolerances and VW's math method.
KM
Not if you calculate correctly, pal 🙂

Here's the file. The formula is based on the knowledge that the angle between all edges is the same.
So the angle = 1/ Edges / (Edges/2 1) / 360
If you rearrange that you get the angle. From there on you construct your polygon using VWX.

The radius is 2322.5267mm, according to my calculations.

Kevin, I have to challenge your solution. Your short lines are 751.253. Thats not correct. 🙂
 1

5 minutes ago, Kazemester said:I know how to isolate points, what i ment is imagine a big pointcloud and you just want to hide some points in the middle. There are always other points in your way from your pov but using clipcube could solve this problem...or at least i thought it does. But when i isolated those points the other points were isolated as well outside the clipcube (which were not visible outside the clipcube).
Yes, I get it. The clip cube is a visibility thing. That's sometimes counterintuitive as you would expect objects that are hidden to behave like they are hidden and not be affected by selection. I cannot imagine dealing with point clouds without the clip cube but I share your view on how it should behave.
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You mean they disconnect and reconnect to a different input port?

You need Set Entity Matrix to get this to work. I had a similar thing the other week which I just remembered where 2D circles had to be stacked to create a 3D routing contour:

@STA check your network again. I had a quick look  when I altdrag your Marionette to make a copy, the new object gets corrupted. I'm not saying there is not a bug also (I had a similar thing happening with the "Set 2D Vertex" node in wrapped objects) but I would first try and fix the network.
HTH

On 7/22/2019 at 3:57 PM, Tamsin Slatter said:Hmm, I don't know Stephan, but I will check. But I am very excited to see a new version of your Books tool!
Hi Tamsin, I have now posted a DropBox link. Upload is terminated with unknown error (200). I have included some lever arch files in the embedded library of symbols.
 1

1 hour ago, Nicolas Goutte said:Jim Wilson has once ago meant that the limit was 2 MB. No idea if this limit from 2015 is still valid.
I don't think this was ever true for the Marionette section. Books 2.2 have 331.1MB, Books 2.3 have 337.8MB. My guess is something broke somewhere on the way.

35 minutes ago, RussU said:splitting across multiple zip files might help?
I don't think that works with the Marionette download system. I have no idea how large the other Marionettes are but maybe I have just hit the ceiling.
Vectorworks User Interface Overhaul
in Wishlist  Feature and Content Requests
Posted
Is this latest discussion slightly off topic? I didn't start this thread so maybe I should keep quiet but it could be useful to have this thread for discussions about the *aesthetics* rather than core functionality.