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Posts posted by Stephan Moenninghoff
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8 minutes ago, Acip79 said:The rectangle should be rotating with lower left corner as the rotation point.
But that is what it is doing in your example, no?
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5 hours ago, Acip79 said:Hi @Marissa Farrell , it is 2020 and i just started to explore marionette.😅 I am having the same problem with the tutorial no5 result and adding the 'Point3' node to the script does not work for me.
Fyi, i am on VWX2020 SP5.
Refer to the image & file attached.
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10 minutes ago, Tom Klaber said:Yeah - I think this is a lingering windows issue.
@Tom Klaber are you on Windows?
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18 hours ago, MRoth said:- It seems as if you always fill one half of the shelf with plates and the other with glasses and bowls. Is that correct?
Not strictly. Diameters are used to determine which is the largest object participating in the zig-zag array. Objects falling below a certain diameter are assembled in rows, then the remaining space is used to distribute them and as a last step they are shuffled about by a random value.
18 hours ago, MRoth said:- What are the diameters of your dishes?
It doesn't matter.
18 hours ago, MRoth said:- Are there any specifications for your shelf regarding size? For example, only with certain depths?
Not really. The only limit is that I will stop filling up the shelf once I have finished the last of the distributor modules (because I cannot loop).
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20 hours ago, MRoth said:Are these all individual objects that can be placed completely randomly or would it be possible, for example, to pack the glasses in a predefined block. This block would have a length that could be used again.
They are stacked symbols and symbols outside of the max vertical shelf space get deleted. That's all straightforward . The hard part is: objects get placed randomly. That's kind of the point of the object. You want each shelf with a different set of objects and different placement. So, it's not about the stacking, it's about placement on the horizontal plane in x and y and filling up the shelf in x and y. Does that make sense? I'm posting the object soon anyway. Maybe it becomes clearer then.
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8 minutes ago, MRoth said:Is this about your books or another project?
A new project. I'm filling up a shelf with plates, bowls, glasses etc. Mainly round or roughly that shape. So I'm doing the math but it is impossible to guess the total length as the filling is not linear, as with the books because I have the shelf depth to take into account. So, I'm looping through the process until I have filled the shelf. I can see no other way.
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I wonder if an option could be added to create a loop that will be executed until some condition is met. Think about filling up a shelf until full and then stop. I haven't found a way to do this other than repeating a wrapper n times and using valves to stop the unused wrappers getting executed. Unfortunately, this makes debugging inside of Marionettes very slow because the valve does not seem to start working until the object has been exited. Also, with each repeated wrapper, the compile time gets longer. This makes duplicating the object slow in the document (although I am sure my wiring could be optimised 🙂 ).
Any ideas? Could this even be implemented at node level?
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Please deselect everything. Check the Attributes palette. Do you have a black fill there or a "by class" style with a black fill?
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On 6/2/2020 at 12:23 PM, Zeno said:I need to create a single panel on the cabinet's rear attached. I would like to generate a single panel, not adding a 3d extra part. It is possibile? (number 1)
I think I answered this already? You need an extra 3D part. There are no disadvantages as to manufacturing because you can still attach your fittings. The only drawback would be that the individual custom part would not adapt to reshaping of the parent cabinet.
On 6/2/2020 at 12:23 PM, Zeno said:And (2) can I add a connection to create a 270 degrees opening?
You can. This type of hinge is not supported by the interiorcad hinge tool - yet) but you can still add it. Import the hardware, attach an interiorcad 3D drilling, group it and run the "Assign Fitting Type" command (under interiorcad > Fittings). Place it appropriately and send to CNC or export parts list. It will be accounted for in both types of exports.
On 6/2/2020 at 3:03 PM, Zeno said:Similar problem on opening with irregular angle, Interiorcad can't fine a correct element to open the part
Angular doors are supported. You may have to play with the type of construction where the door hinges. Manufacturers require very precise parameters for particular hinge types.
Here is an example document listing all supported types of angular door construction types:
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Hi Zeno, for the c-shaped panel, you need to use a custom part. You can still use your usual fittings. If the custom part touches the surrounding parts, a grid will be shown as soon as one of the interiorcad tools is running.
As for the cutout, here is a little movie showing how to go about:
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5 minutes ago, Martin Lerch said:Hi Stephan,
I just found your post while struggling with a similar problem. The valve node hasn't become smarter since, has it?
Thanks Martin
Not yet. I think I read somewhere that it is not as easy and straightforward to implement as one would imagine 🙂
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58 minutes ago, Bas Vellekoop said:Sorry, I do not get it I think 🙂
If I was unclear then let me try to rephrase it.
1. Is it through a script or Marionette possible to create some sort of button that makes Vectorworks recalculate the CSG solids that are present in the VW file?
2. Would through an VW enhancement request it be possible to add this as an automatic part of History-Based Modelling? (Vectorworks recognizes you changed a symbol that is used in a solid addition or subtraction and recalculates the CSG solid automatically?
Thanks for your help and patience 🙂
No trouble at all!
1. Yes. You can tell your Marionette to do whatever you want it to. (Always remember that you may need to regenerate it though!)
2. Not for me to say.
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4 minutes ago, Bas Vellekoop said:Ah ok, hmmm, do you know if it is possible inside of Parasolid modeling kernel?
Even if I did, it has nothing to do with how VWX implements anything 🙂
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The VWX event system does not notify CSG solids of changes to Symbols that are part of a boolean operation. I think this is the issue.
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On 2/19/2020 at 5:43 PM, m.graf said:its crazy and i can't understand my own "network" - but it works
I know the feeling, Markus! 🙂
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1 minute ago, m.graf said:If i have to check my network in a wrapper, i make new "outputs" with named pass nodes (first behind the nodes at the beginning than in the middle ...) then from line to line or node to node i check the Dataflow in the wrapper. (very lengthy 😕)
That's my advice as well. Very good point!
1 minute ago, m.graf said:Number two on my wishlist: wrappers with big Networks (>100 nodes) have to be closed faster!
Has this become slower? I had to wait longer than I remembered when I did my last fairly substantial project. Your tiling object must have been horrendous!
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29 minutes ago, Aneesh Carvalho said:like to know your thoughts.
Impossible to say without seeing your network!
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1 minute ago, m.graf said:I love Marionette, but reported bugs should be fixed faster...
we should meet to share our experience a little
greatings M.Graf
Totally. I'll get in touch in May (too busy before that.. 🙄). Will you be at the Design Summit?
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On 12/21/2019 at 6:11 PM, m.graf said:this "Planar Boolean Node" works, but the "remove Duplicates" Node is also needed.
Greatings M.G.
Dude. I was just going crazy. Thanks for that!
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Just now, Aneesh Carvalho said:@Stephan Moenninghoff That only worked when I input the dimension as 50' but when I input any other dimension, it creates an additional point which I don't want.
Sorry I don't understand. Do you want the last symbol placed only when you enter 50' and not for any other length?
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Marionette Resources for Beginners
in Marionette
Posted · Edited by Stephan Moenninghoff
Ah, you mean the rogue object?
Replace the 0 in the 'First Rectangle Width' node with 50. You are creating a dead object so the count for the rotation values is one more than that for objects. You can see it if you go to debug mode: