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Stephan Moenninghoff

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Everything posted by Stephan Moenninghoff

  1. Update your custom lights. There was a bug when converting IES-based lights. I think it's fixed but the fix may not be in yet.
  2. Yes, unwrapping is necessary only for debugging. I needed to find out which node was causing the error.
  3. I don't know what exctly is causing this. If I unwrap the object node and run the command I get an error pointing to a divide node. Apparently, the unit conversion is acting up and something is getting divided by zero. If I change units to m and then back to mm and rewrap the network and convert to an object node, everything runs without issue. I didn't write the unit conversion node. It is one I collected off the old forum.
  4. Ah, interesting. I'm on a short break right now. Will look into it shortly. Thanks for the heads up, Bert!
  5. Is this latest discussion slightly off topic? I didn't start this thread so maybe I should keep quiet but it could be useful to have this thread for discussions about the *aesthetics* rather than core functionality.
  6. I take it, you have scripted that node yourself? If that's the case, I'm out of my depth. perhaps someone else can comment.
  7. I haven't tried to do this with Marionette but I think the "Get Record Field" node is going to help.
  8. You can do that easily by creating a Worksheet that lists the Spaces. Right-click a Space's row header and choose "Select object".
  9. You are trying to set a viewport's opacity. That's interesting. A VP cannot have direct opacity. You can give the VP a fill colour and put it into a class and set that class to an opacity. I don't think you can give the whole VP an opacity that will pass that opacity on to everything that is contained within.
  10. I don't think that an odd number makes sense here. The offered solution was for an even number of sides.
  11. Here you go. Good old Marionette. Great for this kind of stuff. Alternating Polygon.vwx
  12. It works with any number of edges, as long as there are always two of each. I'll make you a quick Marionette. After my supper.
  13. Here's the file. The formula is based on the knowledge that the angle between all edges is the same. So the angle = 1/ Edges / (Edges/2 -1) / 360 If you rearrange that you get the angle. From there on you construct your polygon using VWX. Alternating Polygon.vwx
  14. Kevin, I have to challenge your solution. Your short lines are 751.253. Thats not correct. 🙂
  15. Yes, I get it. The clip cube is a visibility thing. That's sometimes counter-intuitive as you would expect objects that are hidden to behave like they are hidden and not be affected by selection. I cannot imagine dealing with point clouds without the clip cube but I share your view on how it should behave.
  16. Have you tried the Isolate Points button in the OIP? That gets rid of unwanted points for you.
  17. Hmm... maybe @Marissa Farrell should have a look and confirm it's a bug.
  18. You mean they disconnect and reconnect to a different input port?


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