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Posts posted by Stephan Moenninghoff
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@Palle You need to supply a list of values to the rect and, subsequently, extrude node. That will take care of everything. The ordered list is not necessary for this kind of thing.
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The Books have been converted to run with VWX 2019 and I fixed an error where the 'Hardcover' library needed a shelf depth and height of 2m to produce any books.
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1 hour ago, Kevin McAllister said:
I'm very surprised to read this. What I like about the demo videos you've shared is almost entirely about how the interface you're proposing *feels* and *functions*.
Yes but what I am proposing are changes pertaining to the functioning of the UI. That's UX. What I was trying to say was, let's not confuse VWX functions ("How do I change the crop of a viewport") with UI functions ("How do I access the side pane widget while the RM is in a docked state").
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2 minutes ago, Jim Wilson said:
For instance, we completely reworked the Resource Browser into the Resource Manager, and plenty of users have had time to acclimate. I think our eyes are on the OIP and Nav palettes next. If we had done all three at once though I suspect there would have been much more discomfort.
Jim, with the Resource Manager, users were not given a choice though. They *had* to use it. And while it's better than before, the UI does still not allow for the RM to be used in a docked state. I do tech support once a week (because I want to) and whenever I Teamviewer into customers' screens, I see the RM floating and collapsed. Why? Because its options are not visible in a docked and hence narrow state. This is a pure UX thing and I think it needs to be addressed. I have detailed how it could be addressed in my prototype. I am not proposing that my graphics be used (I think they are just next year's old UI and some young, talented designers will do a better job, no doubt) but the way it *behaves* isn't right. It's a usability bug if nothing else.
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1 hour ago, Mark Aceto said:
I love that we're all obsessing over GPU's, multiple cores... and then spend 15min individually updating a single revision note repeated on every single sheet of a drawing set. And the cherry on top is when I double click a revision note, nothing happens. Sort of like double clicking a column to autofit it will either A) autofit the column or B) minimize the column to 1 pixel wide or C) maximize the column 30' to the right.
Dark mode would be nice but these are the UI/UX issues that consistently keep me at work past 11pm.All good and well but please let's not create the standard excuse for not caring about the aesthetics of the UI here. This thread is and has been about how VWX *looks*. Perhaps also a little bit about how it *feels*. But not about how it *functions*. A modern appearance is completely separate from functionality and what this thread is about is mostly aesthetics. Improving on features has never been a weak part of VWX, in fact I think we must admit that huge progress has been made over the past years. This all has happened while maintaining a dated and clunky UI. That is what this thread is about so please let's not muddy the message by such comments (although I'm sure it is a valid comment in a different thread).
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4 hours ago, David S said:
update driver
set the VW preferences to good performance
check the driver is pointing at VW not an internal graphics card
Oh, yes, sorry, forgot to mention that. Those are the first things we check. Thanks!
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28 minutes ago, Bas Vellekoop said:
IMO i do not think this is the same thing, it this is a very persistent problem.
A restart does not fix it and it is visible in the resourse browser as well.
Confirmed. The Resource Manager previews also show the black backgrounds. Once edited on a different machine, they return to normal.
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Today everything is back to what it was before. So, again, the user folder must be reset to fix the black renders. I wonder what brings this about. Is there anything the customer might be doing, that provokes this behaviour?
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Thank you @David Sand @Bas Vellekoop. Bas' suggestion solved the problem so thanks for saving my day! Yes, deleting the user folder is kind of brute force and should be done with care. I have restored the customer's workspace and everything seems fine now.
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Here are two viewports rendered with OpenGL (top) and Renderworks (bottom) on a client machine (left) and the same viewports rendered on my computer (right). The client is quite desperate because he is getting these black backgrounds in both OpenGL and Renderworks intermittently. He is also seeing white (RGB 255,255,255) areas in rendered images turning black on his computers but nobody is able to reproduce the behaviour anywhere else.
Any ideas? Thanks!
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Check out this mockup and while you're there: please upvote the topic 🙂 Thanks!
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3 hours ago, Matt Overton said:
I think the filter type tabs of your Resource browser would work well for object info as well.
We have had separate tabs for Data and render for a long time and much smaller screens.
Meanwhile, the complexity of plug-ins has increased, renderworks has become stock and marionette has been added. All things pushing for more tabs to help find information but also less tabs because that information shouldn't be out of the way nor does it need to be now we have larger screens.
Thinking tabs would be, say, Location, Shape, Massing, Object Settings, Attributes(incl render), Data, Tool Settings....
FIltering would then allow us to trim information to suit with nothing hidden more than a click away.
Tabs would definitely have to be more dynamic. Developers should be able to decide which tabs, besides the stock ones, they want to add. Also, why is the Attribute Palette not part of the OIP? There are some really nice opportunities there. Just think class attributes and the like. I still keep thinking I'm overlooking something though and there are some logical clashes there....
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- Popular Post
I made another little video. There were some comments and suggestions about the OIP earlier in this thread which I thought about. (There's more to come. I have been thinking about why the Attributes Palette is not part of the OIP and I think I must be overlooking something...) and I received some personal messages about how some of the things I proposed did not come across in an understandable way. Goes to show that everyone, including myself, struggles with that elusive chasm between sender and receiver.
As always, here my little disclaimer: I haven't the slightest clue if any of what I am proposing makes any sense to anyone else or if it is even possible to implement in Vectorworks. Still, please upvote this if you haven't already (the little green triangle, right at the top...) 🙂
PS - there's a little bonus extra at the end. Wait for it...- 14
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On 10/17/2018 at 4:29 PM, Andy Broomell said:
On Sheet Layers, one thing I currently do is duplicate the viewport in place, then use the Clip tool in Inclusion mode to draw a marquee around the small part of the rendering I want to see, then hit update.
That's how I do it.
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28 minutes ago, zoomer said:
Meanwhile I saw the other videos about RM.
I highly second that Multiple-Filter-Types at once, by separate Buttons.
(In fact I asked for that since the release of RM)
The missing or hidden Scrollbar would be a problem for me.
If I search through VW Libraries and I will see an Array of 9 Thumbnails,
accidentally nicely fitting into my current Content Window Area
but no Scrollbar,
I would think there are only 9 Objects in that Library and go on searching
in other Libraries.
Or start to scroll in any Content Windows or hovering everywhere any
Scrollbar could appear from now on.
Yes, and I was only proposing a substitute for scroll bars for tool palettes, not the RM. I don't think it's too critical though, just a detail. However - It goes to show how difficult it is to craft a UI for two platforms if you don't want to create your own UI. The treatment of scroll bars is quite different on Mac and Windows and needs some consideration. It can be done though and it can be done quite well.
28 minutes ago, zoomer said:1.
Another annoyance I find so often anywhere,
especial in UI Edit Settings,
are these Lists that pop out (like those from small Arrows in Quick Prefs)
that will disappear immediately after you input your first change.
You have to reopen each time and re-search.
(or like the list to open UI Palettes)
Agreed. That's why I am proposing a popover window instead of a menu. A popover is something that allows multiple choices and each choice is carried out or applied immediately. No confirmation necessary. Klick outside it and it goes away. As shown in the last prototype movie.
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BTW a scalable UI is nothing too exotic. Blender has had this forever. Not surprisingly - as they use vector-based UI-elements. Pixel-alignment is not too great for non-multiples of whole pixels but it applies only if a low-res monitor is used. On Retina/5K monitors, the blurring is negligible.
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On 10/24/2018 at 2:43 PM, zoomer said:
I have only seen the 3rd Video so far.
But there are 2 things I disagree.
1. I hate the current trend of diminishing (Linux) or even hidden Scrollbars
I know what you mean @zoomer about those scroll bars. It can be irritating.
Nevertheless, tool palettes are unlikely to have a large number of hidden buttons if they are standard out-of-the-box palettes. If they are made by yourself and you know what's hidden, that's also ok. So I would really love to see how this works in the wild. Interesting though what happens when people start to use horizontal tool palettes. Does every user know about the Shift key for horizontal scrolling?
So, yes, there is some uncertainty there. But this is what user testing is all about. I firmly believe any radical departure from the status quo needs very thorough user testing.
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- Popular Post
Here is an excerpt from another proposal I made in 2016. This is about how the Quick Prefs and some other UI elements of the main drawing window might be improved. It already looks quite dated now which goes to show how quickly UI, icons, dialogs etc. start to look dated. In other words: it's not enough to do it once. Just like other features are improved and updated every few years, so should the UI. Not easy to do.
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Shame I will miss your talk!
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Accepted! Nice way of doing this, @Peter Neufeld! Thanks for sharing. I wonder what other methods will arise. Did @Jim Wilsonnot have plans to show us his? 🙂
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27 minutes ago, elepp said:
That's true and annoying at the moment. If I use push/pull on the top surface it disappears. Best way is to add a solid on top and combine the to volumes. It's also not very intuitiv that you can apply the boolean function of adding volumes together on nurbs surfaces.
Yes, I don't think that's actually a bug that would merit logging. More like a limitation in what surface modelling can and cannot achieve.
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I like @elepp's surface method. It may be more work but it creates an even cleaner geometry than mine. I try to solve everything using solids because the surface modeller always creates hollow objects which may create problems down the road (Push/Pull does not play nice with most surface objects). I have a few more challenges up my sleeve. I'll dig them up when I have a few minutes. Thanks for contributing, guys. This was fun!
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Vortex box
in Marionette
Posted · Edited by Stephan Moenninghoff
Try this. It's not far off, just needs some refinement.
Vortex Box.vwx