How to stop Marionette Object Node regenerating on move? in Marionette Posted January 23, 2017 13 hours ago, the frog said: hello I looked at your book script more than impressive; you do know how to use the lists. About the Marionette object, I am using the symbols to move faster. I transform my Marionette object into a parametric symbol and this is what I use in the plans. Of course first I make a symbol of the script (thanks webinar) and this is what I put in my plan. If I know I have to move the object often, I copy an ungroup the object (loosing the Marionette properties), and make a symbol, not parametric of course, with the same name. This is the object I move until I find its place. I wait to change the properties until the last moment or if I know I wont move it again. Then I replace by the parametric symbol and ungroup it to transform it again into a parametric object. I seems a long journey for a little result, but when you have time for a coffee between each move because 20 marionette objects are moving in a zoom, it worth the gymnastic. Thanks, I'll try that. Actually, it is not only moving/duplicating the Marionettes that is taking a long time but also placing them as red symbols in the first place. I have logged a bug with Vectorworks. Let's see if there is a solution.