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jtempleton

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About jtempleton

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    residential architect
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    seattle wa

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  1. Hello, As I muddle my way through learning new (to me) features of VW on my own, I find myself stuck. In the meantime, seeking advice from the helpful community here. I have created a site model from survey data that is accurate enough for my needs. I've added pads where a new structure will go, one a bit lower for a garage, another a little higher for crawl space, and a third that is an existing slab in a garage that will be torn down. Will keep that slab. Elevations of the pad are roughly 221', 222' and 223'. The site ranges from about 221' to about 230' at it's highest point. (An urban single family lot). I have the site model set to a lowest elevation of about 218' so I have a little bit of thickness to it. When I add the site modifiers, it seems those default to a zero reference point. (I don't even know if I'm describing this correctly) Some screen shots attached. I guess if this is how they have to be, so be it, but I'd like to bring the bottom of the site modifiers up to align with the bottom of the site model. When I bring up the "Geometry Lowest X" it moves the whole model of course. So I keep that at zero. Workarounds, other elegant drafting solutions, tips, tricks and magic appreciated. The goal is really to automate the elevations and sections relative to the site so I don't have to draw in grade lines around the building, cross referencing the survey as I go along, and then having to make changes to that if the building height gets changed for whatever reason. I haven't figured out how to use this well with an elevation except to create a section viewport from a clip cube, with the clip just beyond the building, and apply soil hatch to the cut portions. Alas, I can't seem to change the cut plane- so where I've cut through part of a roof overhang with a clip cube, the fascia shows as soil. I suppose in a section view, the drawing solution would be to create the section as two viewports. One with the building, one with the site model, and create a crop object on the site viewport that cuts out the building area foundation walls and footings. My goal is good looking drawings with as much automation as possible. Also, this file crashes daily. Is that an issue others find when using site models?
  2. @cberg - thank you. I'll try this.
  3. Roof layer is above wall layer. I am not sure I can upload the whole file here. I tried one earlier and it never loaded. I think it would be too large. Walls that are not story aware seems to help. So does setting a wall height on the, in this case, second floor layer, that is well below the roof layer (as a workaround) rather than setting the second floor to the intended height.
  4. Hello friends- I have ongoing issues with walls fitting to roofs. This slows me down a lot when trying to create basic elevations. The resulting behavior when using this command sometimes works beautifully, but more often is erratic, producing undesired results (or none at all). My question is not about how to get the feature to work, because I think I've tried all the things. New layers, pasting into new files, saving as a new file, restart the program. Fiddle with wall settings & styles. Revise z location of roof layer to be slightly above the wall layer, and things of this nature. But if you have encountered something along those lines that works, I'm glad to hear about it. What I'm looking for is your best workarounds since I've given up on the feature working consistently. I need to stop wasting time trying to figure it out in every project. My solution so far is to draw over the roof and wall geometry to get the desired look in elevation and section viewports. This works fine, but when windows change, I also have to edit the polygons, if roof pitch changes, same thing. Looking for a better workflow and or magic. I do mostly small residential projects. Please advise. Running VW 2019 on MacBook pro w/ high sierra 10.13.6 NVIDIA T 750M 2048 MB Intel Iris Pro 1536 MB.
  5. @Amorphous - Julian yikes! so, core wall, 2 finishes, interior & exterior, then 3 empty opening to keep coordinated? i was thinking you might be onto something until I thought of that issue. ūüėú Thanks for sharing your techniques though. Always helpful to learn new workflows and incorporate bits and pieces as they fit my needs.
  6. @Amorphous - Julian how do you deal with windows in this scenario?
  7. @Wes Gardner thanks for the reply. I understand why annotations should be done in a viewport space. And I always aim to evolve as the technology does. But in terms of windows and doors, can you articulate why using data tags would be a better way to generate a window and door schedule, if that is your position? (vs. using the tags available in the window and door object settings) Do the two features work essentially the same way? I like the tag to show up in both plan and elevation view for my projects- do data tags accommodate that, or would I be placing double data tags to achieve that goal? Do you have any good idea/ tip/ workaround for compiling a skylight schedule, or is the "old fashioned" way, the best we can do at this time? I did search the forum to see if I could dig up any ideas/ suggestions, but did not come up with anything. Thank you for your reply. I really appreciate. - julie
  8. I have skylights inserted into roof objects. I'm trying to determine the best way to collate them in a schedule, as the window and door schedule worksheet "create report" feature does. After looking at the data tag tool, it seems I'm not able to link tags to this type of object. Further, I'm not able to assign any sort of letter value using a number tag, and I'm not able to use the tag style for windows or doors, guessing because I'm not actually tagging that type of object. (I can place a window or door tag on a skylight, but I am not able to see or edit the text of the tag, and a yellow triangle with an exclamation mark appears in the tag). Would be great to have a way to automate this process more, but I am finding zero ways to automate, link, make it easier specifically for skylights. Any tips appreciated. In watching the video about data tags put out by Vectorworks ( I believe in September of 2018), I'm still a bit confused about how it works, and how to gain greatest functionality from the tool. The video seemed to suggest that the door and window tagging will be going away at some point in the future, so get to know the data tag tool. How do you deal with window and door schedules, and is there a way to break down schedules say by floor or story, and interior vs. exterior door types? Again, any tips appreciated.
  9. I love creating polygons over my elevation viewports when the board and batten or brick doesn't line up, then clipping out holes so the windows show. Then adjusting the holes when I move windows. Surprised you don't like this method, Tom. But I do like your blame the printer work-around. (sarcasm) I REALLY want the exterior wall hatches to align from layer to layer, floor to floor, particularly when the walls align.
  10. And, here's an additional question. I have replaced the hatch associated with the surface texture, which was the only way I was able to make this change from batten strips at 8.5" to ~ 24" oc. But, and this was also true before I changed the associated hatch, the hatched don't line up floor to floor, though the walls do line up, which is maddening. I'd like the batten strips to continue vertically from first floor to second floor, rather than being offset as shown. Any ideas on how to accomplish this?
  11. Michael- will this affect the texture globally or only in the drawing file in which I am working?
  12. To reiterate, STAIRS. The tool used to be pretty good. The new stair tool bogs down making it impossible to work with. Are people making 3d geometry to stand in for stairs? I don't know how people can even use this tool and still have functional files. The lag t i m e i s SO l o n g when I make small edits or move a stair. I'm doing pretty simple residential drawings. Windows- would love to be able to easily make a cottage style double (or single) hung window. A slider that is XOX where the center panel is the size of the two side panels combined, instead of 3 equal panels. And a Nana type bifold glass door, where one panel also works as a single door. Viewport editing that does not crash. I had excellent stability after mini cad became VW . I skipped a few years, and upgraded to 2018/2019 and the stability is like one of my original mac laptops circa 1998. I get several crashes a week. Which, back in the day would have been pretty normal, but things should be working better in 2019 than they were 20 years ago.
  13. I'd like to create simple elevation line drawings. I currently use wall textures which, of course, in hidden line rendering, show as a hatch. Without knowing how to create new textures and associated hatched, I'm limited to the available hatched in VW architect. Is there a way to apply a hatch to a wall (or exterior wall component) so that it renders as desired? For example, VW has like an 8" board and batten hatch, but I want something with greater spacing. I dont see where it's possible to edit textures the same way it is hatches. I'm sorry if this has been answered before. I searched, but didn't come up with exactly what I was looking for. Thanks
  14. I'm having this same issue with walls doing nothing when I ACE> Fit Walls to Objects. I'm using a roof object, not roof faces, so I don't think there's any "leaks" in the geometry. Trying to get a section to look correct where there would be a scissor truss, and also cheat it, so I have accurate exterior elevations as well. To achieve the look, I create two roof layers, one roof with the exterior pitch, and the second layer with a roof with half the pitch to mimic what would be the bottom chord of the truss. I fit the walls on the main floor plan to the layer containing the roof with half pitch. I then create a layer for the gable end walls in hopes of generating this geometry automatically for the elevation and section views. Are there any other tips for making this work, or is it just a buggy and unpredictable feature? I've had it work so pleasingly well, terribly, and not at all- with some success trouble shooting, except that sometimes one fix works here but not there. Does binding walls by layer height and elevation affect this command? I've tried copying the walls and roof to a new file, lowered the base elevation of the layer on which the walls are contained, removed wall peaks after each attempt, deleted and then created new walls using different types of walls, created new roofs, shortened the walls so they don't interfere with the roof edges- and all kinds of other things. Screen shot shows the walls selected to fit. Spending more time troubleshooting this than actually getting work done.
  15. Hi Jeremy, Thanks for the response. These are good tips that I wouldn't have known to check on my own. I will test it out to try to determine the problem. I didn't think to check the workspace. This definitely occurs in all files so far, and sometimes I even get a crash when returning to the viewport. Fun!

 

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