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Matt Panzer

Vectorworks, Inc Employee
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Everything posted by Matt Panzer

  1. Hi smeshenberg, This video walks through what I did to correct your file: CMA_Cameramatch-Help.mp4 Let me know if you have any questions.
  2. Ah yes. Of course! It's worth keeping the mask line trick in mind though. There are some cases where these lines might still show. More recent versions of Vectorworks has far fewer of those cases (in my experience).
  3. Currently, there is no way to create a style for a detail callout. You could try creating a report of all "detail callout" objects and control parameters from worksheet. However, I did a quick test and had some trouble setting the shoulder length through the worksheet. If I can come up with a better solution, I'll let you know.
  4. Have you tried creating detail viewports from the annotations of a sheet layer viewport? I think this is the root of much of your frustration. The tool is trying to help you by allowing to shoulder length to be entered at a consistent "printed size" regardless of scale. Having these markers in design layers means they look at the scale of the design layer to set (convert to) this length. As for not being able to change the shoulder length of an existing marker, that sounds like a bug. Can you send me a file that demonstrates this?
  5. When this value is set while creating a detail viewport, it should also set the default for the next time you create on in the document. If you create a new detail viewport and set this to 3/4", it should give you a 9" shoulder on a design layer set to 1/4"=1'-0". The next time you create a detail viewport in the document, you should get a default shoulder length of 3/4" in the dialog. Are you saying that it won't let you change the shoulder length value when creating a detail viewport?.
  6. The shoulder length is defined in page scale units. Type in the dimension you'd like the shoulder to print on the page and you should get what you're after. In your case, 3/4" should give you close to what your looking for.
  7. Hi Carlos, What is the sheet layer DPI? Does the problem improve when setting it higher?
  8. Nice rendering Phil! The image (along with a chance of free samples) makes me want to visit there. :-P Alan, Thanks. You're right. There are so many ways to do things in Vectorworks and sometimes we get caught up in more complex approaches when there's a much simpler way. What's "obvious" to one user is not always to another.
  9. Glad to help Phil! BTW: The bottom of the wall can also be reshaped if needed.
  10. Hi Phil, You could try creating a 500mm wide x 200mm tall round wall, then use the reshape tool to bring one side down to zero.
  11. Hi Alan, The drawing numbers cannot be moved separately from the marker. You might be able to get rid of them by creating your own custom marker symbol by placing it in a VW file in the 'Interior Elevation Marker' folder located in the Library/Defaults folder within your VW user folder. I have not experimented with this but it might be worth a shot. Probably the easiest way to approach this is to copy the VW file (in the same location within the VW application folder) to the user folder location and modify it.
  12. I see. I'm guessing you cannot use one continuous slab. This would also require a patch in the annotations. Probably the easiest way to patch this is by using a line thick enough to cover the line between them and set the color of the line to match the gray fill of the concrete hatch. While this will also create a small break in the lines within the hatch, it shouldn't be too noticeable. I realize that this is not an ideal solution and these are situations we'd like to improve upon.
  13. I assume you're talking about joining a slab component to a wall component in order to have (for example) wall board run down to and under the bottom of a slab with no seam? This cannot be done without adding a "patch" in the viewport annotations.
  14. RJR, You'll need to create a new Vectorworks file in your Vectorworks user folder. Alternatively, you could copy the desired "Symbol Posts" file from the Vectorworks application folder to the same location in the user folder. You can then add and delete posts symbols from the file in your user folder as you wish.
  15. This is because a 2D object is always extruded vertically so the wall feature object can make decisions on how cavities can wrap around it. A 3D object could have much more complex geometry so the wall feature will only assign the geometry to one cavity with no component wrapping.
  16. The roof object can also do this easily: Create a roof from a rectangle Change the settings on the two opposite sides to be gables Set the bearing height of one of the sloped faces the the desired height (above the other).
  17. These are wall component wrap controls. It sounds like your wall has no components so the popups only display "none". The popups allow control over how the components wrap (or don't wrap) around the wall feature.
  18. Hello RJR, Are you sure you placed the file in the correct location? I created a new post symbol in a VW file and placed it in the following location and it shows up in the Railing/Fence Settings: /Users/<YourUserName>/Library/Application Support/Vectorworks/2017/Libraries/Defaults/Railing Fence/Post Symbols.vwx
  19. Hello RJR, I think what Markvl is saying is that you don't see the thick lines in Vectorworks because you don't have Zoom Line Thickness turned on. This setting only effects the screen display to give a more accurate preview of how it would print/export. Exporting always uses the line thickness. Try turning Zoom Line Thickness on and see if the lines in Vectorworks looks more like the export. If so, this will confirm that you need to adjust your line thicknesses in your wall and slab styles.
  20. I'm not seeing this behavior. What type of object are you converting to lines? Can you upload a simple file that demonstrates this?
  21. Hi Alan, Interesting. I have not seen that in the file. However, I just noticed the wall breaks at the ends of the beam instead of at the end of the storefront frame. Christian, I'm not sure if you fixed this, but it can be fixed by placing two loci (in the symbol definition) to define the ends of the wall break. In this case, you should have the loci located where the wall should meet the storefront.
  22. I thought that might be the reason for the 1:1 scale, but I though I'd explain all that in case. ;-) No problem for the help. I'm glad it was helpful! You have a good weekend as well. Best, Matt
  23. Christian, I made a few changes to get what you needed. But first: I noticed that the design layer scale is set to 1:1. While some VW users do this, I find it best to set it to a scale you plan to use for the typical floor plan. Usually 1/4" = 1' (imperial) or 1:50 (metric). This give you more WYSIWYG graphics as you work on the plan. I changed the design layer scale in the attached file. Keep in mind that the scale is not changing the model but only how it's displayed. This allows the line weights and line styles and other graphics to show as it would be printed at that scale. This is what else I did to the file: 1. created a new "Structural-Beam" class and gave it a dash-dot line style 2. Placed the Structural Member object in the Structural-Beam class 3. Selected the Structural Member and edited its 2D Appearance settings (via the Setting button in the Obj info palette) as shown in the attached screenshot. This gave the beam a dash-dot line for the centerline of the beam (see screenshot). 4. I then edited the storefront symbol, selected the entry door, and clicked the Settings button in the Obj Info palette. 5. In the Hardware pane of the dialog, I chose the handle for the door (see screenshot). storefront_in_brick_wall-02.vwx
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