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We are not planning to create a new wall object and we're not simply "adding things on top of the old tool". Wall closures was one of the first new features that was realized by a major wall reengineering effort. This effort was the first in our continued reengineering of walls. While a lot of these efforts may not be obvious to users, they're necessary steps that will allow us to do things like stack components, tilted walls, etc. Of course, there are other things at play with these desired features as discussed in this thread - like how these feature display in floor plans (Top/Plan vs Horizontal Sections).
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@Michael Siggers, Et al, Some of the issues are fixed in 2025 Update 4 and the rest are resolved for 2025 Update 5. The main issue you were having is fixed in Update 5 but can also be corrected by users by setting the Projection for the viewport containing the Camera Match object away from the new "2-point Perspective" mode. Camera Match always sets the viewport to 3-point perspective but could not tell if the viewport was using a 2-point vs 3-point. Currently, Camera Match calculations rely on three vanishing points and the new 2-point perspective viewport mode throws things off causing the shifting of the model and background image.
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Annual Upgrade Frustration
Matt Panzer replied to Atlas Mike's question in Wishlist - Feature and Content Requests
The problem comes down to most new features requiring a file format change. This has nothing to do with marketing. New features require new data and the file format must allow for that new data. While it may not be convenient, I highly recommend you and your collaborators keep previous versions of Vectorworks on your computer and opening files in their native version unless you all decide to move the file forward. This is much safer than forward and reverse translating files to different versions every time the file's exchanged. I get that it's not great to have to do this but it's a fundamental problem with most applications. As mentioned, Revit cannot even save files back to an older version. That said, maybe there are ways to create version less file formats but that's beyond my expertise. If it were somehow possible, I'd imagine it would be a huge undertaking to redefine our file format for that. Typical disclaimers apply to my comments. 😉 -
Hi Jake, Thanks for the file. I think the main issue with the file is the walls are drawn counterclockwise. In general, exterior walls are best drawn in a clockwise fashion because the left side of the wall (relative to its drawn path) is the exterior side. Of course, the idea of interior and exterior is more ambiguous for an interior wall and that's why we introduced the handing parameters (Interior Side, Hinge Side, Swing Direction). The most correct way to fix this is to: Select the exterior walls and click on the "Reverse Sides" button in the Object Info palette to change the wall direction to clockwise. Set the Interior Side parameter of the Door to "Right Side of Wall". If you'd rather not reverse the wall direction, then you can just change the Interior Side parameter of the Door to "Left Side of Wall". BTW: The Interior Side parameter can also be changed interactively by clicking on the blue arrow icon shown when the door is selected in Top/Plan.
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Can you please upload a small Vectorworks file showing the issue?
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This is actually a good tip + something I never considered! I had noticed that a Roof in Top/Plan wasn't the same size as the roof in 3D + had always been unhappy with the way roof lights look in Top/Plan (i.e. in wireframe, being 3D-only objects) so will try this next time. Downside is I will need to stack VPs where I have other geometry I want to show but that's not the end of the world. Right. I have stacked viewport for some cases as well. I was wrong about this. My Roof Attributes are by class by default + I forgot I could go into the style + set the Fill directly on a style-by-style basis...! Right. But, of course, the hatch mapping is still not as desired. Hopefully my tip above will help get what's needed.
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Ah. I should've read the original post more carefully. Yeah. Unfortunately, I have no tricks for that one aside from possible a tip: I realize this won't solve everything but I typically create roof plans by using a Top hidden line rendered viewport. Not only will this provide better hatches (i.e.: surface hatches) but it also more accurately shows interactions between 3D objects in the model.
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What version of Vectorworks are you using? There were some texture improvements in this area added in Vectorworks 2024.
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@fabrica, It looks like there is a bug in there (I just submitted a bug [VB-210056] with your file). It looks like the corner post only gets the texture if the window object is in the "None" class. However, you can work around the issue by applying the same texture to the class the window object is in. I hope this helps you for now.
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They do appear to be in the screenshot. It worked for me. If so, I'd try changing the setting to directly apply a texture then set it back to texture by class. That might reset the settings. If that doesn't work, maybe attach a simple file with the corner window in it so we can have a look.
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Interior elevation not showing full height
Matt Panzer replied to taliho's topic in General Discussion
Hi @taliho, While I'm not sure what caused it to be created that way, you should be able to fix it by: Selecting the interior elevation viewport. Click on the "Advanced Properties…" button in the Object Info palette. In the Extend tab of the Advanced Properties dialog, adjust the End Height as needed. -
Hi @fabrica, The corner post currently gets its 3D attributes from the sash attributes. Directly assigning a texture to the sash does not apply the texture to the corner post (this is a known bug [VB-198965]). However, assigning the sash textures "by class" for the window does apply the texture correctly.
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I believe if you create interior elevation viewports as I describe but later delete the interior elevation marker, the name of the "interior elevation viewports" (at the top of the Object Info palette) will change to "section viewport". If that's what you see in the Object Info palette for the viewports, then that (or something like that) probably happened and you may've added a new marker and manually linked it?
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Hi @Sade16, It looks like the Interior Elevation Marker is manually linked to viewports rather than defining its own Interior Elevation viewports. You can create one defining Interior Elevation viewports via the "Create Elevation Viewport…" command in the View menu while in a design layer. The command will prompt you to place the marker within a space enclosed by walls and will create Interior Elevation viewports on a sheet layer for you. This will result in an Interior Elevation Marker that will allow its section lines to be edited and will also allow you to use the "Navigate to Viewport" button.
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Ah yes. Sills and lintels have room for improvement there. 🙂