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Matt Panzer

Vectorworks, Inc Employee
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Everything posted by Matt Panzer

  1. Hey Tom, I'm not seeing a difference between VW 2023 and 2024. Can you attach a quick video of the difference in behavior? Also, If you're not using default content, can you attach a simple file with the wall and roof styles you're using?
  2. This is not currently possible because the “wall lines” drawn by doors and windows are simple lines (another polys) so there is nothing to fill.
  3. My apologies for chiming in late on this. This issue is a result of the changes made for door and window handing in Vectorworks 2024. I would recommend only the first workaround mentioned by @Jonathan Pickup where you swap the sizes for Leaf 1 and Leaf 2 in the Unequal Leaf pane of the setting dialog. I strongly discourage using the mirror tool to flip it in the wall because mirroring of inserted doors and windows should not be allowed. This mirroring of inserts is a known bug and, when fixed, may result in the insert "unflipping" on you later. I've entered a bug about the Hinge Side parameter not controlling the hinge side of Leaf 1 for unequal leaves (VB-200804).
  4. @JMR, If you have a simple file with some test conditions (walls with doors and windows, project north angle setup) and can note what you expect (what and where the data should be), that would be enough. No need for a whole project file.
  5. Can you send me a fairly small project file and explain how where and how you'd like to see this data (i.e.: Will it be stored in a user field of the Door and window or a separate record, etc.)?
  6. OK, I got you file and will say that VW 2024 Update 2 does fix the disappearing components issue and the wall closure issue you're having in the lower wall seems to be an issue with the WinDoor object when it uses an "Opening" configuration. Replacing that with the standard US Door object should fix it. See video: ScreenFlow.mp4
  7. Can you send me the vectorworks file via private message?
  8. Ah! Juan's allowed to say that. I have to be more vague. 😉
  9. Yes. This is fixed for Update 2. As for the release date, all I know is that it should be by the end of November.
  10. @Sam_UK, Try this: Select the WinDoor objects, set the Insert setting at the top of the Object Info palette to "Wall - Centerline", keep the Offset set to zero, then adjust the O/S from Wall Face parameter as needed to get its location across the wall as needed.
  11. Strange indeed! I admit, the existence of those windows was not known when the new handing features were designed. The reason the control was put here was to provide the same flexibility as in previous versions where they could be flipped any which way. It also made forward translating files more logical when files had them flipped to open out. Other reasons are that you never know every possible case out there and the in/out control keeps that configuration consistent with all of the other configurations.
  12. I’ll just put this here 😉 https://unisonwindows.com/products/outswing-tilt-turn/ Yes, VERY unusual but there are some of them out there.
  13. Yes. This issue has been resolved for VW 2024 Update 2 which is planned for release by the end of November.
  14. For the US window, try selecting the "Clearstory" option:
  15. No reason and I agree the icons could be clearer. I just submitted an enhancement request (VE-105241) for this.
  16. This is as designed. The line of the icon is the component and the arrow points to the face (or centerline) for the insert location. As @line-weight noted, the data for the slab works the same way to indicate top or bottom.
  17. Sorry for the delay. Thanks for the file! This actually looks to be a different issue than what I was thinking. I managed to narrow down where the geometry creating these holes is coming from but I'm not sure what causes this geometry to be created incorrectly. I submitted a bug (VB-200331) with your file so the engineers can sort it out.
  18. Can you attach (or PM me) a file showing the issue? I believe this issue has been resolved for VW 2024 Update 2 but I'd like to test this file to make sure.
  19. Maybe try opening the image file in an image editor, make sure the orientation is correct, save it, then re-import?
  20. Hi Matt, Could you send me (via private message) the original VWX file before it was opened in VW 2024?
  21. I agree that these are all critical issues. The issues you describe that require an additional reset should all be fixed for 2024 Update 2 (scheduled to be release before the end of November). The issue you describe moving a window out and back into a wall having a different offset sounds like it's working as designed. The Insert Location and Offset setting in the Plug-in Object Options (Or Plug-in Object Style Options) dialog determine these. These setting are insertion settings only - meaning the object always inserts with those settings. Once the window is in the wall, those settings can be changed in the Object Info palette for the inserted window. However, the when the window is removed from the wall, those settings are lost. There are technical reasons it behaves this way. I would recommend looking into using the wall and wall closure insert location (in the wall style settings) and possible setting the window style to use the wall or wall closure insert location "by style". Once you understand how it works and set up your wall, for, and window style up, your door and window styles just do the right thing when placed in different wall styles.
  22. Thanks for you comments @Tom W. and @line-weight !!! These ideas are on the radar. Currently, wall features and end caps have some imitations because they're not part of the wall (they're actually PIOs inserted in a wall that modify the wall). We do want to improve this in the future by integrating them into the wall. The idea of wall modifiers like slabs have is something we'd need to think about more but I see why you may want to be able to do that.
  23. Hmm... So maybe I'm wrong... It's happened before. 😉 My guess is that Vectorworks is already trying to make Shaded rendering do this then but is hitting the limitations. I really have no idea but it would be nice if we can improve on it.
  24. What about being able to add/subtract 3D solids to/from Walls the same way you can with Slabs? Or are they completely different beasts + this is never going to happen in a million years? I'm not sure how that relates to my comment (🙂) but subtracting 3D solids from walls in a similar way to slabs should be possible to implement. Out of curiosity, would you prefer that ability over improving how wall features (recesses and projections) are handled?
  25. I suspect getting Shaded render mode to do this might not be possible due to how that technology works (I could be very wrong though). However, in viewports, I typically use a Hidden Line Render Foreground over a Shaded render background (with edges turned off on the Shaded settings). Not only does this eliminate those lines but the hidden lines render creates much crisper linework even at low resolutions. That allows me to significantly lower my sheet layer DPI for certain types of drawings.
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