I've been searching for an hour regarding my questions and I haven't found them answered so please forgive me if this question has been asked before:
Our office wants to use Viewports and I've got three issues I can't seem to get worked out in my trial run:
Drawing:
1. Our floor plans are drawn at 1:50 and most of the layers used to make up the floor plan drawing are in the same scale, however, there are a few symbol elements that are on a layer that is 1:100. It all works fine in the drawing, but as soon as I create a viewport of the drawing that naughty 1:100 layer gets bumped up to 1:50 screwing the whole drawing up. Do all of the layers/elements in a viewport have to be the same scale for it to translate propertly to a viewport? If not, then what is the workaround? ***
Exporting as dwg
2. Even though I have set up the viewports to have no outline they still show up in the dwg version of the drawing even though they are not showing up in my Sheet Layout. How can I make sure these outlines don't show up in the dwg file?
3. When exporting as dwg I am not able to specify "Layers" at the "Export As DXF Layers:" conversion setting. Both Layers and Classes are greyed out. This is troublesome because when the file is opened as a dwg the classes are all gone autmatically and get mixed together with the layers. How do I retain my classes and layers when exporting from a sheet?
That's all for now. But I know I'll be back!
***What I have tried doing is just duplicating the same viewport, pasting it in place to sit right on top of the other viewport with only that naughty layer visible and changing the scale of THAT viewport back to it's 1:100. The problem I have found with this is that I get a shifting of the information...it doesn't stay where it should...and it's the structural grid so it HAS to be in the exact same position. This led me to the realization that a copy of the viewport polygon should be kept to keep track of where you take your viewports from exactly. Is this normal practice or is there another way to show where the viewports have been taken from exactly?