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patrickhubble

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Everything posted by patrickhubble

  1. Thanks very much, A great improvement to the program (we have 11.5 at the moment and will upgrade to 12.5). I assume that 2 or more people cannot work on the same file, so I am thinking of the following file structure: For the Complex: - Gridline and Site Boundaries File - Site Plan File and Setout Plan File (which references Gridline and Site Boundaries and dwgs below) Then for every Block in the Complex: - Ground Floor Plan File (which references Gridline and Site Boundaries) - Ground Floor Internals (which references Ground Floor Plan) - Ground Floor Ceiling Plan File (which references Ground Floor Plan) - Then for every Set of Repetetive Floors in the Block: --- Floor Plan Architectural (walls + major openings - references Gridline File) --- Floor Plan Internals (which references Floor Plan Architectural) --- Ceiling Plan (which references Floor Plan Architectural and Internals) - Roof Plan (which references Gridline File) - Elevations (which references all of the above) - Sections (which references all of the above) - Details (which references Sections) Then a Master Drawing which contains: - All sheets in the Drawing Set which references all the above drawings Is this method similar to what you're using for your large projects? In the end, I may end up with 60 or more individual files and 1 Master Drawing, but this allows flexibilty for people to work on different areas of the Complex (for example, the Interior Designer can work on some rooms of Level 3 of Block C without affecting the workflow of the Architect working on the services ducts of the same floor). I am very interested to hear your thoughts. I am also assuming the live sectioning and elevations works well with referenced drawings. I'm interested if repetetive layering is possible as well (ie if the same referenced drawing can represent multiple floors), if not I may need to organise it so that each floor is represented by a set of drawing files. I appreciate all your comments, and am interested to hear your views, Patrick
  2. Hi all, Is it still an issue to have to close down files for other people on other networked computers to update the drawing if it is workgroup referenced? I am asking as we have just received the commission for a large project and will need to have a team of documentors working on the one building. If there is a requirement for the drawing file to be closed before updating is possible, this may be a serious limitation to the documentation of large buildings (and interrupt a productive workflow). Thanks for your help, Patrick
  3. sorry for posting again, but some more hints.... It actually works fine in a viewport on a sheet layer (as annotations), but does not work in any design layers. (in new documents it works fine in both) Odd ... ?
  4. actually, I can draw vertical dimensions, but only if the two source points are themselves vertical, in all other cases it's horizontal.
  5. Hello, My document was fine (ie. dimensions were handled properly) until something (I'm not sure what) changed how constrained dimensions are drawn, and they only work horizontally - ie. you can't rule vertical dimensions as it seems to always default to drawing a horizontal one (no matter where you try to drag the dimension off). I've never encountered this problem before, and since dimensions work fine in new documents, I'm assuming it's a setting associated with my current drawing. Has anyone any ideas? I'm working on a G4, plenty of ram and have version 11.5.0 Appreciated, Patrick.
  6. Has anyone noticed that vectorworks will change text once you have finished editing it in the edit text mode? In fact certain fonts will look completely different when editing them to when they are actually deselected. (I have a cursory font, for instance, which looks correct when typing it, but once entered it reverts to something similar, but not completely unlike, Apple Chancery). Has anyone discovered a way to prevent this from happening?
  7. I also have a problem with viewport 3D sectioning - even on simple models. When sectioning, a wall with windows will suddenly triangulate (even if it does not touch the section line) and the triangulations will show in any render setting of the viewport (even with Smoothing Angle set to any value) in elevation and the walls shaded 'white'. I'm not sure if anyone else has encountered this problem, though I would think many have if their buildings have windows!
  8. I agree that viewports are a good addition - enabling the ability to also have live elevations, though it would be good to somehow have live sections as well. I think sheet layers should have the ability to see other layers (like design layers) though - as putting a titleblock on each page is a little cumbersome.
  9. just on a slightly different note - has anyone discovered a way to delete multiple vertices in a polygon in 2D reshape mode? Sometimes I have complex polylines/polygons with hundreds of vertices and would like to delete, say a half of them - but have no choice but to click on each vertice!
  10. Thanks for your replies - I think rectangles are still useful - though perhaps as iboymatt says it would be good to be able to reshape a rectangle without the dialogue box coming up saying you can't (and subsequently having to go to Convert to Polygons in the menus)
  11. When you rotate a rectangle it converts it into a polygon though, so there's no advantage. Even the rotated rectangle tool gives you a polygon, not a rectangle. You can still resize a polygon (stretching it horizontally or vertically) without it losing its rectangularness. And most importantly, you can reshape it. The tool is useful. But the object type I think is superseded.
  12. Does anyone know what the purpose of rectangles are? I have been using VW for quite some time now (now 11.5) and have never found any unique properties associated with them. When I draw a rectangle, double clicking it causes an error notice - so I have to manually select Convert to Polygons to turn it into a polygon and turn it into a useful object (allowing both reshaping AND default basic properties of height and width). Just wondering if there is a reason why it doesn't just create a polygon in the shape of a rectangle (or maybe I'm missing something quite fundamental).
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