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Posts posted by Diamond

  1. Wow, this thread has brought out all the 'heavies'. I assumed that the more experienced users would be using 'Click Drag'. Clearly I was mistaken.

    To cure any RSI I was suffering, I have found that repositioning my seating arrangement and monitor height has worked wonders. My keyboard was generally too high in relation to my elbow. By raising my chair height relative to my desk, raising the height of my monitor (eye height about 1/4 to 1/3 down from the top of my screen), and making sure my knees are slightly lower than my hips has reduced repetitive stress pain greatly and greatly improved my posture. Making myself sit correctly hurt a little for the first weeks but now that my core muscles have strengthened RSI now seems like a non-issue for me.

  2. Thanks Pat. Can see the pluses for both.

    My whole VW setup (including my workspaces) is about shaving off seconds whilst getting around the screen, which hopefully amounts to days over the period of a year. "Click Drag" is an integral part of that process.

  3. Don't believe the naysayers. Much quicker. Although many users find it hard. Just a mind body co-ordination issue. When doing tutorials I have to constantly remember that most don't use "Click Drag". Since it isn't the default, it isn't used.

    For power-users "Click Drag" all the way.

  4. Yes, as many upsides as there are to being able to do things many different ways in VW, this is one of the downsides.

    The openGL is much better in 2011 than 2010 it would seem (besides this issue). We are testing it to keep abreast of the updates, but will jump into VW2012 when it arrives after September.

    All the best.

  5. Hi Mike,

    I found the 3D polygons that were showing on the model you posted showed up in different places when I changed those preferences. That said, although fewer, there was still some 3D polygonal vertices showing.

    Maybe it is best just to go back to the old days in the SLVP of turn off draw edges in the Background Render OpenGL Settings, and turn on hidden line render in the foreground render settings (This is what you are suggesting above?).


  6. It seems the main setting that fixes this is turning on anti-aliasing in OpenGL Settings.

    For your viewports you might want to turn on Mesh Smoothing in your Document Preferences. Not sure if this works with OpenGL though.

  7. My iMac has the same problem. I tried subtracting the circle from rectangle, to see if it was a geometry issue, but that didn't work.

    Maybe try going into 'OpenGL Options' under pull down menu 'View - Rendering'. I am getting less 3D polygonal triangulation playing with these settings.

  8. Hello again.

    I should probably have added, for this project the surveyors are modelling the existing structure, as well the terrain. It is the 3D geometry of the existing structure that is breaking. The terrain is coming through as 3D ploys as it normally would. In our case Vectorworks translates the structure extrudes as path objects and not the full extrusion.

  9. Hello. We are working on a project at the moment where our surveyors are using a Leica laser system that creates a cloud of points and panoramic photos from each survey point.

    The surveyors are using the points to create a 3D model and survey in AutoCAD. This is proving troublesome as the 3D coming from AutoCAD doesn't like Vectorworks, and much of the 3D geometry breaks. We have had them export both DWG and IFC (via Revit) files to fill in the gaps. Far from ideal. Also AutoCAD users seem to have little experience with IFC files (at least in Sydney, Australia). Also I had no idea VW disliked 3D geometry from AutoCAD so intensely.

    I would say to anyone needing to go down this road, the way the geometry is created into AutoCAD needs to be investigated before the project commences, to make sure you will get usable information at the VW side. Also it helps if they change their origin point if it is a long way away. VW seems to like the origin points to be close by (not 200km from the building, as was is our case).

    I hope that starts to point you in the right direction.


  10. Hello Shaun.

    The send to C4D command comes with VW 2011, and doesn't require a plugin from C4D. (It may require Renderworks though).

    Given that you are using VRAYforC4D rendering engine, I think you can get away with the base version of C4D Prime, as you will not need the Advanced Render Module. Best way is to get onto Maxon's website or ring your distributor.

    Two questions. Do you have a completely different set of textures for VRAY? I imagine C4D Advanced Render textures are mostly incompatible with VRAYforC4D?


  11. I have often thought that something like an online curriculum would be very useful, especially when understanding where potential team members are at with skills.

    Just looking at finished PDF's or printed drawings do not give a true indication of a persons true understanding of Vectorworks. This may also assist users gaining international work when travelling.

  12. Further investigation of this problem, is that it appears there is a problem with the section line instance changing location and appearance in plan.

    When I try to locate the section line instance, it appears like a little line with no section reference looking marker. Today the way around it was to un-select the 'use gapped line' tick box in the OIP. The section marker appears again, and I have to relocate and stretch it again in the correct location. Once the viewport is regenerated it shows up in a different place in the section viewport, but at least I don't have to recreate another VP.

  13. Hello all.

    A quandary....Why is it when I crop a design layer viewport my model ceases to show up in my section viewports? I have seen Nemetschek online demo's replicating layouts using design layer viewports that appear to be cropped. If what I have found by the model not showing when I crop DLVP's, then these replications will break the model.

    Is this meant to be the case? (I has just spent the last hour or so trying to work out why my model disappeared from my viewport only to remove the crop after trying everything else I could think of).

  14. BTW More RAM will only be helpful if you have a 64bit Operating System. Thinking about it, that may your biggest issue. I know when I used to work on Vista and XP, for my Quad Core machine that had 4GB of RAM, it could only really use around 2.5GB of actual RAM due to the limitations of Windows XP & Vista 32bit. (32 bit should be able to use up to 4GB). I hope with 8GB of RAM that you are running 64bit, as it will be a huge waste if not. Cheers.

  15. I am sure one of the Nemetschekians can sort us out on this.

    I have been told that Renderworks uses multi-cores (CPU), and had thought the hidden line render might use the multi-core in VW2010, or maybe I was just hoping. Also just reading the Renderworks page, OpenGL uses the video card (GPU) and not the CPU, so a better video card should speed this up.

  16. I have had this problem as well. The way I got around it was to set the length, depth & width ranges in the Advanced Properties of Object Info Palette to infinite. For me, the section shows up again, but normally in a different place. Not sure why.

    I wonder if it is to do with changing layer heights, or maybe duplicating a layer? That is all I can think that may be the case.

  17. Yes, the palette tends to be an OS thing, but that is changing, as seen in programs like Logic and iTunes. The reason for this is that floating palettes tend to add a learning curve. Don't get me wrong. In most cases I prefer floating palettes over docking palettes.

    A person who is learning a complex package can tend to do things without understanding what they are doing. I have seen a number of times with members of our office, that the have moved a palette, and turned another on, and the palette they just moved is now obscured by the just turned on palette. They go to use the obscured palette and it is now lost to them.

    So back to the reasons Apple is trending towards the path of a unified view - this is to assist the many Windows 'switchers' in being able to use the software. Also I think you will also find a common trend that people are using many different software packages these days and expect to be up and running in a short space of time.

    If Nemetsheck could address some of the user interface problems here, I think it would make a huge difference, and we could still keep the palettes we know and love.

    At the end of the day, what makes a Mac, iPod, iPhone, iPad work is that Apple understand interface design more than most. Yes they can get it wrong, but where they do, they tend to improve on mistakes relatively quickly.

    So I would say that with the general high standard of CAD apps these days, interface will become the key factor going forward for companies to retain their existing user base, and attract new users (as Sketchup has shown). You can see Vectorworks has shown they understand this as well. Just having things like better snaps and the exit group button, I am sure these make huge difference for users.

  18. Hi Bruce,

    Nice assembly drawings. Well done. Really like your style.

    As far as stating a design preference as fact. Yes, maybe not the best decision. I think it just shows that we are all passionate about what we do, and some times we are going to push the boundaries! I think some grace is in order, especially as I am sure I am going to need some along the way! :)

  19. BTW Vincent,

    If you print at 0.03mm line thickness, you will find that these lines will fall off any photocopies of prints. Dangerous on site with contractors. Now I make sure my hatches or similar are set to at least 0.05mm line thickness.

    If you have all line weights set by class, you can set them to 0.03mm, print, and then set them back to the class standard.

  20. Christian,

    Don't get me wrong. I am what most would call a Mac power user, but that doesn't mean I have to understand programming. I can delete files from folders, move them around, delete preferences etc and generally speaking things don't go AWOL. This was the same in Mac OS 9.

    But I worked out very early on, delete an innocent looking .DLL file and it can hurt! I still don't know what they do? :)

    I am glad you are seeing some good results on your ASUS. To be fair, I have found VW pretty jumpy on my Mac using certain tools, and doing hidden line renders.

  21. At my previous place of employment we had Quad core PC's but with skimping on cheaper video cards etc caused a heap of drama. For a while I had Windows 7 RC installed on my 24' iMac via Bootcamp and it was wonderful. Much better than my PC with Vista Ultimate and the later Service Packs ever was.

    So Shaun, although I have never seen it happen, I can believe if a company has properly invested in good equipment then it can happen. As a general observation though, PC's require a small army of support staff. Our Sydney office of about 30 has IT issues in orders of magnitudes less than my last office of less than 10. This has been the case in every office I have worked at.

    As I said, Windows 7 is a great upgrade on my Mac. Much better than XP or Vista. It is almost Mac OS X-like in that it mostly just works. If you have had an experience that good on PC's then that is great.

    I had almost come to the conclusion that PC or Mac, good hardware = good user experience. But from what you are saying Vincent, and this is where my quandary begins, if you had a great PC, why was it such a bad experience, and me running a Windows 7 RC (beta) such a good one on my iMac?! I know respected tech commentator Walt Mosberg has said that the best Windows in a laptop is on a Macbook Pro. Is it purely that Microsoft has too many drivers to deal with, and that creates the cracks in the system.

    Which then leads us straight back to the point of costs. If a PC costs less from the beginning, but requires much more time and money to keep it running, is it really cheaper? Most of us don't want to have to be geeks to make our computers work like clockwork.

  22. Thank you for that. I thought as much.

    Now with so much intelligence in the Parasolid engine, is there any plans for clash detection? Or will that be left up to apps like Solibri?

    And how do you tend to deal with curved (in plan) buildings with slab & roof objects showing facettes where walls and nurbs and extrude based object do not? It seems I spend no end of trying to get around this. I love the 2D/3D hybrid objects and how they show in plan, but they can really mess up hidden line presentations when all of those facets come out. Besides modelling the roof and drawing polygons over for plan view I am not sure what to do.

    I apologise. I am all questions.

    Oh yeah. Happy 100 posts to me! :)


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