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Everything posted by fsung

  1. quote: Originally posted by Kurt Magness: What other symbols have this problem ? I had a problem earlier with 4'0-4'5 1/2" wide round-top windows crashing FQ and Artistic RW. Other top shapes render fine in the affected range, as do round-top windows narrower than 3'11 31/32" or wider than 4'5 17/32". Note that this was only a problem in VW 11 running in OS X 10.3.7. They rendered without a hitch in VW 10.5/OS X 10.3.7 and in VW 11/XP Pro.
  2. quote: Originally posted by Jacques: If the temperature of the G5 gets too high, the system will enter sleep mode to stop the cpu from burning out...Do your fans come on full blast when it renders? No. The CPU temps are usually in the 135-140? F (56-60? C) range, and never gets above 155? F (70? C); the fan does spin up occasionally, but it never hits takeoff speed, like it occasionally does in Photoshop.
  3. My G5 is going to sleep in the middle of rendering an animation. I'm probably overlooking something obvious, but other than setting the sleep setting in the Energy Saver CP to "never," And why is it even going to sleep in the first place? Shouldn't the fact that it's rendering keep the thing awake? TIA. 2.0 G5 Dual OS X 10.3.7 VW 11.1
  4. quote: Originally posted by propstuff: Grant, I bought Julian Carr's AnimationWorks add-on for VW for this reason. www.ozcad.com.au It makes animations easy. C4D will give you better and faster renders that VW/AW, but for a lot more money than the cost of the plug-in. cheers, N Thanks for the tip on AnimationWorks, PropStuff! I was 27 sheets into what would have been a 300+(!) sheet animation when I saw your post and decided to check it out. Downloaded the demo, installed it, spent all of three minutes plotting the camera path, hit "preview", and voila!! Couldn't whip out my credit card fast enough, and I must say, it'd be cheap at twice the price. ATTENTION NEMETSCHEK: YOU ABSOLUTELY NEED TO LICENSE THIS PACKAGE AND INCORPORATE IT INTO RENDERWORKS! [Disclosure: I am not paid or otherwise compensated for any product recommendation I make.]
  5. Figured it out. Someone switched workspaces.
  6. "Batch Print" is not available on one of the office computers: it simply doesn't show up as an option in the "File" menu. How do I make it available?
  7. quote: Is rendering more proccessor or ram intensive, by which I mean; should we be focusing on a faster computer, or a more memory robust one?Both. Other things being equal, a faster processor will complete the render more quickly than a slower one, however, given two systems with identical processors but differing amounts of RAM, the system with more RAM will (usually) complete the render more quickly than the one with less RAM. As Peter noted, rendering times are significantly faster on a dual processor setup because RW is multi-processor aware (at least for Final Quality, Custom, and Artistic RW; OpenGL is graphics card dependent so it doesn't get the same boost). That being said, adding RAM will definitely reduce rendering times. I recently added 1GB to my 2,0 G5 Dual (raising it from 512 Mb to 1.5 Gb), and have seen my rendering times drop dramatically. For example, a 10 sec. Artistic RW animation that took a bit over 3:10 (3 hours, ten minutes) with 512Mb RAM installed took just over 36 min. after adding the additional Gb. (I've noticed that since adding the extra RAM my page outs have dropped to almost nothing, so my guess is that having more RAM available reduces the need for VW/RW to use Virtual Memory.)
  8. fsung

    image prop

    quote: Originally posted by Danielj1: The 3D locus shows up on the screen rendering, but not in an exported image. It's an issue if you take screenshots, but if you go the export image file route the problem disappears. So they won't appear in an animation, even though they appear in the individual sheets?
  9. Note that the author says that the ATI Rage card does not support monitor spanning, and warns not to try the "fix" on ATI Rage-equipped iBooks.
  10. Dave, I sent the file to Nemetschek on 12/22/04, as requested, but have yet to hear anything back. In the meantime, I've given the file to colleague who runs VW 11 (Win), and he can render it without a problem. I've rebuilt the file from scratch in VW 11. There are 10 round-top windows in the building, and if any one window is set to between 4'-0" and 4'-5 1/2", the darn thing crashes when I try to render in FQ or Artistic RW. If I export the file to VW 10, then open it in VW 10 and run a FQRW, it renders without a glitch. Three further notes: a) the rendering crashes regardless of the sash operation; b) the rendering only crashes if the top shape is set to Round; c) replacing the window symbol (e.g., from Andersen to Marvin, or from W And AFFW508 to Win FG RND 3W 2850) and tweaking the settings does NOT resolve the issue. Any ideas what's causing the problem?
  11. Everything that was working in 10.3.6 is working in 10.3.7 as well. Conversely, everything that didn't work in 10.3.6 doesn't work in 10.3.7, either.
  12. OK, I'm stumped. I installed VW 11.0.1 (Mac) on my 2.0 G5 Dual (512 Mb RAM, OS X 10.3.7) yesterday. I've been trying to render a file in FQ RW, the thing crashes every time I try it. (FQ RW handles it just fine 10.5.1.) Neither Open GL, Fast RW, nor Fast RW with shadows crash the thing. I think I've isolated the problem to a pair of 4'-0" wide round top windows. If I reduce width of the windows to 3'-11 31/32" or change the top shape to an ellipse but leave them at 4'-0", the file renders without a hitch. The file will also render successfully if the window width is 4'-5 1/2" or greater, but not at sizes between 4'-0" and 4'-5 1/2". What's going on? Why won't FQ RW allow 4'0"-4'-5 1/2" wide round top windows?
  13. I just upgraded to VW 11 from 10,5, and I'm having the same problem with VW 11 crashing every time I try rendering in FQ Renderworks. This happens on every file I've tried. No error messages, no spinning beach ball, no loss of mouse functionality, no other wonky behavior. 512 Mb 2 MHz G5 Dual w/ OS X 10.3.6 VW 11 w/ Architect, Renderworks The Apple Crash Reporter log from the latest crash is appended below. ------ Date/Time: 2004-12-21 14:01:56 -0500 OS Version: 10.3.6 (Build 7R28) Report Version: 2 Command: VectorWorks Path: /VectorWorks 11.0.1/VectorWorks Version: ??? (???) PID: 569 Thread: 0 Exception: EXC_BAD_INSTRUCTION (0x0002) Code[0]: 0x00000002 Code[1]: 0x0a9ca8a0 Thread 0 Crashed: 0 <<00000000>> 0x0a9ca8a0 0 + 0xa9ca8a0 1 VectorWorks 0x029e5528 0x2008000 + 0x9dd528 2 VectorWorks 0x029e609c 0x2008000 + 0x9de09c 3 VectorWorks 0x028ea364 0x2008000 + 0x8e2364 4 VectorWorks 0x028f5bc4 0x2008000 + 0x8edbc4 5 VectorWorks 0x028fa388 0x2008000 + 0x8f2388 6 VectorWorks 0x028ffcfc 0x2008000 + 0x8f7cfc 7 VectorWorks 0x02e343d0 0x2008000 + 0xe2c3d0 8 VectorWorks 0x028fcab0 0x2008000 + 0x8f4ab0 9 VectorWorks 0x028ff33c 0x2008000 + 0x8f733c 10 VectorWorks 0x028fd2b0 0x2008000 + 0x8f52b0 11 VectorWorks 0x02e343d0 0x2008000 + 0xe2c3d0 12 VectorWorks 0x028fdde0 0x2008000 + 0x8f5de0 13 VectorWorks 0x028ffd1c 0x2008000 + 0x8f7d1c 14 VectorWorks 0x02e33698 0x2008000 + 0xe2b698 15 VectorWorks 0x02e3379c 0x2008000 + 0xe2b79c 16 VectorWorks 0x02e33fd8 0x2008000 + 0xe2bfd8 17 VectorWorks 0x02e34d60 0x2008000 + 0xe2cd60 18 VectorWorks 0x028fe800 0x2008000 + 0x8f6800 19 VectorWorks 0x028ffd2c 0x2008000 + 0x8f7d2c 20 VectorWorks 0x02e33698 0x2008000 + 0xe2b698 21 VectorWorks 0x02e3379c 0x2008000 + 0xe2b79c 22 VectorWorks 0x02e33fd8 0x2008000 + 0xe2bfd8 23 VectorWorks 0x02e34d60 0x2008000 + 0xe2cd60 24 VectorWorks 0x028e71f4 0x2008000 + 0x8df1f4 25 VectorWorks 0x028e7568 0x2008000 + 0x8df568 26 VectorWorks 0x028e812c 0x2008000 + 0x8e012c 27 VectorWorks 0x02277598 0x2008000 + 0x26f598 28 VectorWorks 0x02277760 0x2008000 + 0x26f760 29 VectorWorks 0x02277838 0x2008000 + 0x26f838 30 VectorWorks 0x028a92ac 0x2008000 + 0x8a12ac 31 VectorWorks 0x028a799c 0x2008000 + 0x89f99c 32 VectorWorks 0x028b62d0 0x2008000 + 0x8ae2d0 33 VectorWorks 0x028b6034 0x2008000 + 0x8ae034 34 VectorWorks 0x028b6e10 0x2008000 + 0x8aee10 35 VectorWorks 0x02247018 0x2008000 + 0x23f018 36 VectorWorks 0x0206cc3c 0x2008000 + 0x64c3c 37 VectorWorks 0x0209d19c 0x2008000 + 0x9519c 38 VectorWorks 0x0209d1cc 0x2008000 + 0x951cc 39 VectorWorks 0x0209d1cc 0x2008000 + 0x951cc 40 VectorWorks 0x0206a354 0x2008000 + 0x62354 41 VectorWorks 0x0208c4ec 0x2008000 + 0x844ec 42 VectorWorks 0x0208bef8 0x2008000 + 0x83ef8 43 VectorWorks 0x02075d0c 0x2008000 + 0x6dd0c 44 VectorWorks 0x02089950 0x2008000 + 0x81950 45 VectorWorks 0x020896dc 0x2008000 + 0x816dc 46 VectorWorks 0x02073844 0x2008000 + 0x6b844 Thread 1: 0 libSystem.B.dylib 0x900074c8 mach_msg_trap + 0x8 1 libSystem.B.dylib 0x90007018 mach_msg + 0x38 2 com.apple.CoreFoundation 0x90191708 __CFRunLoopRun + 0x350 3 com.apple.CoreFoundation 0x90195e94 CFRunLoopRunSpecific + 0x148 4 com.apple.audio.CoreAudio 0x90732f80 _ZN10HALRunLoop9OwnThreadEPv + 0x104 5 com.apple.audio.CoreAudio 0x907391e0 _ZN9CAPThread5EntryEPS_ + 0x30 6 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28 Thread 2: 0 libSystem.B.dylib 0x9001a4ac syscall + 0xc 1 ...ple.CoreServices.OSServices 0x906200cc BSD_waitevent + 0x2c 2 ...ple.CoreServices.OSServices 0x9061cac0 CarbonSelectThreadFunc + 0xb0 3 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28 Thread 3: 0 libSystem.B.dylib 0x90016f48 semaphore_wait_signal_trap + 0x8 1 libSystem.B.dylib 0x9000e790 _pthread_cond_wait + 0x270 2 ...ple.CoreServices.OSServices 0x90627300 CarbonOperationThreadFunc + 0x50 3 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28 Thread 4: 0 libSystem.B.dylib 0x90016f48 semaphore_wait_signal_trap + 0x8 1 libSystem.B.dylib 0x9000e790 _pthread_cond_wait + 0x270 2 ...ple.CoreServices.CarbonCore 0x90309804 MPWaitOnSemaphore + 0xb8 3 VectorWorks 0x02123588 0x2008000 + 0x11b588 4 VectorWorks 0x02e64424 StartVerificationThread__16TLicenseVerifierFv + 0x604 5 VectorWorks 0x02e639f8 StaticStartVerificationThread__16TLicenseVerifierFPv + 0x28 6 ...ple.CoreServices.CarbonCore 0x903220d8 _MP_CFMTaskProc + 0x20 7 ...ple.CoreServices.CarbonCore 0x902c6d88 PrivateMPEntryPoint + 0x4c 8 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28 Thread 5: 0 libSystem.B.dylib 0x90016f48 semaphore_wait_signal_trap + 0x8 1 libSystem.B.dylib 0x9000e790 _pthread_cond_wait + 0x270 2 ...ple.CoreServices.OSServices 0x9061ef8c WaitForSyncDone + 0x4c 3 ...ple.CoreServices.OSServices 0x906129a4 RecvData + 0x2a4 4 ...ple.CoreServices.OSServices 0x906502ec OTRcvUData + 0x3c 5 VectorWorks 0x02125cc0 0x2008000 + 0x11dcc0 6 VectorWorks 0x021270a0 0x2008000 + 0x11f0a0 7 VectorWorks 0x02e57dec ReceiveQuery__16TSerialNumServerFP7TSocketR14TSocketAddressPbPUs + 0x7c 8 VectorWorks 0x02e583d4 StartThread__16TSerialNumServerFv + 0x154 9 VectorWorks 0x02e57808 StaticStartThread__FPv + 0x18 10 ...ple.CoreServices.CarbonCore 0x903220d8 _MP_CFMTaskProc + 0x20 11 ...ple.CoreServices.CarbonCore 0x902c6d88 PrivateMPEntryPoint + 0x4c 12 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28 PPC Thread State: srr0: 0x0a9ca8a0 srr1: 0x0208f030 vrsave: 0x00000000 cr: 0x44002242 xer: 0x20000000 lr: 0x034c9754 ctr: 0x0a9ca8a0 r0: 0x0a9ca8a0 r1: 0xbfff81d0 r2: 0x0075d680 r3: 0x0a7f8b20 r4: 0x00003e85 r5: 0xbfff81b0 r6: 0x00001000 r7: 0x0090506d r8: 0x0a7f8dec r9: 0x00000005 r10: 0x004dd000 r11: 0x004dd000 r12: 0x0a9554b0 r13: 0x00000003 r14: 0x0a952ec0 r15: 0x090506d0 r16: 0x0000000c r17: 0x0000000f r18: 0x00000000 r19: 0x00000000 r20: 0x00000008 r21: 0x00000060 r22: 0x00753e98 r23: 0x00754100 r24: 0x00753948 r25: 0x007546e0 r26: 0x0ab44600 r27: 0xbfff8570 r28: 0x00000002 r29: 0x0a9ca8a0 r30: 0x00000000 r31: 0x00000000 Binary Images Description: 0x1000 - 0x9fff VectorWorks /VectorWorks 11.0.1/VectorWorks 0xb5000 - 0xb58c2 Plug-in Support PEF binary: Plug-in Support 0xbc000 - 0xc3833 OpenGLLibrarypwpc PEF binary: OpenGLLibrarypwpc 0xc3840 - 0xc426b OpenGLUtilitypwpc PEF binary: OpenGLUtilitypwpc 0xc4270 - 0xc4629 OpenGLMemory PEF binary: OpenGLMemory 0x287000 - 0x2d29b1 CarbonLibpwpc PEF binary: CarbonLibpwpc 0x2d29c0 - 0x2eacad Apple;Carbon;Multimedia PEF binary: Apple;Carbon;Multimedia 0x2ec1f0 - 0x2edf7b Apple;Carbon;Networking PEF binary: Apple;Carbon;Networking 0x3100e0 - 0x310171 CFMPriv_AGL PEF binary: CFMPriv_AGL 0x3104b0 - 0x310562 CFMPriv_CoreFoundation PEF binary: 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