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SamIWas

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Posts posted by SamIWas

  1. The dividing lines between each main header would be awesome. Right now, some of my documents have some 200 classes, with all sorts of sub-classes. Sometimes scrolling through the list, it gets hard to figure out where I am!

    My big request is that when you duplicate a class, it asks you for the new class name, instead of just adding a "-2" to the existing one. I don't think I've ever had a class named "something-2".

  2. While your suggestion of duplicating the fields isn't the worst thing ever, it is catastrophic if it is wrong (Dimmer changes during prep, but doesn't get updated to Dimmer Big) once we get on site. For now, it's just safer to only have the info in one field. With hundreds of units, checking for this would not be very fun.

    This could be taken care of with a relatively simple script. I do just this with my circuit name and circuit number fields, merging them into a single field that displays better in labels. Of course, this requires someone to remember to run the script.

  3. I have an odd recent dilemma on my current lightplot.

    Some of the lighting devices do not appear in the sheet layer viewports. I checked all class and layer assignments, and none of them are wrong. I can have to of the same symbol/lighting device next to each other, and one will appear, while the other won't. I even went back to my design layers, selected my view, had everything showing, made a new viewport, and it does the same things as the old one. Many of the fixtures just don't show. I even turned every layer and class on in the viewport...still nothing.

    The odd part is that when I zoom in and out, they appear, then disappear again. Some appear only at certain zoom levels. This tells me that it's definitely not a class issue.

    It is not a problem with a single other symbol in the drawing. Just lighting devices. It means that I can't print my plots from sheet layers with titleblocks and such.

    Anyone experienced this?

    I know that I'm not on the most up to date service pack, and maybe that will fix it. But I do not upgrade during projects. Now that the project is over, I'll try and see.

  4. Poster: Kevin McAllister

    +1 (Cinema 4d is a good example of a UI that would work well with VW)

    KM

    Cinema 4D's UI is my favorite of any application that I work on. The levels of customization that you can do are simply incredible and once I'm set up, my workflow just flies.

    I could easily see Cinema's UI being adopted for Vectorworks, and have actually wished for it on several occasions.

  5. I have been using a Logitech MX518 for years. And before that, I used the previous version of it. It is simply the best mouse for me and the way I work. The one I have is rubbed raw on the bottom, but I will use it until it dies. The only downside is that it doesn't work well on every surface.

    It fits my hand perfectly, and is a great weight.

    It has five buttons in addition to the left, right, and middle (scroller) buttons.

    I use the three buttons surrounding the scroll wheel as "selection tool", "rotate", and "magnify" tools. My middle scrollwheel button is always set to "Mission Control" systemwide for quickly switching between documents. The two thumb buttons get reassigned constantly in SteerMouse depending on my activity at the time. Usually they are "Enter Symbol" and "Exit Symbol". But I might assign them to run different scripts if I'm running through my document assigning circuits to lighting fixtures or something like that.

    So yeah, I'm a fan. Unfortunately, it's not available any more except through ebay and such.

  6. This is great. The lamp thing worked great, and I was able to populate the lighting device with a bunch of extra fields that help simplify things for me. One thing I found interesting, and this is probably the result of years of upgrades and such, is that the "Gobo 1" field has to be labeled as "Template" in any scripts. Took me forever to figure out why one of my scripts wasn't working for gobos.

  7. Much agreed, Vincent. One of the reasons I shrug about upgrading often is having to re-setup my workspace. I think there's a way to do it, but I don't want to import an old workspace and lose new commands in the process. REally, I'd just need to easily import the custom menu I make with all the assigned keystrokes.

    Seems like it should be too difficult to implement these changes, but I'm not a software programmer, so who am I to say?

    I would really like more flexible options for customizing. And as others have sad, Cinema is amazing for this. Every doodad and whatzit is fully customizable.

  8. I use Vectorworks and Cinema 4D. Both are great in the way they let you custom-define your keyboard shortcuts. However, Vectorworks is limited in this, while Cinema is almost unlimited. I use a lot of custom scripts and like to map everything to keyboard commands so that I can then map those to my X-Keys or iPad custom keypad.

    In VW, you only have a few modifiers and the keys. Almost every combination is already taken by something. So adding more is generally not doable with more than a few.

    Cinema uses a different direction. You can have the modifiers just as you do in VW, but you can also have double-key commands. For instance, pressing M then I performs a command. M is like a submenu of sorts for modeling commands, and I is the line command within that submenu. If this route were taken with VW, it would blast open the number of commands we could program.

    Just a thought as I sit here trying to map stuff!

  9. Very strange. The problem persists for me.

    Today, started a new command script, which was just a SelectObj(criteria). Won't run. I'm thinking of reinstalling...thinking something just went wrong.

    On an unrelated note, how on earth do you get this forum to send you an email when there is a reply to a topic in which you posted?

  10. I recently upgraded both my desktop and laptop to 2012, after using 2010 for several years.

    I couldn't find anything about this on the forum after a search.

    After the upgrade, random scripts seem to just simply not run. This is especially apparent in new scripts, which the majority of never run. Sometimes, I can create a new script, and copy and paste the test from a non-working script, and it runs fine. Other times, I can make a script with nothing more than a call to the message tool to have it display a message, and it doesn't work.

    Most of these scripts are vital in my production planning, and are what saves me tons of time doing things on an individual basis.

    Any ideas why this is happening?

    Vectorworks 2012 SP3 with Spotlight/Renderworks, running on Mac OSX 10.7.3.

    Thanks!!

  11. DWorks is referring to the "0" of the numeric keypad, if you have one, at the right side of the keyboard. Otherwise, you're limited to Command+5 (unless you change it).

    Ahh...OK.

    I can't replicate its rotating out of view; it stays pretty well centered for me.

    This is if the symbol isn't near the center of the screen when I click on it. If it's at the center of the green, then it stays there.

    Also,

    right click the symbol>Locate in Resouce Browser takes you directly to it.

    Very handy for large RB files.

    Oooh...that's a nice tip!

    But even worse, if the symbol isn't centered on the screen when I select it and then hit Command 5, it rotates from the center of the screen, and send the symbol out of view. So I then have to get it back into view.

    I think it is because your objects in the symbol aren't at the insertion point and are too far away from it.

    There is also an option to always center the selected objects after a view change, so maybe this is not on?

    I make doubly sure that all my symbols are directly centered on the insertion point.

    It seems like this is just a new "feature" that does not work at all the way I like to work. I always, almost without exception, want to work on my symbols at zero rotation and centered, not at their layer view. So it's just a matter of some extra button presses each time. This should be an option/preference. I'll put it in a Service Select support ticket and see what they have to say about it.

    Thanks for the help, everyone.

  12. does this also happen when you right click them in the resource browser?

    No, selecting them in the resource browser opens them up as standard. But I have hundreds of symbols in my browser, so selecting them that way isn't desired.

    When you double click symbols to edit them, VW show them in the current view of the drawing because you then don't get disorientated. It's easier this way.

    Maybe for some people, but this is absolutely not easier for me. If a symbol is rotated at 27.73˚ in the design layer, I most certainly do not want to do my editing at 27.73˚. I want to do it flat, as I originally drew it.

    If you want to reset the view in the symbol to the original of the symbol, just hit the '0' button on your numeric keyboard.

    0 chooses the Locus tool for me. For me, it seems to be Command-5. But even worse, if the symbol isn't centered on the screen when I select it and then hit Command 5, it rotates from the center of the screen, and send the symbol out of view. So I then have to get it back into view.

    If this is intended as a feature, it is a terrible choice. If some people want it that way, then great. Hopefully this is made an option, because it is extremely aggravating. It did not do this in 2010 and before. I didn't use 2011, so I don't know if it did it there.

  13. I'm sorry if this has been discussed. I did a quick search and could not find it.

    I just finally started using VW 2012. Every time I double-click to edit a 2D symbol which is rotated in the drawing, it opens the editor with the symbol rotated. I pretty much never, ever, ever, ever want to edit my symbols this way. I looked all over and could not find an option to turn it off. I want my symbols to always edit at 0 degrees rotation, in top/plan view.

    Thanks for any leads...it's driving me insane tonight!

    Vectorworks 2012 Spotlight/Renderworks on mac OS X Lion (10.7)

  14. I just ran into this same issue, and none of the solutions above are doing anything. We have tried individually clicking the interactive scaling modes, and have tried pressing the U key to cycle through them. Nothing brings back the selection handles. Have tried quitting and restarting. Nothing. I even opened a new document, drew just a plain rectangle, and still...no way to resize. Some option somewhere must have gotten triggered, but it's beyond me which one.

    This is on VW 2010 w/ spotlight on Leopard.

    UPDATE: Restarted, reinstalled Vectorworks from scratch...and it STILL is not working! What the hell? What could possibly have happened to make the selection handles disappear completely?? I noticed that SmartPoints are also very small and hard to deal with suddenly...

  15. OK, I think I found the issue. If the "No Fill Behind Text" option is checked in preferences, the script has no effect on the text fill. The options will work on other objects, but not text. You can still manually change the text fill, just not with the script. One the option is unchecked, the script works perfectly. Honestly, I'm not even sure why that is a preference, since it doesn't seem to do anything in particular.

    Thanks for the help!

  16. LSByClass did work on the Line Style. FPatByClass defines the Fill Pattern, but not the style. It appears that you can call everything by class, EXCEPT Fill Style. I did a search all the way through the Function Reference, and there is no function which effectively sets Fill Style by Class in advance of running a procedure.

    The way I'm set up is so that I have a Pallet of tools which change all of the text attributes based on what I'm using (Notes, Room Name, etc)...this assigns classes to everything so that they can be colored/filled as required. Unfortunately, it just doesn't seem to work. So I may have to go with a different workaround. Even if I set everything by class in advance, the procedure seems to change it to "No Fill" no matter what.

    SetTool(-200);
    TextFont(GetFontID('Arial Narrow'));
    TextSize(6);
    TextFace([bold,Italic]);
    TextSpace(2);
    TextJust(2);
    TextVerticalAlign(1);
    NameClass('Text-Position');
    LSByClass;
    LWByClass;
    PenColorByClass;
    FillColorByClass;
    

    Oh well.

  17. The addition of the item on the attributes pallete is great, but I still can't find whatever Vectorscript function selects Fill or Pen Style. I'm making series of tools containing different text styles, and always want all elements to be by class. I can easily set the colors by class, but not the styles it seems. Everything I've tried, the style always automatically goes to "No Fill" or "Solid"...not "by class". Am I missing something, or is it more obvious and I'm thinking too hard?

    VW2010 Spotlight w/ Renderworks on Mac OS 10.5.8

  18. I have written a lot of Vectorscript. I'm no stranger to it, but this problem has gotten me exasperated! I must be missing something ridiculously simple, or my brain is just not functioning.

    Here's the idea...an object is selected. If it meets certain criteria, one thing is done. If it meets other criteria, something else is done. One of the things it should check is if the selected object is of a certain type (Lighting Device in Spotlight) and if it has a certain other record assigned to it (here, it's "Strut Info")

    I've written a hundred scripts it seems that can select an object based on those criteria, but now having it try to check if the object meets those criteria just isn't working. Here's the current section:

    
        if ((T='Lighting Device') & (R IN ['Strut Info'])) then begin
          strutname:=getrfield(h,'Strut Info','Name');
          DSelectAll;
          SelectObj((R IN ['Strut Info']) & (S='Strut') & ('Strut Info'.'Name'=strutname));
        end;
    

    I get errors with it saying for the "T" and the "R" that "identifier is not declared". Well, of course it's not. In this case, "T" is type of object and "R" is Record. It's a criteria. Apparently this does not work in an If/Then statement. Other than that one line, the script compiles.

    The object is selected. I do have a handle to the object in the script..I apparently just don't know how to apply the handle towards an "IF". What am I missing? What simple thing is wrong here?

  19. I have been having the same problem, and just do not get it. All this talk of crop objects and making sure objects are visible and whatnot...

    What happened to the simple double-click and be able to drag some points?? It took 5 seconds to resize a viewport previously (2008) to include more space. I have tried everything suggested above, and simply cannot figure out how to resize my viewports short of rebuilding all of them.

    EDIT: Weird...made a new viewport, and it works...but the old ones I can't edit. It seems you now have to do it just right to make them work.

  20. Hello,

    Hopefully I am doing something wrong with how this process used to work. Now, in 2008, it does not seem to. I am trying to create symbols which have a record format automatically built in.

    Previously, I did this by building all the elements to the symbol, assigning all of those elements the record format with the correct info in each field, then selecting "Create Symbol". The symbol would be created with the record format and all the correct info in each field already there, so that any time I inserted the symbol into a drawing, the info was there.

    Now when I follow this same procedure in 2008, the record formats do not attach, and I have to go to each symbol inserted and activate the record and enter the field info. When inserting hundreds of symbols onto a drawing, this is very time-consuming, for something which used to be automatic.

    Is there something I am missing?? Please help!

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