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Don Seidel

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Everything posted by Don Seidel

  1. You can fake it: - Set the door leaves to look you want via Settings or import custom - set Jamb Width & Depth to Zero - don't place in a wall (place walls on either side) or place in a wall of equal or LESS height this way you can render them open if you want, with no header.
  2. of course if you need nothing better than Open GL with maybe line sketch overlay, there's no reason to go outside VW. It's 10% of the time that we need something better, and Final RW is dinosaur tech at snail speed.
  3. Working in TW is a love-hate exercise for me. I love the datasmith VW to TM method, with intelligent updates. I love the instant environments, backgrounds etc that TM offers, and I love the near-instant final output of still images. For Mac users, TM is at the moment the best possible workflow if you want a pretty good rendering without huge effort after you’re done w a VW model. i hate the navigation. I mean, really? It’s so basic to using the software. It should be the fastest part of using TW, but it’s the slowest. I haven’t used a mouse in almost 30 years. You can program the Mac trackpad for right-click, but not center-button (I don’t think). Good night! What effort would it be for TM programmers to add orbit, or pan with simple space bar?? I look forward to Red Shift and Octane
  4. Well ! Finally the VW Mac rendering world takes a leap forward! Many thanks to the VW Team for this great mid-cycle bonus ! The Datasmith export/import to TM is very clean. Our models come in just as we see them in VW. The re-import update in TM for changed VW models so far is flawless and extremely fast. Even better, texture changes made to your model in TM remain so. just short of the live link method, this is still a massive leap in realistic render workflow. Now If we could get VW lights to come into TM...
  5. Well ! Finally the VW Mac rendering world takes a leap forward! Many thanks to the VW Team for this great mid-cycle bonus ! The Datasmith export/import to TM is very clean. Our models come in just as we see them in VW. The re-import update in TM for changed VW models so far is flawless and extremely fast. Even better, texture changes made to your model in TM remain so. just short of the live link method, this is still a massive leap in realistic render workflow. Now If we could get VW lights to come into TM....
  6. ...But TM is the only solution for Mac at the moment, and the Mac version is pretty sorry.
  7. Rendering is a big part (if not the primary goal) of so many workflows. It's 2021 and we're long past due to have a built-in or add-on fast render tool that's at least on par with the general market. One that is 100% in sync with VW
  8. OK seriously? I remember why I bailed on TM Mac when testing before. Version 2020.2 so buggy as to be "alpha" software. Slow navigation (hilariously so, even on different Macs), and yes I hit the eye button for faster mode. If you're using a trackpad (hello...it's 2021), there's no alternate navigation for many keys. Really should be "normal" right out of the box, not 100 workarounds for everything. Sorry but this is neither modern software or modern UI.
  9. OK, so if I understand, you're saying a VW model with geometry changes (but no texture changes) is re-imported into TM, everything in TM is still good....no further editing of the VW model needed? What file format out of VW has given you the best success with TM?
  10. Hans-Olav, are you responding specifically to my point? As recent as 1 yr ago, the VW Boards had users saying WHEN you have to re-import your VW model for changes, the building itself has to be re-textured. This was my experience. That's the deal-breaker for me. In 2021, I shouldn't have to re-do any textures in render world because of a model change.
  11. Zoomer, nice as TM is on Mac, it's a "one-way" render. Meaning there's no live link to a VW Model, or even an update-on-import option. If you have to make changes to your VW model, you're starting over with a raw untextured, non-lighted model in TM Mac when you re-import......unless I've missed something. Not an efficient workflow at all, given the competition. It's 2021, after all. I Didn't get the flying cars everywhere promised when I was a kid in the 60's, but at least I should have a live plugin/live-link 3rd party renderer 🙂
  12. TwinMotion, Lumion, Enscape, RedShift...will the Mac Users of VW ever get a live or live-link Renderer? The promise of the M1 (and future M chips) is very exciting, bit they no longer allow eGPU. New render tech coming will leapfrog the need for eGPU, but it seems never to arrive on the Mac.
  13. First session on M1 Mini with16gb ram ran fine. Could not tell it was emulation. Nothing exotic or too taxing just yet. SO far so good. Screen rendering at FQRW 87GB model was FAST, FAST. ...previously too slow on other Macs for quick preview. A bit minor lag for Open GL pan and zoom.
  14. FOR ANY SCANNER, Get VueScan ! A longtime pro App that works for countless scanner models, as good or better interface that the native software. We have run many legacy scanners for decades with VueScan. Frequent free updates, too. It's really all you'll ever need.
  15. I need to replace an aging iMac as office server, so I'll be getting a 16gb Mac Mini....as soon as they are available (2-3 weeks). Certainly will be testing some of our largest VW files.
  16. 5 macs : Old Mini, 2 iMacs, MB Air and 2019 MB Pro (Radeon eGPU) all running VW 2021 with no apparent issues on Mac OS 11.0.1
  17. TESTING 2021 OS 11.0.1 (Big Sur) on intel Macs looking very good! Running on lesser Macs for Testing : - 2014 Mac mini 8gb ram - 2015 iMac 3.2ghz quad i5, 32GB ram, 2GB AMD radeon gpu No bugs or glitches so far. Speed looks normal. Same boot times, panning and zooming so far normal. Printing to Laser, Inkjet, Plotter all good.
  18. TESTING 2021 OS 11 (Big Sur) on intel Macs looking very good! Running on lesser Macs for Testing : - 2014 Mac mini 8gb ram - 2015 iMac 3.2ghz quad i5, 32GB ram, 2GB AMD radeon gpu No bugs or glitches so far. Speed looks normal. Same boot times, panning and zooming so far normal.
  19. yes, while the M1 is no doubt a true leap forward in chip performance we've been looking for ...oh, the last 12 years I guess...the limit of 16gb memory will definitely have to be tested with a hefty BIM model, and I suspect it will bog down. So if you're not doing big models at the moment, I think the M1 machines will be great (esp models with a fan to keep a hot chip from throttling back).
  20. My rule is buy the machine you need now (unless of course you know a new model is 30-45 days). Computers are how we produce. So within practical limits I always get at least 1 machine as badass as I can afford. My 6-core i9 is fine for now. That said, the current M1 chip is limited to 16gb. On-chip ram so no upgrades. Apple will no doubt be developing faster more powerful chips in the next several months for their high end desktops and laptops, which must be able to take 64gb or more of ram.
  21. The M1 chip is looking quite impressive, while at the same time the obvious step in chip development; put everything on 1 chip vs multiple chips. Different chips, the I/O process, and of course cables are all the bane of computing speed. I also have an EGPU on my MacBook Pro, but I'm not worried about that investment, as the gaming world will always be a market for an external box and graphics card. VW would of course have to cozy up to Apple's Metal technology, if they wish to see any substantial gains in rendering speed. We Mac users have been the stepchildren for sometime now. 🙂
  22. With ever-increasing demands, the only rational rendering workflow is in-program or live-link. Exporting (and re-exporting) to any other software is a huge waste of time in the architectural design industry, where BIM changes are the norm. So Mac Users stick to RW for now. On the Mac it's an eternal waiting-wishing game. The latest chapter is titled "Metal", which holds great promise. But will the Metal code be straightforward enough, modular enough that Mac programs like VW will be able to easily (cost-effectively) use it? Perhaps this fall.... 😞
  23. There's no way to insert a gate (Door) into a fence. Particularly if you want a fence TALLER than the gate. Doors should insert into fences like they do walls.
  24. I'm 60. Been doing CAD on the Mac for some 35 years or more. VW since MiniCad 4 (I think). Speaking of Macs only, not PC's or Hackintoshes......Certainly some purchases are better timed (new machines always coming) than others. Certainly some machines are better ROI than others. But it's an eternal moving target. Whenever it's time to upgrade, I buy the fastest machine I can reasonably afford. SO usually it's within 15-20% of the most extreme available. I've never bought the absolute top-of-the line because of this (except....) You pay a high premium. I sold my iMac Pro after 6 months because the performance was not near what I expected. My exception to max purchase is my 2018 MBPro, which replaced the iMac Pro. It was a much better setup for me to have a portable personal machine, a 34" monitor w/ eGPU. Sure it doesn't render as fast as the iMac Pro, but I spend perhaps less than 5% of my time rendering anything beyond OpenGL
  25. You must not be a Mac guy 🙂 Buy a Windoz PC ?? If it's good for you, OK. But So many reasons why not to for most of us. I'm not the least worried about the transition in terms of compatibility or stability. What I'm interested in is how fast VW will take advantage of new system architecture for speed, and most of all, some map to get "instant render" to the Mac version.
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